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  1. #21
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Zumi View Post
    It's not really I play my warrior and fell cleave does so much damage still. I am leveling my warrior right now to 70. I am in the process of leveling all the jobs in the game but I still see war and dark doing more damage.
    PLD has lower raw numbers at first glance but Sword Oath auto attacks and FoF Goring Blade are actually really good.
    (1)

  2. #22
    Player
    KalinOrthos's Avatar
    Join Date
    Jul 2017
    Posts
    558
    Character
    Kalin Orthos
    World
    Mateus
    Main Class
    Gunbreaker Lv 80
    If it means I get to keep my great utility, I'll gladly take a hit to my damage if it means that all three tanks are equally viable in what they bring to a raid.
    (3)

  3. #23
    Player
    SunAurel's Avatar
    Join Date
    Jun 2017
    Posts
    129
    Character
    Sun Aurel
    World
    Shiva
    Main Class
    Paladin Lv 80
    plds utility is group mitigation which is basically useless if you have good healers + the raids are literally designed so you don't need their mitigation skills. DV/PoA/Intervention are nice and all but ultimately, not needed since you are supposed to be able to clear the content with drk/war as well.

    PLD's utility is in an area that none of us really need and that's the problem, it's situational at best while you can always use more damage

    drk/war should do more dmg than paladin, but not by such a large margin that we are going back to HW which is why the buffs to drk/war are ok, but the pld nerfs that mostly interfere with the flow of the class during a burst phase that we as class really need are not

    paladin plays perfectly as it is right now, the other tanks need adjustments and damage buff but pld DOES NOT NEED A NERF
    (3)
    Last edited by SunAurel; 07-16-2017 at 08:56 AM.

  4. #24
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    Quote Originally Posted by SunAurel View Post
    drk/war should do more dmg than paladin, but not by such a large margin that we are going back to HW[/I][/B]
    I've read that Heavensward PLD single target damage was 10% behind warrior (not sure about aoe damage but I assume the gap was even wider.)

    I'm not a number cruncher so I'm not sure how far behind a PLD should be when it comes to damage.
    (0)

  5. #25
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Awful View Post
    Paladin doing less DPS than War or Drk?

    Lmao I died laughing, but this is exactly how I felt when I read the first few lines of this thread. I think the nerf will put it still higher than where DRK is currently, so I find it humorous that PLDs, with all their extra utility over DRK, think that somehow doing closer to DRK's DPS will make them irrelevant.

    Quote Originally Posted by SunAurel View Post
    plds utility is group mitigation which is basically useless if you have good healers + the raids are literally designed so you don't need their mitigation skills...
    paladin plays perfectly as it is right now, the other tanks need adjustments and damage buff but pld DOES NOT NEED A NERF
    I wouldn't say it's completely useless. It will prove invaluable during progression, and it may be the case that actual first clears are done with DRK/WAR once they understand all mechanics well enough to forego the PLD support. That being said, right now PLD is indeed higher than it should be in terms of DPS due to severely out classing DRK in terms of utility and being pretty much equal to WAR which brings absolutely none.

    I think they should have given WAR a bit of utility, like making Thrill of Battle into Thrill of War, but they've clearly chosen to make DPS be WAR's utility, so in that case yes it did need a buff. DRK clearly needed a buff, I hope no one refutes it at all. That being said, nerfing PLD slightly while buffing the other two is effectively the same as buffing WAR/DRK to even higher levels.

    There's probably a threshold of DPS that they want the tanks to be at, and PLD is above it currently. I will agree that DPS being WAR's utility makes it have the greatest utility by far by default, which is why I've been against it.
    (1)
    Last edited by DWolfwood; 07-16-2017 at 09:14 AM.

  6. #26
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by SunAurel View Post
    plds utility is group mitigation which is basically useless if you have good healers + the raids are literally designed so you don't need their mitigation skills. DV/PoA/Intervention are nice and all but ultimately, not needed since you are supposed to be able to clear the content with drk/war as well.

