Quote Originally Posted by aleph_null View Post
Well maybe I misunderstood you but I thought you were advocating for turtle tanking viability by allowing for a fifth dps to replace the second tank.
This is one option, but not the one I suggested here. What I suggested is for enmity management to be rewarding, either by linking it to a type of debuff that would benefit other members, or by increasing the damage of DPS so that perfect rotation would inevitably ripp aggro from tank that don't know how to properly generate enmity (Which would have a higher skill ceiling). So, the more skilled your DPS are, the more uptime you'd need on your tank stance, and the more skilled you would be at generating enmity , the more leeway you'd give your DPS to go full powered.

As for VIT acc being useless, we still need to see how tight the HP checks will be on Omega Savage.