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  1. #1
    Player Yuyuka3's Avatar
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    Mar 2015
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    Gridania
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    Character
    Kyara Moonbane
    World
    Shiva
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    White Mage Lv 100
    Quote Originally Posted by Ghishlain View Post
    WHM has better MP sustain, better throughput, and higher raw single target DPS. This isn't 3.4 anymore where D.AST outshines WHM in every single facet of the kit. WHM now has a niche they can put their name onto and differentiate them from their AST counterpart. Groups should pick the healer pairs that are suitable for their comfort, skill, and group composition. There wasn't really that choice in 3.4 versus now.

    If you and few other "hardcore" WHMs should seriously take off the 3.4 blinders and try to look at how the kit has changed, you might be able to get passed your own 3.4 biases about how the WHM kit is utterly and implicitly worse than the D.AST kit. Few people are disputing AST made out like a bandit, but there are quite a number of posters who can see what the WHM kit bring and can see how they can try to fit that into their own play versus "chasing the meta".
    You didn't read the part where I mentioned WHMs higher personal DPS is a) only marginally better (around 200 dps more than SCH, at the most) and b) stinks compared to the increase the others bring to the group, did you? So tell my, why bring a WHM without anything beneficial to the group instead of a SCH or AST who can support said group outside of pure healing, while also delivering said healing at the same time? Tell me. I'm curious. Also, 3.4 bias? Not chasing the meta? LOL... Every. single. meta discussion I followed via Discord etc. agrees that AST/SCH is meta again. Better MP management doesn't do ANYTHING when there's nothing you can do that others cannot (and SCH gets buffed in that regard soon anyways, so even less of an advantage), Chain Stratagem is a pretty useful skill to have and nothing WHM can do comes close, and I don't think I have to touch upon AST and their monstrous kit. Also, most SCH I know agree that at 70 they have far less troubles than they had early on. But I didn't expect anything from an apologist anyway, so what am I even still doing here...
    (1)

  2. #2
    Player
    xNewbx's Avatar
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    Mar 2017
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    Character
    Rin Tin
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    Sargatanas
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    Archer Lv 80
    Quote Originally Posted by Yuyuka3 View Post
    You didn't read the part where I mentioned WHMs higher personal DPS is a) only marginally better (around 200 dps more than SCH, at the most)
    SCH I believe has the higher dps by 100 or 200...
    (0)

  3. #3
    Player
    technole's Avatar
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    Jun 2014
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    1,976
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by xNewbx View Post
    SCH I believe has the higher dps by 100 or 200...
    Add in Chain Strategm as party DPS utility gain, and that is well more than that.
    (0)

  4. #4
    Player
    Xhareem's Avatar
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    Character
    Xhareem Icebound
    World
    Phoenix
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    Arcanist Lv 70
    Quote Originally Posted by Yuyuka3 View Post
    You didn't read the part where I mentioned WHMs higher personal DPS is a) only marginally better (around 200 dps more than SCH, at the most) and b) stinks compared to the increase the others bring to the group, did you?
    Maths shows that SCH utility (AKA Chain Stratagem) is barely 1% damage increase. So, only if party dps is over 20k, bringing an SCH is slightly more damage than bringing a WHM. "Slightly" doesn't make for all the extra healing a WHM can provide compared to an SCH.
    (4)

  5. #5
    Player
    Ghishlain's Avatar
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    Oct 2013
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    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Yuyuka3 View Post
    You didn't read the part where I mentioned WHMs higher personal DPS is a) only marginally better (around 200 dps more than SCH, at the most) and b) stinks compared to the increase the others bring to the group, did you? So tell my, why bring a WHM without anything beneficial to the group instead of a SCH or AST who can support said group outside of pure healing, while also delivering said healing at the same time? Tell me. I'm curious. Also, 3.4 bias? Not chasing the meta? LOL... Every. single. meta discussion I followed via Discord etc. agrees that AST/SCH is meta again. Better MP management doesn't do ANYTHING when there's nothing you can do that others cannot (and SCH gets buffed in that regard soon anyways, so even less of an advantage), Chain Stratagem is a pretty useful skill to have and nothing WHM can do comes close, and I don't think I have to touch upon AST and their monstrous kit. Also, most SCH I know agree that at 70 they have far less troubles than they had early on. But I didn't expect anything from an apologist anyway, so what am I even still doing here...
    Your poor assumption is that every single raid group in the entire world can play at a speedkill / world first skill level. Not everyone can do that, nor everyone wants to do that. Even if AST/SCH is meta, you'd still consider bringing WHM for the longevity because *GASPS* PEOPLE CAN MAKE MISTAKES.

