Just think of it as always showing local time. Boom, problem solved
Just think of it as always showing local time. Boom, problem solved
The time it takes you to get from Eorzea to Kugane is enough to offset the difference.
:^)
I know it's a cap, the thing is, it shouldn't be.Same reason that it was like that in Quon/Mindartia, Aht Urhgan, and Adoulin despite also being far enough apart to justify timezones.
Simplicity.
You do realize 999 is just a cap and isn't really indicative of the actual distance between the points, right? It otherwise shouldn't cost exactly the same to teleport from the old world to Kugane/Ruby Sea/Azim unless they were all actually the exact same location, but it does because of the cap in place.
SWTOR is one of those special cases (like with Star Trek) where you never actually explore a planet, you explore about one square mile of a planet where "something important" is and that's about it. The planet may as well be Dinohatten https://www.mariowiki.com/Dinohattan .Only in the strictest game sense. There's reasons lore describes places in games as huge and unending, yet we as players can cross them in under an hour flat. Game design necessitates that landmasses be shrunk, especially if the game isn't taking the SWTOR method of cutting out chunks of planets for various theme park areas. In actuality the continents are much, much larger - but imagine the tedium of trying to cross zones that would actually reflect that.
In the case of FFXIV, or any Final Fantasy game for that matter, the world is not a sphere, it's map is more like a toroid (donut) even though the planet is clearly a sphere shape. Until we see someone go off the west/east and come back on the other side, we don't know if Eorzea is 4 miles or 4000 miles. The scale of La Noscea to Gridania says it's maybe equal to 4 miles. So Kugane may be 8 miles away and ships only move at 1mph or perhaps realisticly they are close enough to still face the same part of the star, hence they are the same time, which was the point I was making.
In terms of global scale, we have time zones because of the rail way system needed a way to keep time and schedules. That is it. Watches on Earth didn't become popular until WWI. Have you seen anyone in Eorzea have any kind of time-keeping tool?
I'd rather not pay any more for teleports than we do already, thanks.I know it's a cap, the thing is, it shouldn't be.
The explanation given was it's no different than your phones adjusting to time as you moved across different time zones, but you'll always see your local time.
This is essentially how they explained it. Lorewise you're seeing the local time for the region that you're in. For gameplay reasons they don't offset them the way they normally would be.
You willing to pay 3k, 4k, 5k per teleport?
Will you be footing my teleport bill as well?
I'm curious as to why you think it shouldn't be a cap? I really want to hear if there's a good, solid, logical reason behind having us pay a bunch of gil instead of letting gameplay trump lore in this case for the sake of the players.
Eh, sometimes you have to suspend your sense of science in video games when the reality of it all would be too cumbersome. It'd be awful to have to count time zoned when waiting for gathering nodes and stuff.
We can go Game Theorist on this, as we have a means to measure it. Set-down skills, like Asylum, have a radius using a measurement particular in the game that is similar to a measurement in real life. If someone were bored enough, or interested enough, they could figure out a rough minimal size of Hydaelyn.In the case of FFXIV, or any Final Fantasy game for that matter, the world is not a sphere, it's map is more like a toroid (donut) even though the planet is clearly a sphere shape. Until we see someone go off the west/east and come back on the other side, we don't know if Eorzea is 4 miles or 4000 miles. The scale of La Noscea to Gridania says it's maybe equal to 4 miles. So Kugane may be 8 miles away and ships only move at 1mph or perhaps realisticly they are close enough to still face the same part of the star, hence they are the same time, which was the point I was making.
The initial idea was for timezones, but the current system is better for gatherers, even it it doesn't make sense.
Are we going to have this topic every couple of weeks now?
http://forum.square-enix.com/ffxiv/t...orld-time-zone
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