Results 1 to 10 of 205

Hybrid View

  1. #1
    Player
    Ootarion's Avatar
    Join Date
    Jun 2015
    Location
    New Gridania
    Posts
    168
    Character
    Ootarion Astrofengia
    World
    Cactuar
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Fluffernuff View Post
    You're claiming you have done tests and "have the numbers"? That's actually AMAZING!



    ....supply them. both here AND the healer forums.
    Alright then. You want the numbers I came up with? You understand that these numbers pertain to just Damage right? Here they are.

    Lvl 60 WHM with item lvl 256 gear vs lvl 69 AST with item lvl 275 Gear

    WHM: Aero III and Aero II combined damage total 9,881 (this is factoring in the upfront damage both spells do and their combined damage over time)

    AST: Combust II damage total 8,504 (this is WITHOUT the use of Balance) with Balance's 20% damage increase this number would be 10,204.80, which is only 323.80 more damage then Aero III and Aero II combined. With Enhanced Balance which would be 50% more damage instead of 20%, this 8,504 Combust II damage would go up to 12,756 which is only 2,875 more damage then Aero III and Aero II combined.

    I JUST did this test for your own benefit. Again my WHM is lvl 60 with item lvl 256 gear vs my lvl 69 AST with item lvl 275 gear. EVEN IF I was using the best gear for my AST's level right now, if my WHM was the same level with the same item level as my AST, my WHM would far and above still do way more damage! Without buffing itself, my AST CANNOT do more damage then WHM can but again, if my WHM was the same lvl and had the same item level as my AST, regardless of whether or not my AST buffs itself with Balance or Enhanced Balance, WHM would still hit harder!
    (0)
    Last edited by Ootarion; 07-17-2017 at 04:26 AM.

  2. #2
    Player
    Fluffernuff's Avatar
    Join Date
    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Ootarion View Post
    snippity do da
    As a preface, we already knew that White Mage had the higest personal numbers of all the healers. this isn't a sudden revelation. No one is/should/will argue that point.

    However, and firstly, This is not how DPS tests are calculated. Secondly, on this matter, you're comparing the application of TWO DoT effects Vs ONE. Not to mention, this is a singular application, and not done over several minutes. this makes things inherently flawed and biased.
    Thirdly, you discount, heavily, the power of The Balance. The balance isn't a PERSONAL damage increase, but a TARGETED RAID damage increase. Balance on yourself is wasted. but that's ok, we'll give you a low-ball estimated stand-in using your own methods.

    Let's use my as a Red Mage as a rough estimate for the other DPS. Don;t worry, it's ok, Since balance is targetted, my ilvl doesn't actually matter here.

    My Verslows do ~ 5-7k, meaning roughly 10-14k per GCD, let's give this a spread balance of 10% and multiply it by 2 for the second DPS slot (lets be generous and go for a 4-man)

    AST still has their 9k, but the DPS have shot up by 2-4k, and this is discounting the tank completely. AST is supplying an additional 5k for simply pulling a card. simply for existing. that's Per GCD for 30 seconds. if we're generous and say the tank does ~4k a swing, we can slap on even more damage.

    Using your numbers, your WHM is bringing 10k actively, while AST is giving 5k by standing around doing absolutely nothing, and 13-14k doing their thing. you begin to see the power of a simple spread balance? this is a 4-man scenario, this get's blown much more out of proportion in 8-mans.



    Small addition as I reloaded to see any additions: "100% random", in the grand scheme of things, isn't actually a major factor. Not only did AST get a great many tools to draw more and mitigate the RNG, but a SINGLE DRAWN balance is already enough value for a single pull attempt. Let us not forget that cards can be drawn pre-pull as well.

    We account for 1 balance drawn because of this RNG. if we assume constant(100% uptime of) balance, then AST would, frankly, invalidate BOTH healers in every regard.
    (9)
    Last edited by Fluffernuff; 07-17-2017 at 05:06 AM.