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  1. #1
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    628
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    No thanks, homogenisation shouldn't be the first solution to balance problems less than a month into the expansion.
    (1)

  2. #2
    Player
    Kumori_Kumo's Avatar
    Join Date
    Jul 2015
    Posts
    222
    Character
    Kumori Kumo
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Aniond View Post
    Here is the issue. Most of the tanks in this game have no intention of stance swapping. That should made apparent of the ongoing tank dps rage in these forums.
    Now hold on, it's not that people don't want to ever get out of tank stance. It's just that a lot of us like to primarily be in tank stance, with DPS stance being a more occasional tool for burst damage. It's a play style that means we don't die, because not everybody has amazing healers or maximum rotation or whatever.

    Quote Originally Posted by Launched View Post
    No thanks, homogenisation shouldn't be the first solution to balance problems less than a month into the expansion.
    It's... super DUPER too late for that. The tanks are already very homogenous, and have only gotten more similar. This fix doesn't make them the same, it makes them less frustrating. Unless you have a better solution that would work all around without making it completely unfair to the other jobs?
    (5)

  3. #3
    Player
    Soraki-Muppe's Avatar
    Join Date
    Nov 2013
    Posts
    241
    Character
    Sor-aki Muppe
    World
    Odin
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Launched View Post
    No thanks, homogenisation shouldn't be the first solution to balance problems less than a month into the expansion.
    Explain how this would make the tanks more homogeneous in a bad way.
    Why I fail to see your point is because this would simplify one aspect of the tanks, it would not change how the other aspects of the tanks work.
    (6)

  4. #4
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Launched View Post
    No thanks, homogenisation shouldn't be the first solution to balance problems less than a month into the expansion.
    Ah, the homogenization card. I knew it had to show its ugly, idea-silencing face somewhere.

    The stances would still be very different in what they do. PLD's stances alter the way you generate gauge and its DPS stance does something completely different from that of the other two tanks. Grit/Gritless locks two different abilities with opposing effects and alters your mana generation. And WAR's stances are vastly polarized and provide completely different abilities and buffs to your damage and mitigation.

    The stances are VASTLY heterogenous in how they do what they do, and what abilities/mechanics are gated behind them. Their ease of use is apparently the sole needed metric that you have for homogenization and I submit that that is a fallacious and wholly incomplete (and frankly, a little uncreative) view of a larger picture.

    For your statement to hold water, xOath/Grit/Defiance-Deliverance effects would be as follows:


    Shield Oath: reduces damage taken/dealt by 20% and increases enmity.
    Defiance: reduces damage taken/dealt by 20% and increases enmity.
    Grit: reduces damage taken/dealt by 20% and increases enmity.

    Sword Oath: increases damage dealt by 5% while adding a 75 potency to each auto attack.
    Deliverance: increases damage dealt by 5% while adding a 75 potency to each auto attack.
    Gritless (now a stance): increases damage dealt by 5% while adding a 75 potency to each auto attack.

    PLD: AAs/blocks/Holy Spirit generate gauge regardless of stance.
    WAR: All beast gauge abilities usable regardless of stance.
    DRK: BW/BP usable regardless of stance, Syphon Strike MP regeneration and Souleater self-heal identical regardless of stance.

    Now ^that's^ homogenization.
    (14)
    Last edited by SyzzleSpark; 07-14-2017 at 07:14 PM.

  5. #5
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    I mean, some things SHOULD be homogenized. How easy it is to turn on your damn tank stance is one of those things. Another is if you even have a taunt ability, for example (finally fixed with 4.0. Thank you SE.) I think WAR/DRK players can appreciate that getting a native taunt was a good example of homogenization! Unless some of you are thinking the game was way better back when the only way to get Provoke was by leveling GLD?

    Some things shouldn't be homogenized or there's no point in having multiple jobs. Right now PLD has a casting phase where they have to turret, that's quite different from the other two tank jobs that only have instant abilities. These kinds of details should be diverse and doing something to make the tank stance easier to use wouldn't change that diversity in any way.
    (7)
    Last edited by eagledorf; 07-14-2017 at 07:25 PM.
    http://bit.do/PLD_A4S

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,995
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Launched View Post
    No thanks, homogenisation shouldn't be the first solution to balance problems less than a month into the expansion.
    Hmm, and here I was thinking that added Role Skills and near-identical gauge systems, atop already near-identical combo paths and CDs, were designed with exactly homogenization in mind.

    Certain universal quality of life adjustments can actually open up the abilities of tanks to further differentiate themselves through the rest of their previously restricted toolkits—just something to note.
    (0)