    Sure, if you're playing at the absolute pinnacle of skill level the extra healing and longevity WHM brings can mean nothing - but now WHM brings a viable and different alternative to running meta.

    You and the few sheeple like you seem to have it stuck in your heads that it's either META OR BUST when there are all different types of players and skill levels and now each healer, as of 4.0, brings something unique that a healer player can leverage into their raid group. This isn't 3.4 where the AST kit completely outclasses the WHM kit. This is 4.0. STOP TREATING IT LIKE IT'S A 3.4 KIT.

    Also:

    Susano EX Healer DPS
    #1 WHM - 2,458.6 DPS
    #1 SCH - 2,422.7 DPS (1.5% less than WHM)
    #1 AST - 2,126.7 DPS (14.5% less than WHM)

    Lakshimi EX Healer DPS
    #1 WHM - 2,878.7 DPS
    #1 SCH - 2,347.7 DPS (18.4% less than WHM)
    #1 AST - 2,126.8 DPS (26.1% less than WHM)

    If you sort it by Balance DPS WHM is basically ahead 100-200 DPS at a time of SCH and 400-500 DPS ahead of AST. Yes, AST can make that up on the power of Expanded Balance, not too sure if Chain Stratgem allows the raid to make up that DPS over the course of the fight but a well played WHM can bring a lot of just raw power through without a reliance on the rest of your team playing perfectly.

    If a healer is more comfortable playing WHM over AST or SCH, they now have the ability to do that without thinking "I'm playing the weaker kit". I make an infinitely better WHM than I do SCH or AST and if my group makes mistakes, I can fix it unlike if things go south when I'm on SCH or AST - and now I don't feel like I'm a burden to the group like I felt WHM was when 3.4 AST changes overtuned the living hell outta the job.

    [edit]

    Quote Originally Posted by simiii View Post
    For love of God stop saying whm has more dps like searsouly. A whm dps can not even come close to a aoe balance.

    Don't bother saying
    "But balance is hard to get and is rng"
    Cuz I can have a aoe balance up almost a entire primal fight

    I killed lakshimi in a pug CLEAR group for a friend and we killed lakshimi before we got lb3. I had aoe balance up the entire fight but adds cuz I was like meh i don't think you need buffs for this.

    Now yes aoe balance dose have SOME down time but not much
    Except... WHM does bring more raw DPS than any other healer. *Points to above* Heck, look at the new SSS requirements for Susano EX. WHM is expected to be 10% more powerful than SCH and 20% more powerful than AST. Of course player skill level can lead to those gaps being less and it shows when you look at the logs of the highest DPS numbers recorded on logs.

    The question then remains, for YOU, as the player - can you bring more DPS playing WHM, SCH, or AST? If the group DPS is lower than the pinnacle of skill level, then you might just get more overall output as a WHM than if you would play SCH or AST. This is up to each individual group to decide where their strengths and weaknesses lie and build accordingly.

