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  1. #51
    Player
    Hellstorm's Avatar
    Join Date
    Apr 2015
    Posts
    86
    Character
    Silvermist Hellstorm
    World
    Ultros
    Main Class
    Bard Lv 70
    The 1 account on single account is bad idea as i know several people that have 2 people that play on same account. Like the fc wards idea but there are lot people that get kicked from fc and that be a problem with indiviual houses. What they should do is add community housing a large house devided into 4 sections each of 4 people get a section with a center common area and each of those 4 can have 1 shared guest. These houses can have there own mini housing chest and cost more then A large house. Recommend it being Foundation housing. Also giving 8 people shared access to plot instead of 4 and adding more outdoor furniture would help as well. Also make the personal apartments bigger. Keep fc apartments same size.
    (0)

  2. #52
    Player
    Hellstorm's Avatar
    Join Date
    Apr 2015
    Posts
    86
    Character
    Silvermist Hellstorm
    World
    Ultros
    Main Class
    Bard Lv 70
    Or turn fc housing into instance base and make it scale on rank and fc size bigger the fc bigger the plot and option to upgrade once you reach certain goals. Done right it could give fc more meaning
    (0)

  3. #53
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Marluxia View Post
    If Square doesn't have the data infrastructure to open enough wards for all players, they should just make the housing instanced and do away with the neighbourhood thing.

    Neighbourhoods aren't worth housing being cut off from 90% of the player base.
    Exactly this ^
    Eso and other games have instanced housing and it is not the mess like we have in FFXIV
    I mean i get what SE had wanted to attempt but why make something if not the entire community (that pay subs even) can enjoy
    (5)

  4. #54
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Hellstorm View Post
    The 1 account on single account is bad idea as i know several people that have 2 people that play on same account.
    Account sharing is against TOS so we shouldn't be designing changes to housing around that.
    (4)

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  5. #55
    Player
    gbe931's Avatar
    Join Date
    Apr 2016
    Posts
    60
    Character
    Theophorus Trinitas
    World
    Cactuar
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Dyvid View Post
    First I'm not sure why you completely disregard Apartments because they are small but almost identical to ward Houses except they don't have yards and you can't crossbred plants.
    I disregard apartments because NO ONE CARES about them. Per your own statement apts don't have yards and you can't crossbreed and many high end items are locked behind gardening (Blood Pepper, Thav. Onion, Jute, Curiel Root, Krakka Root, Minions, Glazenut, etc.) with no other way of obtaining them. FC's cannot use the Company Workshop to craft high-end FC buffs with aetherial wheels, make airship components for exploration ventures and even exploration ventures have items locked behind it that can't be obtained via other methods (Fine Alumen, Potter's Stone, Dravanian Down, etc.). If you're not in the housing game, you're missing out on being able to be self sufficient or able to make gil for yourself and be at the whims of an over-inflated MB.
    (1)

  6. #56
    Player
    gbe931's Avatar
    Join Date
    Apr 2016
    Posts
    60
    Character
    Theophorus Trinitas
    World
    Cactuar
    Main Class
    Astrologian Lv 70
    Also Housing acts as much needed gil sink to help take currency out of each server's economy to prevent inflation. On the low end, it would be about 7.01B Gil taken out, on the high-end it would be 8.7B Gil per server. Apartments would be 990M per server as they are fixed at 500K gil.

    Just on the Aether Data Center in 4.1 you are talking about removing between 104B to 126B gil from circulation once Shirogane (with its 720 net-new plots per server) is introduced. It is in SE's interest to remove this amount of gil to keep the overall economy in check hence why we need more housing.
    (0)

  7. #57
    Player
    Argonloris's Avatar
    Join Date
    Jul 2017
    Posts
    10
    Character
    Argon Loris
    World
    Zalera
    Main Class
    Bard Lv 100
    Quote Originally Posted by Dyvid View Post
    It's possible but comes are a cost. Let's assume SE did this and divided the Data Center up into three parts; World Server, DF Server, and Housing Server. You would have to pull resources from World and DF to feed into Housing. Do you think the community would accept longer queues on the DF until space is freed up to run the instance, or on the World player would be unable to enter a zone because that area has reached it's max amount of players? Bottom line is does the benefit out way the cost?
    I think what they were suggesting was adding server space to the data center and not reallocating the current server space. It's not outside the realm of possibility considering they player base expanded somewhat over the course of recent months.
    (0)

  8. #58
    Player
    Argonloris's Avatar
    Join Date
    Jul 2017
    Posts
    10
    Character
    Argon Loris
    World
    Zalera
    Main Class
    Bard Lv 100
    I would generally be more in favor of players having instanced housing and keeping FCs in the wards. Going that route may actually be a boon to the wards as much as it would be to the players. With that system in place the wards would not often be occupied by a 1 person FC and the multi person FCs would be more likely to have people at the guild halls which would lead to a higher chance of meeting spaces. It might mean that some things would be set to only place in the guild halls as to encourage members to visit from time to time but I think it would be worth it.
    (1)

  9. #59
    Player
    Dustytome's Avatar
    Join Date
    Aug 2015
    Posts
    2,707
    Character
    Fox Briarthorn
    World
    Sargatanas
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by Argonloris View Post
    I would generally be more in favor of players having instanced housing and keeping FCs in the wards. Going that route may actually be a boon to the wards as much as it would be to the players. With that system in place the wards would not often be occupied by a 1 person FC and the multi person FCs would be more likely to have people at the guild halls which would lead to a higher chance of meeting spaces. It might mean that some things would be set to only place in the guild halls as to encourage members to visit from time to time but I think it would be worth it.
    Even making the ward system FCs only becomes an issue when there are certain limitations set on plot size and limited larger plot availability.
    (0)

  10. #60
    Player
    Celef's Avatar
    Join Date
    Dec 2013
    Posts
    2,581
    Character
    Aranie Crowley
    World
    Moogle
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by Maero View Post
    Exactly this ^
    Eso and other games have instanced housing and it is not the mess like we have in FFXIV
    I mean i get what SE had wanted to attempt but why make something if not the entire community (that pay subs even) can enjoy
    EQ2 (a 13 years game....) even had a system of neighbourhoods considering instances were create on a actual house in a housing neighbourhood so you could have illimited housing AND neighbours.
    Can't believe a 13 years old game could do it and not this one....
    (1)
    Quote Originally Posted by Watachy View Post
    C'était en fait SE qui survolait Ishgard sur une liasse de billets

    Quote Originally Posted by KaivaC View Post
    People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.

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