agree with op
agree with op
Greetings,
We've relayed your concerns regarding the HP of Disciples of the Land classes to the dev. team, and they mentioned they will consider making adjustments.
Also, we tried to make it so enemies aren't too close to gathering nodes, but if you notice any nodes where you get attacked too often, please be sure to let us know the area and coordinates! We'll also look into making adjustments to these as well!
Chenin "Luxpheras" Matthews - Community Team
there's a mammoth that wanders every closely to the othard plum unspoiled nodes
That's what Stealth is for though, it's not going to kill you to land somewhere safe, pop stealth, then walk over to the node. Even Azlyia's Adamantite Ore had this issue with all the little mobs that could aggro around you. How do people get past this? They use Stealth.
The Chaochus near the unspoiled node for Doman Yellow in Azim Steppes are regularly aggroed by people resetting their node and flying too low causing the mob to aoe when it gets close enough to them, which happens to be on the node. Also the bears crowding Beech Branch unspoiled nodes in Fringes are a problem for lower levels.Greetings,
We've relayed your concerns regarding the HP of Disciples of the Land classes to the dev. team, and they mentioned they will consider making adjustments.
Also, we tried to make it so enemies aren't too close to gathering nodes, but if you notice any nodes where you get attacked too often, please be sure to let us know the area and coordinates! We'll also look into making adjustments to these as well!
Been oneshoted flying in Azim Steppe. I was flying a bit low but I do not think I should need to fly 10 miles in the air to avoid aggro. Basically I was just over the monster height going to a node, thought I was fine and got oneshoted. I do not like having GP being reset over something like that.
Then the design itself wouldn't have been to place mobs a relatively safe distance away from all the gathering nodes. If stealth was ever supposed to be used extensively, mobs should have easily spawned on top of nodes and patrol past node groups. But they don't.
I don't mind if gathering gains a stealthing gameplay element by letting mobs wander frequently into node locations, but it would need to be a lot more engaging than just stealth, as stealth alone (in its current implementation) would feel like simply a flat movement speed nerf, making gathering extremely frustrating.
To make use of stealth extensively, some kind of speed increase would be needed. Perhaps make it so that if a stealthed player is within aggro range of a mob, the player gains an "Cautious" debuff that slows down movement speed to the current stealth speed. When the player isn't within aggro range of any mob, then we move at the regular run speed. Then implement some kind of diversion skill (e.g. throwing a stone) on a short cooldown with a small GP cost that would temporarily cause all mobs within a distance to move over towards the designated direction for some time, giving the player back the normal run speed to move to the next node.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
Player
While I agree stealth has a place, it feels pretty crummy to fly too low, or for a mob to wander closer than you thought/if you just somehow missed it. Sometimes it's people being reckless or whatever, for any reason, but I just think it's aggravating to not have enough HP to reasonably be able to escape with your life. In ARR there wasn't too huge a risk of death if you got aggro'd if you just booked it. In HW risk for death was a bit higher, but not like it is in SB. Aggro in SB is often just a death sentence.
Bring back rock throw - that stuns the mob for 5 seconds (instead of increasing VIT).
Add some gameplay to it. I personally enjoy the scary near-death experiences I have had while gathering..
Those green ghost/blob things in the Lochs actually destroyed me one day - because they are ranged.
Was mounted and flying up to de-aggro him, but 2-shotted by their ranged Aero.
I like the dangers of DoL with such low VIT. It's a fresh change to feel as though I am in danger in the open world, while running around as a DoL.
Just give us the old Rock Throw with a 5 second stun to add to the gameplay.
I missed that sea horror. Used to fish off that boat for hours.The reason this is intentionally aggravating is the same reason that fishermen would regular get eaten by the Sea Horror in FFXI: Economic control. Gatherers are spawning items, and therefore money, out of thin air. SE is going to keep gathering dangerous even at level cap in the new areas.
I will say that it becomes considerably easier when you unlock flying in a zone, because then you can swoop in and stealth before anything eats you.
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