Some ideas:

-More gameplay in Darkside, maybe go back to how it worked in 3.X
It was just more interesting when it could actually fall off in 3.X. Now it just stays on 24/7. I mean technically it has a drawback and giving the DRK the ability to turn it off makes sense, but in practice t just ended up being this thing you turn on, like starting your car before you begin.

-Remove DA effect from Carve and Spit.
The way it works with this ability is weird. It's basically two different abilities depending on whether it's DAd or not. It didn't use to work like this and it was better just as a plain old MP regen cooldown if you ask me.

-Buff DRK cooldowns or trim them to a few strong ones.
Too many of them are weak. Off the top of my head - Dark Mind, Living Dead, Blood Price
We have a lot of OCD abilities to have to weave in and a lot of them just suck. There are times I swear I used living dead but I died anyway. I even heard the sound effect so it may have something to do with animation time or just lag.

-Change Dark Passenger or remove it
Something about this move has to be done but I don't know what. It's technically a bad cooldown that could go in the above point but it's so bad it deserves it's own mention. Useless abilities need not exist.

-More stuff in the rotation, less stuff OCD
Currently DRK is an OCD cluster**** but only has a simple 3 button rotation combo otherwise. I would like to see that reversed a bit personally. This complaint includes the DA spam that is responsible for a lot of OCD pushing.


You may notice a lot of these points are just things that were in Heavensward. Well that's because Heavensward DRK was better. Dare I say, maybe they should just forget about what they've done in Stormblood so far and go back to that as a starting point.

Don't take this too seriously if you don't want, it's just spitting ideas.