    PLD's utility is in an area that none of us really need and that's the problem, it's situational at best while you can always use more damage

    drk/war should do more dmg than paladin, but not by such a large margin that we are going back to HW which is why the buffs to drk/war are ok, but the pld nerfs that mostly interfere with the flow of the class during a burst phase that we as class really need are not

    paladin plays perfectly as it is right now, the other tanks need adjustments and damage buff but pld DOES NOT NEED A NERF
    I read that as "PLD utility is useless as long as the raid does everything perfectly and RNG doesn't conspire to screw something up."

    Which is BS in and of itself. But then you add to the fact that PLD consistently outdamages WAR and DRK, both of which have less utility than PLD, and we run into a big problem.
    (0)

  7. #27
    Player
    SunAurel's Avatar
    Join Date
    Jun 2017
    Posts
    129
    Character
    Sun Aurel
    World
    Shiva
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Quor View Post
    I read that as "PLD utility is useless as long as the raid does everything perfectly and RNG doesn't conspire to screw something up."

    Which is BS in and of itself. But then you add to the fact that PLD consistently outdamages WAR and DRK, both of which have less utility than PLD, and we run into a big problem.
    please read my statement holy sh*t i said that warrior and drk should be getting those dmg buffs so they do MORE damage than paladin, i play those classes as well after all but the nerf makes pld clunky to play again

    + mechanics always stay the same in their essence, i don't know about your raidgroup but our raidleader makes us learn those things by heart so yeah, after the first few clears, pld becomes unnecessary
    (1)

  8. #28
    Player
    Cadmus's Avatar
    Join Date
    Sep 2016
    Posts
    62
    Character
    King Cadmus
    World
    Mateus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by SunAurel View Post
    plds utility is group mitigation which is basically useless if you have good healers + the raids are literally designed so you don't need their mitigation skills. DV/PoA/Intervention are nice and all but ultimately, not needed since you are supposed to be able to clear the content with drk/war as well.DOES NOT NEED A NERF
    Don't forget Clemency, which is a run saver. And Cover. Warr can/should have 200 more DPS, but a PLD also saves ppl from dying, which prevents huge DPS loss for a team.

    No one can possibly do Omega 4.0, 4 players, with a Warr or DRK atm. I did with PLD tho.
    (0)
    Last edited by Cadmus; 07-16-2017 at 10:06 AM.

  9. #29
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Zumi View Post
    I don't want to see Paladins being left out of raiding again because of significantly lower damage compared to the other 2 tanks.
    So according to you, the class that does the highest amount of damage is what everyone is going to take for raids. NOTHING else matters, right? Only damage. If that's the case, then no matter what, one of the tanks will ALWAYS be left out! That is the sad reality if you choose to accept this.

    Now look at what Paladins are able to do. Look at their absurd healing abilities. Look at their playstyle, the fact that they can pretty much save parties from wiping if they play their cards right. You're gonna sit there and cry that you might be left out from raiding, when there is another class who is LITERALLY able to do NOTHING during fights, besides deal damage? Like, they would LOVE to be able to help out their party members, but all they can do is deal damage... AND THEY DON'T EVEN DEAL THE HIGHEST DAMAGE!

    When you consider that, it makes no sense for you as a Paladin to complain that you be "left out of raiding".

    Now you aren't far from wrong for thinking damage is the only thing that matters when it comes to raiding. However, you are acting as though this nerf will mean Paladins will suddenly do SHIT damage! Yet for all we know, they could just tone it down a little bit. We don't know how much the damage difference will be yet. Regardless of where it ends up being though, there will be no reason to rule them out from raids. Especially now that their mitigation has been increased.
    (1)
    Last edited by BluexBird; 07-16-2017 at 10:04 AM.

  10. #30
    Player
    SunAurel's Avatar
    Join Date
    Jun 2017
    Posts
    129
    Character
    Sun Aurel
    World
    Shiva
    Main Class
    Paladin Lv 80
    it's not a potency decrease per se, its a potency decrease via increased cast time (probably 3 seconds) which destroys our requiescat window and the OGC's we can weave in between casts, so it's also a nerf to the gameplay/fluidity of the class making it a lot more clunkier and less fluid and less fun to play

    I'd rather have a straight potency decrease than this
    (1)
    Last edited by SunAurel; 07-16-2017 at 10:21 AM.

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