    Again - it's not clear cut anymore that AST > WHM in every category. BRING THE HEALER THAT IS MOST SUITABLE FOR YOU AND YOUR GROUP.
    (25)
    Last edited by Ghishlain; 07-16-2017 at 02:16 AM. Reason: Editting in responses

  6. #6
    Player
    xNewbx's Avatar
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    Mar 2017
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    106
    Character
    Rin Tin
    World
    Sargatanas
    Main Class
    Archer Lv 80
    Quote Originally Posted by Ghishlain View Post
    Snip
    How about looking at the numbers when a group doesn't buff up one player by putting the balance on them and only them.
    (1)

  7. #7
    Player Yuyuka3's Avatar
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    Mar 2015
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    Gridania
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    486
    Character
    Kyara Moonbane
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    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ghishlain View Post
    snip
    You are telling someone who stuck with WHM through all of 2.x and 3.x, and will continue to do so during 4.x, despite the blatand weaknesses of the job they are a sheeple and blind meta follower for feeling they didn't do enough to help the job? I literally played AGAINST meta for around the past half year or longer, and you still tell me I'm a 'blind follower of meta'? LOL. If that were the case, I would have switched to AST ages ago because that's the only healer I feel makes sense to play right now. But, you know, I love WHM and want to play it, even though people told me how much slower their runs are with me instead of an AST in 3.3 and 3.4. And just for your information, I don't need anybody to tell me how good or bad something is, I think for my own, and if my own opinion, by chance, aligns with most other people, that still doesn't make me a blind follower of anything. The blind meta junkies are the reason I'm so angry, because they are the ones who exclude people from stuff for playing certain jobs.

    Also, you did literally nothing to rebuke my claim of WHM being 200 DPS ahead of SCH, you even gave me the proof I was looking for the past half an hour. Thank you for that I guess. Also, I would argue WHM is MORE reliant on the rest of the party playing perfectly than, say, SCH, because I still can't heal and DPS at the same time outside of Assize, while SCH still has the Fairy (even with the nerfs) and Stratagem is a buff to the party, not reliant on how well people dodge and how much unavoidable AoE goes out. I, however, have to care about those things very much and it greatly lowers my DPS if I have to heal instead of DPS. And why should I not treat it like a 3.4 kit? We got almost nothing new in Stormblood except for MP management, and even lost so much it's not even funny. Benison? A slightly stronger, far less flexible Stoneskin. It CAN be instant of you have a Lily, but will likely not be, forcing you to cast Cure II to get one, giving it a cast time again. This can also screw with you majorly if your co-healer tops off the tank before you can. Even after playing 4.0 WHM for a month now, the Lily system still feels incredibly clunky, and gets ignored by me for the most part because why bother if the benefits are so miniscule and I have to jump through hoops to get them? Also, there are far, FAR too many Lily dumps and too few skills that build them, and half of them is reliant on RNG. Horrible design. And lets not even start on the train wreck that's PI, not even YOU can think that skill is actually good...
    (0)
    Last edited by Yuyuka3; 07-16-2017 at 02:42 AM.

  8. #8
    Player
    Wilbow's Avatar
    Join Date
    Dec 2013
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    Gridania
    Posts
    46
    Character
    Wolff Umbra
    World
    Leviathan
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Ghishlain View Post
    Susano EX Healer DPS
    #1 WHM - 2,458.6 DPS
    #1 SCH - 2,422.7 DPS (1.5% less than WHM)
    #1 AST - 2,126.7 DPS (14.5% less than WHM)

    Lakshimi EX Healer DPS
    #1 WHM - 2,878.7 DPS
    #1 SCH - 2,347.7 DPS (18.4% less than WHM)
    #1 AST - 2,126.8 DPS (26.1% less than WHM)
    So while I agree with you that 4.0 WHM is better off than its 3.4 counterpart, the above reasoning is TERRIBLE. Even assuming there's no Balance padding in those parses, no healer's hitting that without spending every GCD DPS'ing -- as in, they're TRYING to be #1 for fun and having the other healer solo heal. Such a setup would obviously never be useful in a real static, as at that point you'd sub that healer for a DPS.

    The reason why this is important is because setting up Expanded Balance costs oGCDs, while WHM higher personal DPS costs GCDs. A good AST will know how to minimize clipping their GCD with oGCDs, so the raid DPS they provide through Balance can still be given even as healing demands increase, while the same cannot be said for a WHM. You could argue that a WHM has more healing oGCDs, which allows them to spend more GCDs doing damage, but every or nearly every oGCD that AST has that can be compared to a WHM is better than its WHM counterpart overall (from a healing perspective), which mitigates that WHM advantage a fair bit.

