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Thread: Refusal to LB3

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  1. #1
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    LB3 locks you in place for roughly ten seconds: 4 to cast, 4 for the animation, and 2 afterwards that don't really let you move or attack. So if it's used at the wrong time, the caster will die and the Lb will whiff. Also, MNKs should NEVER LB3. Doing it almost guarantees they'll lose GL3. From what I remember, LB3 priority goes SAM-NIN-DRG-MNK as far as melee goes..
    Isn't DPS lb only based on the user iLV?
    I thought with equal gear, all melee, range and castee do the same damage respectively to their DPS category.
    (0)

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Sylvain View Post
    Isn't DPS lb only based on the user iLV?
    I thought with equal gear, all melee, range and castee do the same damage respectively to their DPS category.
    I forget the numbers, but I'm pretty sure the LB is based on the party's average ilvl.

    The potency is stupid high, but I don't remember exactly. The ratio is something like...

    if Melee is 10,000
    Caster is 5,000
    Ranged is 5,000
    (0)

  3. #3
    Player
    Lyrai_Celestine's Avatar
    Join Date
    Jul 2017
    Posts
    131
    Character
    Lyrai Celestine
    World
    Sargatanas
    Main Class
    Paladin Lv 70
    I always recommend saving melee LB3 until the boss is at low health, of 10%.
    Else, I'd save up for healer LB3. Trust me, I've been into numerous situations of early LB3s, so I learned this the hard way.

    Moreover, the one who executes LB3 are literally a sitting duck for a whole 8-10 (healers for 5 seconds) seconds when executing Melee LB3. So, you have to find the right moment for it, or risk dying to an AoE or targeted mechanics. You can try communicate who will use the LB3 and when, it'll make things much easier to manage since they will leave the LB3 to you.

    As for candidates, SAMs for one are very capable of Melee LB3 due to their long duration buffs. I don't play other melee, so I can't say which other classes are good at it.
    (0)

  4. #4
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Sylvain View Post
    Isn't DPS lb only based on the user iLV?
    I thought with equal gear, all melee, range and castee do the same damage respectively to their DPS category.
    It's based on the weapon level of the party. Counter intuitively, if the melee is a MNK/DRG, a caster or ranged using the LB3 is generally a dps gain, especially in the case of a MNK. Failing that, the weakest melee dps that is neither a MNK/DRG should use it.
    (1)

  5. #5
    Player
    Ildefons's Avatar
    Join Date
    May 2016
    Location
    Ul'dah
    Posts
    27
    Character
    Leon Winters
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    I was in a Royal Menagerie group where I had to use LB3 2 times so we could kill the boss (yes, it was that bad).

    This is after a SAM threw a fit because we asked them not to use LB3 at all, after we'd already wiped twice.

    So, what I've learned is that in a PUG, the Limit Break is mine and you'll have to deal with it until we, the other healer and I, deem you competent enough to let you use it. Then it's melee DPS > Caster > Ranged. Or whoever wants to see their animation. I don't care.

    I know this sounds arrogant but I'm just trying to get my party to finish the duty successfully and there are times when I've got to use every tool at my disposal, including the Limit Break. That's just me doing my job.
    (0)