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  1. #11
    Player
    cetrei's Avatar
    Join Date
    Nov 2016
    Location
    Ishgard
    Posts
    21
    Character
    Ferin Melchiott
    World
    Ultros
    Main Class
    Warrior Lv 90
    Dark Passenger: 240 potency, 380 potency with DA.
    Additional Effect: Reduces damage taken by 5% for 30 seconds.

    The Blackest Night: Cooldown doubled to 30 seconds.
    When the shield breaks, it procs "The Brightest Flame".

    The Brightest Flame: Certain Dark Arts attacks will have new effects.
    DA Bloodspiller: Resets the cooldown of Carve and Spit.
    DA Quietus: Resets the cooldown of Dark Passenger.
    DA Souleater: All Abyssal Drain attacks casted for 10 seconds will automatically have the DA effect.
    (5)

  2. #12
    Player
    Dregenfox's Avatar
    Join Date
    Jun 2017
    Posts
    123
    Character
    Adaire Crimson
    World
    Coeurl
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Tint View Post
    the problem with this is that you are shifting your own class mechanic over to another player. you have basically no backdraw from such a skill, you just pop it and get the benefit - while the healer has to deal with the trade-off. that's why the whole "use your own life for damage" stuff is not part of DRKs gameplay in FF14. sacrificing mana instead of life, a resscource wich you have to manage all by yourself, makes much more sense in an MMO with a trinity.
    It doesn't matter how it's implemented as long as they shift more decision-making into DA. They could put in other drawbacks like bind/root for a few seconds in exchange for extra power. DRK should be the harder tank class w/ the most decision making.

    But yea atm DA is just a pointless mechanic besides making people press more buttons for the sake of pressing buttons.
    (0)

  3. #13
    Player
    Mattiux's Avatar
    Join Date
    Dec 2013
    Posts
    88
    Character
    Mattiux Black
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by cetrei View Post
    Dark Passenger: 240 potency, 380 potency with DA.
    Additional Effect: Reduces damage taken by 5% for 30 seconds.

    The Blackest Night: Cooldown doubled to 30 seconds.
    When the shield breaks, it procs "The Brightest Flame".

    The Brightest Flame: Certain Dark Arts attacks will have new effects.
    DA Bloodspiller: Resets the cooldown of Carve and Spit.
    DA Quietus: Resets the cooldown of Dark Passenger.
    DA Souleater: All Abyssal Drain attacks casted for 10 seconds will automatically have the DA effect.

    That one is a very nice idea. We might have a little drawback in mitigation but the effect on DP should make it even. Right now the job is boring, One combo, spam dark arts with no brain.
    (0)

  4. #14
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    The problem is our DPS and utility we have no utility, Paladin trumps us when it comes to both, warrior is in the same boat but brings its own DPS what we need is:

    - Shadow Wall to 40% instead of 30%, warrior has Vengeance, Pld has Sentinel beats Shadow Wall by a huge margin
    - BloodSpiller to OGCD with Quietus
    - Carve and Spit to do a bit more damage 30-40 potency
    - Give Drks some utility (PvP Soul Survivor vulen debuff, DA + Power Slash to give a damage reduction, some kind of active reduction ability Dark Spikes(?) I see people talk about this a lot) something like this http://www.wowhead.com/spell=203720/demon-spikes for physical damage reduction but make it cost DA.
    - Deliriums CD is too long shorten it 90 seconds would be good
    - Allow Soul Eater inside and outside of Grit to give more lifesteal or add lifesteal to Darkside while it's up
    - Retune Living Dead it's outdated by quite a bit, requires healers to top you off War and Pld don't have this issue
    - TBN while good, it's CD is too long and doesn't stay on the Drk long enough needs 1-3 more seconds to take the full hit
    - Dark Passenger is really REALLY bad it needs fixing, not even worth the mana

    As it stands Drk is just boring and clunky with no real good mitigation, bottom of the barrel DPS, no utility, it's not in a great spot it's functional but outshined by the other 2 tanks. It feels like Drk is the most incomplete tank its kit doesn't compliment it while leveling or max level, it's playable in dungeons and all the content we have but it's not as fun/practical as it was before.
    (0)
    Last edited by Awful; 07-15-2017 at 04:06 AM.

  5. #15
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,346
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Dark Mind should be reduced to 10% mitigation, but effective against all types of damage.
    Dark Arts + Dark Mind should add 20% mitigation against magic attacks then.

    then we keep our 30% magic cooldown, but are getting a 10% cooldown for auto attacks / in between tankbusters situations, where DRKs defensive kit is lacking.
    (1)
    Last edited by Tint; 07-15-2017 at 03:57 AM.

  6. #16
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Shadow Wall- CD reduced from 180 seconds to 120.
    The Blackest Night- Effect lasts 10 seconds instead of 5.
    Delirium- CD reduced from 120 seconds to 90.
    Carve and Spit- Potency increase from 450 to 500.
    Dark Mind- ^What he said.
    Dark Passenger- Make it what it was before.

    These would be my ideal changes, outside of a general DPS increase to match Paladin.
    (4)

  7. #17
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    Quote Originally Posted by cetrei View Post
    Dark Passenger: 240 potency, 380 potency with DA.
    Additional Effect: Reduces damage taken by 5% for 30 seconds.

    The Blackest Night: Cooldown doubled to 30 seconds.
    When the shield breaks, it procs "The Brightest Flame".

    The Brightest Flame: Certain Dark Arts attacks will have new effects.
    DA Bloodspiller: Resets the cooldown of Carve and Spit.
    DA Quietus: Resets the cooldown of Dark Passenger.
    DA Souleater: All Abyssal Drain attacks casted for 10 seconds will automatically have the DA effect.
    I like the idea the only problem is with TBN being pretty much our only viable CD I can see some issues arising so the recast timer is fine as is.....Unless we get better CDs instead of that garbage they call unmend lol and shawdow wall isn't good enough for its CD timer
    (0)

  8. #18
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    Well I meant dark mind but yea
    (0)

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