    In practical settings (see 75th - 80th percentile, for example), a WHM brings about 150-200 personal DPS more than AST, which isn't nearly enough to cover the difference in raid DPS from Expanded Balance. Because of Sleeve Draw, expanded Balance is technically stronger in 4.0 or 4.05 than it was in 3.4 because its uptime will go up.

    Honestly, the issue is that many of the advantages that a WHM brings (notably MP efficiency and AoE damage) work really well in dungeons, but don't translate well to 8 man content due to raid design in HW and now Deltascape. If you don't want WHM to give raid utility, to be the SAM of healers, that's fine. But in order for that to work, Stone IV and Aero II should get a potency buff, which should help WHM in 8 man content without making them any more ridiculously good in dungeons.
    (3)

  9. #9
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
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    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by xNewbx View Post
    How about looking at the numbers when a group doesn't buff up one player by putting the balance on them and only them.
    Susano EX Healer DPS
    #1 WHM - 2,301.5 DPS
    #1 SCH - 2,210.3 DPS (4.0% less than WHM)
    #1 AST - 1,965.3 DPS (14.6% less than WHM)

    Lakshimi EX Healer DPS
    #1 WHM - 2,548.5 DPS
    #1 SCH - 2,220.3 DPS (12.9% less than WHM)
    #1 AST - 2,045.5 DPS (19.7% less than WHM)

    WHM still leads the DPS trial without Balance (though I guess it's rare to see an AST parse without Balance being used, gotta love that RNG). Also expected SSS numbers substantiate how S-E perceives the damage tiers to be and the % ahead. Again, of course that changes based

    Quote Originally Posted by Yuyuka3 View Post
    You are telling someone who stuck with WHM through all of 2.x and 3.x, and will continue to do so during 4.x, despite the blatand weaknesses of the job they are a sheeple and blind meta follower for feeling they didn't do enough to help the job? I literally played AGAINST meta for around the past half year or longer, and you still tell me I'm a 'blind follower of meta'? LOL. If that were the case, I would have switched to AST ages ago because that's the only healer I feel makes sense to play right now. But, you know, I love WHM and want to play it, even though people told me how much slower their runs are with me instead of an AST in 3.3 and 3.4. And just for your information, I don't need anybody to tell me how good or bad something is, I think for my own, and if my own opinion, by chance, aligns with most other people, that still doesn't make me a blind follower of anything. The blind meta junkies are the reason I'm so angry, because they are the ones who exclude people from stuff for playing certain jobs.

    Also, you did literally nothing to rebuke my claim of WHM being 200 DPS ahead of SCH, you even gave me the proof I was looking for the past half an hour. Thank you for that I guess. Also, I would argue WHM is MORE reliant on the rest of the party playing perfectly than, say, SCH, because I still can't heal and DPS at the same time outside of Assize, while SCH still has the Fairy (even with the nerfs) and Stratagem is a buff to the party, not reliant on how well people dodge and how much unavoidable AoE goes out. I, however, have to care about those things very much and it greatly lowers my DPS if I have to heal instead of DPS. And why should I not treat it like a 3.4 kit? We got almost nothing new in Stormblood except for MP management, and even lost so much it's not even funny. Benison? A slightly stronger, far less flexible Stoneskin. It CAN be instant of you have a Lily, but will likely not be, forcing you to cast Cure II to get one, giving it a cast time again. This can also screw with you majorly if your co-healer tops off the tank before you can. Even after playing 4.0 WHM for a month now, the Lily system still feels incredibly clunky, and gets ignored by me for the most part because why bother if the benefits are so miniscule and I have to jump through hoops to get them? Also, there are far, FAR too many Lily dumps and too few skills that build them, and half of them is reliant on RNG. Horrible design. And lets not even start on the train wreck that's PI, not even YOU can think that skill is actually good...
    Then if I may make a suggestion - stop sounding so angry with all your posts and about how "WHM is dead, the sky is falling!" because that's the perception I'm getting from your posts. You have shown a very biased opinion that WHM is dead in the water and an inflexibility about how the WHM kit actually works. Claiming Divine Benison is bad makes me shake my head. It's infinitely better than Stoneskin because it's an oGCD, even with the Lily requirement. You got something that allows WHM to become more flexible - as long as they're attentive with their resources. Don't save Benison for a tank buster, use it when you get it! You'll get far more mileage out of Benison then you would EVER get out of Stoneskin pre-4.0. Why Stoneskin when using Cure II is generally a more efficient use of the GCD? At the same MP cost and cast time. Yes, there's an argument to use Stoneskin on weakened players pre-4.0 but with the changes to Stormsblood, players maintain their full HP values even when weakened, meaning it's still up to them to ensure they do mechanics properly and they won't get wiped out by Raid buster due to that 10 or 15% hit to their Vitality. Keeping Stoneskin is pointless given the current Weakness changes and how much better Cure II would be compared to Stoneskin under the same GCD.

