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  1. #91
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    In HW PVP BRD/MCH suffered a DPS penalty if they were not at ideal range for their Weaponskils

    Should/Could some (not all) of RDM ranged spells have a similar penalty?
    (0)

  2. #92
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Xenosan View Post
    In HW PVP BRD/MCH suffered a DPS penalty if they were not at ideal range for their Weaponskils

    Should/Could some (not all) of RDM ranged spells have a similar penalty?
    That'd make...no sense, unless you brought that back for MCH/BRD and gave it to SMN/BLM. They got rid of that for a reason I'd like to think lol
    (0)

  3. #93
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Dualgunner View Post
    That'd make...no sense, unless you brought that back for MCH/BRD and gave it to SMN/BLM.
    I'll clarify just in case the point was missed,

    Black Mage performance is contingent on remaining as stationary as possible.

    Red Mage is the antithesis of that concept. They already have their melee range requirement, they already are a 'positional' dependent Job. Accentuate this element further with a range positional bonus for a couple Spells. This can avoid some arbitrary potency nerf to RDM down the road.

    Black Mage loses performance if they have to move.

    Red Mage loses performance if they don't.

    I would prefer these nuanced gains/losses for RDM over some arbitrary cut to output.

    SMN has their own caveats.

    I understand it doesn't make a whole lot of sense though as a gimmick. I just prefer each job to have their wheelhouse based on encounter, try to find some way to distinguish their playstyle.
    (0)
    Last edited by Xenosan; 07-15-2017 at 12:10 PM.

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