I never leave tank stance either and just spam flash / my enmity combo, use cooldowns and clemency myself and no one ever complains. I wish high end raiders would keep their min maxing mentality in savage and extreme where it belongs.
Edit, yes I also use Holy Spirit, my DoTs and other damage abilities. I just don't leave tank stance. Why put extra strain on the healer who should already be trying to dps as well?
Last edited by DaikiKiyoshi; 07-15-2017 at 01:52 AM.
The problem I see with how FFXIV tanking is designed or balanced, is that following basic advice given by the game, obvious and intuitive choices, can actually lead to a player being labeled an stupid ignorant lazy ass unwilling to git gud who is a liability to everyone else.
When players are being regarded and treated like garbage due to no fault of their own, but rather due to mis-implementation or mis-balance of the game, then there is a real problem that needs to be solved.
Remember, we're not playing a game of solve-the-trick-question. We're playing an RPG.
More tanks do need to be told that, though. I say that as a tank myself. As far as I'm concerned, the tanks that stubbornly stick to their i270 STR right side when it is really not warranted are a plague to the role (that, with any mercy whatsoever, we will soon no longer have to put up with)Keep telling tanks to play DPS if they want to "DPS", I am sure there are no negative repercussions from telling tanks that. /s
It's different with healers because their primary stat helps them both heal and DPS. They don't have to make any choices gear-wise.
As things stand right now with tanks, the way their stats work force them to choose between survivability and DPS with their accessories.
There's just so many "I nevers" you can do before "apparently an amazing player" stops really being a realistic descriptor. People are free to play how they choose, but if they never plan to do better then they'll never be amazing- and that's perfectly 100% fine. But if they won't put any 2k gil T4 materia into their gear because they're against it, or never leave tank stance in even the safest of conditions then there's too much room ahead of them for them to be considered "amazing".
Absolutely true, however that is gameplay.
Having multiple gearsets is a positive in my eyes. A big part of my post is about horizontal progression rather than linear. It would be amazing if we actually had gearing options.
Then why don't we get vit scaling back? Then Tada, everyone's happy like they were before.More tanks do need to be told that, though. I say that as a tank myself. As far as I'm concerned, the tanks that stubbornly stick to their i270 STR right side when it is really not warranted are a plague to the role (that, with any mercy whatsoever, we will soon no longer have to put up with)
It's different with healers because their primary stat helps them both heal and DPS. They don't have to make any choices gear-wise.
As things stand right now with tanks, the way their stats work force them to choose between survivability and DPS with their accessories.
I mean, a tank's job is to tank, so they don't need damage. That's the excuse. So isn't a healer's job to heal? Why not make us have to wear int accessories for damage? (Oh wait that'd kill the role too.)
All the secondary stats matter so little in the grand scheme of things. That 1-2% don't matter if a player spaces out and misses a chain. Or when a BLM loses his Enochian. Or when someone falls to the floor.
Point is no one plays perfectly all the time. Why try to pick bones out of an egg?
The likely reason why it got reverted was because they wanted to make weakness not reduce everyone's HP anymore. Fair enough, considering weakness tended to cause people to just die over and over due to not being able to survive anything.Then why don't we get vit scaling back? Then Tada, everyone's happy like they were before.
In order to do this, they needed to make it so that it didn't reduce vitality. But by doing this, they also would have made it so that weakness does not impair tanks' damage as much as everyone else, making things imbalanced.
So to get around this, they had to revert us back to STR mattering, and to keep people from going back to STR accessories they started job-locking accessories. Problem is, they halfassed it and didn't job-lock the pre-SB accessories, presumably because they thought "surely these imbeciles won't try to use level 60 accessories all the time for high end level 70 content, right??" Wrong.
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