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  1. #121
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by MistressAthena View Post
    Yet I'm apparently an extremely good player, and a tank people want to have in their group... Go figure...
    Oh Sweetie, they just wanted your tank queue.
    (1)

  2. #122
    Player
    MistressAthena's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    161
    Character
    Athena Whiterose
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Greedalox View Post
    Oh Sweetie, they just wanted your tank queue.
    Plenty of other tanks to choose over me lol
    (2)

  3. #123
    Player
    DaikiKiyoshi's Avatar
    Join Date
    Jan 2016
    Posts
    343
    Character
    Daiki Kiyoshi
    World
    Leviathan
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Greedalox View Post
    Oh Sweetie, they just wanted your tank queue.

    I never leave tank stance either and just spam flash / my enmity combo, use cooldowns and clemency myself and no one ever complains. I wish high end raiders would keep their min maxing mentality in savage and extreme where it belongs.

    Edit, yes I also use Holy Spirit, my DoTs and other damage abilities. I just don't leave tank stance. Why put extra strain on the healer who should already be trying to dps as well?
    (2)
    Last edited by DaikiKiyoshi; 07-15-2017 at 01:52 AM.

  4. #124
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by DaikiKiyoshi View Post
    I wish high end raiders would keep their min maxing mentality in savage and extreme where it belongs.
    The problem I see with how FFXIV tanking is designed or balanced, is that following basic advice given by the game, obvious and intuitive choices, can actually lead to a player being labeled an stupid ignorant lazy ass unwilling to git gud who is a liability to everyone else.

    When players are being regarded and treated like garbage due to no fault of their own, but rather due to mis-implementation or mis-balance of the game, then there is a real problem that needs to be solved.

    Remember, we're not playing a game of solve-the-trick-question. We're playing an RPG.
    (0)

  5. #125
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Keep telling tanks to play DPS if they want to "DPS", I am sure there are no negative repercussions from telling tanks that. /s
    More tanks do need to be told that, though. I say that as a tank myself. As far as I'm concerned, the tanks that stubbornly stick to their i270 STR right side when it is really not warranted are a plague to the role (that, with any mercy whatsoever, we will soon no longer have to put up with)

    It's different with healers because their primary stat helps them both heal and DPS. They don't have to make any choices gear-wise.

    As things stand right now with tanks, the way their stats work force them to choose between survivability and DPS with their accessories.
    (4)

  6. #126
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by DaikiKiyoshi View Post
    I never leave tank stance either and just spam flash / my enmity combo, use cooldowns and clemency myself and no one ever complains. I wish high end raiders would keep their min maxing mentality in savage and extreme where it belongs.
    There's just so many "I nevers" you can do before "apparently an amazing player" stops really being a realistic descriptor. People are free to play how they choose, but if they never plan to do better then they'll never be amazing- and that's perfectly 100% fine. But if they won't put any 2k gil T4 materia into their gear because they're against it, or never leave tank stance in even the safest of conditions then there's too much room ahead of them for them to be considered "amazing".
    (1)

  7. #127
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by YitharV2 View Post
    But the problem is it wouldn't benefit off tanks. Personally I think having/needing a second tank in 8-man raids and trials is stupid in the first place, but I see it as a result of SE's lackluster design (tank swaps & passive mitigation).
    Absolutely true, however that is gameplay.

    Having multiple gearsets is a positive in my eyes. A big part of my post is about horizontal progression rather than linear. It would be amazing if we actually had gearing options.
    (0)

  8. #128
    Player
    Jijifli's Avatar
    Join Date
    Jun 2015
    Posts
    1,384
    Character
    Jijifli Kokofli
    World
    Balmung
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by Fynlar View Post
    More tanks do need to be told that, though. I say that as a tank myself. As far as I'm concerned, the tanks that stubbornly stick to their i270 STR right side when it is really not warranted are a plague to the role (that, with any mercy whatsoever, we will soon no longer have to put up with)

    It's different with healers because their primary stat helps them both heal and DPS. They don't have to make any choices gear-wise.

    As things stand right now with tanks, the way their stats work force them to choose between survivability and DPS with their accessories.
    Then why don't we get vit scaling back? Then Tada, everyone's happy like they were before.

    I mean, a tank's job is to tank, so they don't need damage. That's the excuse. So isn't a healer's job to heal? Why not make us have to wear int accessories for damage? (Oh wait that'd kill the role too.)
    (2)

  9. #129
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    All the secondary stats matter so little in the grand scheme of things. That 1-2% don't matter if a player spaces out and misses a chain. Or when a BLM loses his Enochian. Or when someone falls to the floor.
    Point is no one plays perfectly all the time. Why try to pick bones out of an egg?
    (3)

  10. #130
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Then why don't we get vit scaling back? Then Tada, everyone's happy like they were before.
    The likely reason why it got reverted was because they wanted to make weakness not reduce everyone's HP anymore. Fair enough, considering weakness tended to cause people to just die over and over due to not being able to survive anything.

    In order to do this, they needed to make it so that it didn't reduce vitality. But by doing this, they also would have made it so that weakness does not impair tanks' damage as much as everyone else, making things imbalanced.

    So to get around this, they had to revert us back to STR mattering, and to keep people from going back to STR accessories they started job-locking accessories. Problem is, they halfassed it and didn't job-lock the pre-SB accessories, presumably because they thought "surely these imbeciles won't try to use level 60 accessories all the time for high end level 70 content, right??" Wrong.
    (6)

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