    To answer some of your points more directly - Yes, I am hoping Lily generation gets changed. Not in terms of % proc rate but more in terms of the number of ways to get Lilies would be increased. This would make the WHM kit less narrowly focussed and funner to play overall.

    I don't find PI to be terrible, but it definitely needs some QoL love and not a giant overhaul. Again, to mimic other suggestions made, I'd be happy with infinite duration Confession stacks or higher / more ways to generate Confession. There was even one suggestion where turning PI into a DPS ability and I'd actually wouldn't mind seeing that either. Holy damage under a title of "repentance" that generates when you DPS a mob. The way the Live Letter went, it seems they've hit these two issues I had a concern with the WHM kit and I'm reserving further judgement on changes until I see what they're actually changing.

    Quote Originally Posted by Wilbow View Post
    So while I agree with you that 4.0 WHM is better off than its 3.4 counterpart, the above reasoning is TERRIBLE. Even assuming there's no Balance padding in those parses, no healer's hitting that without spending every GCD DPS'ing -- as in, they're TRYING to be #1 for fun and having the other healer solo heal. Such a setup would obviously never be useful in a real static, as at that point you'd sub that healer for a DPS.

    The reason why this is important is because setting up Expanded Balance costs oGCDs, while WHM higher personal DPS costs GCDs. A good AST will know how to minimize clipping their GCD with oGCDs, so the raid DPS they provide through Balance can still be given even as healing demands increase, while the same cannot be said for a WHM. You could argue that a WHM has more healing oGCDs, which allows them to spend more GCDs doing damage, but every or nearly every oGCD that AST has that can be compared to a WHM is better than its WHM counterpart overall (from a healing perspective), which mitigates that WHM advantage a fair bit.

    In practical settings (see 75th - 80th percentile, for example), a WHM brings about 150-200 personal DPS more than AST, which isn't nearly enough to cover the difference in raid DPS from Expanded Balance. Because of Sleeve Draw, expanded Balance is technically stronger in 4.0 or 4.05 than it was in 3.4 because its uptime will go up.

    Honestly, the issue is that many of the advantages that a WHM brings (notably MP efficiency and AoE damage) work really well in dungeons, but don't translate well to 8 man content due to raid design in HW and now Deltascape. If you don't want WHM to give raid utility, to be the SAM of healers, that's fine. But in order for that to work, Stone IV and Aero II should get a potency buff, which should help WHM in 8 man content without making them any more ridiculously good in dungeons.
    I agree with the sentiment that there is fault in looking at the absolute best and an average in the 80% is more pragmatic. For those wondering here are the 80 percentile results:

    Lakshmi EX
    Susano EX

    Inb4 "SEE! SCH IS BETTER DPS!!!!"

