Quote Originally Posted by ArianeEwah View Post
I feel ya. Still I don't see this happening 'cause that would mean WARs could ignore mechanics.
I'm not asking for everything to get removed. ESPECIALLY not mechanic-wise abilities. Though honestly, if Paladins can Hallowed Ground Stormsplitter and skip a tank swap, I really don't think having Warriors remove the slashing debuff and eliminate ALL the tank swaps would be that big of a deal.

In any case, I think some things should stick, even if you use Shake It Off. Things like Titan's/Ifrit's stacks, which cause you to take more damage from their attacks. The mechanic that forces you to swap in A5S too, for example. And the stun you get from Zurvan's Demon's Claw. Also OBVIOUSLY you shouldn't be able to use Shake It Off to move during A12's Temporal Stasis. That would be silly.

But the things that should get removed? Let's say you're doing Zurvan. Your team messes up the seals. Everyone ends up getting vulnerability stacks! Difference is you can get rid of yours. Same with Wave Cannon's bleed. Or you're doing Sophia and your partner failed to come to you during Sin and Punishment. Healing-down debuff? No problem!

Some people might think that would be overpowered. But this is a level 68 ability that is getting used in old content. OF COURSE it's going to be broken! If another tank is able to infinitely heal through all the damage and just get their MP back, I really don't see how being able to remove a bunch of debuffs and potentially skip/ignore certain mechanics would be a problem.

With what they did with Warrior and their stance-swapping playstyle, I would actually make Shake It Off remove EVERYTHING! EVEN the stun from Demon's Claw! Though still not Temporal Stasis. Maybe that would at least make Warrior exciting. Like yeah, you have ZERO raid utility, you don't deal the highest of damages, and your rotations/abilities are clunky as hell... but **** YEAH you are able to get off like a badass! ;(