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  1. #1
    Player
    HarleySykes's Avatar
    Join Date
    Aug 2015
    Posts
    22
    Character
    Harley Sykes
    World
    Exodus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Remus View Post
    Akh Morn was Bahamut's signature skill in coil so why would it be different?

    Why would they use a new model for Bahamut... When the Bahamut we know is the one we summon.

    The attack animation Bahamut uses is the auto attack animation from Final Coil so it makes sense.

    The Bahamut you summon and the Bahamut from the calamity/coil isn't the same in power level. So saying in lore he is this strong wouldn't translate like that. Maybe they can increase the potency but not to 1000 that's just silly.
    so, it's the same but it's not the same? talk about not making sense...

    also making a burst-damage job that cant actually burst-damage is even sillier
    (0)

  2. #2
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by HarleySykes View Post
    so, it's the same but it's not the same? talk about not making sense...

    also making a burst-damage job that cant actually burst-damage is even sillier
    Primals and in general all aetheric beings have a different power level depending on things like the amount of crystals and the intensity of emotions used when summoning them. The fact that the bahamut you summon isn't as powerful as the one we fought in 2.x makes perfect sense lore-wise, since you're not recreating the original prima in the final coil. SMN needs some fixes, but akh morn's potency isn't a problem...and 1k potency for something you use twice in a 13 seconds window would be just silly.
    (3)

  3. #3
    Player
    Ariomi's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Ariyala Amaterasu
    World
    Behemoth
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Lastelli View Post
    The fact that the bahamut you summon isn't as powerful as the one we fought in 2.x makes perfect sense lore-wise, since you're not recreating the original prima in the final coil. SMN needs some fixes, but akh morn's potency isn't a problem...and 1k potency for something you use twice in a 13 seconds window would be just silly.
    Just general Fyi. Currently Ahk Morn is a false 680 potency. In reality it does around 544 potency. (My Red Mage and My summoner are the same ilvl with 320 weapons and my 550 potency Verflare/Holy does more damage) Black Mage's Foul is on a 30 Second Cooldown and does 650 actual potency.

    By the time Black Mage has done 4 Fouls (Totaling 2600 Potency) Summoner has done 2 Ahk morns for about 1088. If Ahk Morn was 1000 potency, and you could still perform two of them it would still be 600 less potency then Foul.
    (4)
    Last edited by Ariomi; 07-16-2017 at 04:23 AM.

  4. #4
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Ariomi View Post
    Currently Ahk Morn is a false 680 potency. In reality it does around 544 potency. (My rdm and smn are the same ilvl with 320 weapons and my 550 potency Verflare/Holy does more damage) Blacky's Foul is on a 30 sec cd and does 650 actual potency.

    By the time Black Mage has done 4 Fouls (Totaling 2600 Potency) Summoner has done 2 Ahk morns for about 1088. If Ahk Morn was 1000 potency, and you could still perform two of them it would still be 600 less potency then Foul.
    yeah this would be kinda fair imo... also the idea of MagiusNecros would be nice giving the 2nd ahk morn a more impactful meaning... the whole cls is about building up dmg until the big bang finisher right? so make the big bang finisher at least BIG BANG - but a bing bang currently weaker than Deathflare... is kinda underwhelming : /

    70 skill should do twice the damage as the 60 skill. No excuses. Or put a debuff on first akh morn to have incentive to use 2nd one for bigger damage.
    (1)

  5. #5
    Player
    Liii's Avatar
    Join Date
    Jun 2016
    Posts
    24
    Character
    Zypharia Liii
    World
    Cactuar
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Lastelli View Post
    Primals and in general all aetheric beings have a different power level depending on things like the amount of crystals and the intensity of emotions used when summoning them. The fact that the bahamut you summon isn't as powerful as the one we fought in 2.x makes perfect sense lore-wise, since you're not recreating the original prima in the final coil. SMN needs some fixes, but akh morn's potency isn't a problem...and 1k potency for something you use twice in a 13 seconds window would be just silly.

    Ahk morn has an effective 1min 7 second Cooldown if you play 100% optimally and phase changes don't push bahamut summoning back. You forget there is a 2minute built up to summon him, that and potency is 2/3 of actual listed potency. Not saying I agree with what was proposed but when you judge do keep this information in mind. (Aka smn balancing is a convoluted mess)
    (0)