    I will disagree with your sentiment that setting up Expanded Balance is easier for a AST and rather push the argument that both setting up Expanded Balance on AST and providing heavy DPS while on WHM while not shirking your healing duties have similar skill sets - setting up your oGCDs to minimize your GCD clipping.

    If I were to compare oGCDs amongest AST and WHM, AST's oGCD provide more raw benefit (ED > Tetra; ES > Assize; CU > Asylum), but the fact WHM has more oGCDs they can use to heal their party means eventually AST has to stop DPSing to spend GCDs to heal. Of course gauging where the break point where AST contribution > WHM contribution and vice versa is not something easy to make.

    This is why I keep commenting over and over that it's important for players to pick the healer they feel comfortable playing. Even if a kit may be marginally better than the other, your comfort level can make up that difference or make you play the other kit worse and make you an overall worse healer. I get tired of the players blindly following the meta and the rage that ensues. Yeah, I know I'm not exempt from that rage either *Points to earlier comments in the thread* so I'll apologize for that.

    I do agree that if we want to give WHM more damage, the way to go is through things like Stone IV and Aero II.
    (9)
    Last edited by Ghishlain; 07-16-2017 at 03:37 AM.

  10. #10
    Player
    Wilbow's Avatar
    Join Date
    Dec 2013
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    Gridania
    Posts
    46
    Character
    Wolff Umbra
    World
    Leviathan
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Ghishlain View Post
    I agree with the sentiment that there is fault in looking at the absolute best and an average in the 80% is more pragmatic. For those wondering here are the 80 percentile results:

    Lakshmi EX
    Susano EX

    Inb4 "SEE! SCH IS BETTER DPS!!!!"

    I will disagree with your sentiment that setting up Expanded Balance is easier for a AST and rather push the argument that both setting up Expanded Balance on AST and providing heavy DPS while on WHM while not shirking your healing duties have similar skill sets - setting up your oGCDs to minimize your GCD clipping.
    The thing about SCH having the best healer DPS is actually more depressing if you look into it deeper. At 80 percentile, AST and WHM HPS are basically neck and neck at around 4k HPS, while SCH is sitting at 2.5k (I have no idea how it calculates shields into its calcs, so take it with a small grain of salt).

    Coupled with the fact that WHM personal DPS on a dummy is higher than that of SCH, the best interpretation is that AST and WHM are doing the heavy lifting of healing because SCH isn't really as able to, leaving SCH to sit there spamming Broil II and thus accumulate a higher DPS in comparison than it otherwise would.

    Healer balance is mainly down to the specifics of SCH/WHM changes on Tuesday, really.

    As for the second point, when I say "easier", I don't really mean from a skill ceiling perspective. To be more specific, AST can set up Expanded Balance while healing with GCDs, while DPSing vs. healing with WHM is a mutually exclusive choice outside of things like Assize. This is largely in part because oGCDs, even at maximum clipping, only eat up around 1/3 - 1/5 of a GCD, while GCDs eat up 2.5 seconds. In addition, ASTs can barely clip, if at all, if they use a oGCD after the 2 second cast of Benefic or Benefic II, not just after Aspected Benefic.

    Say you have a raid encounter where the incoming damage is low and you spend 80% of your GCDs DPSing and 20% of them healing; both healers won't really have much of an issue giving the raid DPS then, right? But if the incoming damage goes up (phase change, mechanic is failed, etc.) and now you're spending only 20% of your GCDs DPSing and 80% of them healing, WHM DPS is hurt way more than AST because AST can probably still find the time to put out Expanded Balance, but a WHM has no way to recover extra Stone IVs except *maybe* (s)he might find a way to spend 30% of their GCDs DPSing instead if they're wise with oGCDs. This is somewhat troubling for WHM in Savage because I can only presume that the healing requirements in the upcoming Savage will be higher than those of the Ex primals.
    (0)
    Last edited by Wilbow; 07-16-2017 at 04:14 AM.
    "Beware that, when fighting monsters, you yourself do not become a monster. For when you gaze long into the abyss, the abyss gazes also into you."
    - Friedrich Nietzsche

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