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  1. #11
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Just think of it as always showing local time. Boom, problem solved
    (0)

  2. #12
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    The time it takes you to get from Eorzea to Kugane is enough to offset the difference.

    :^)
    (1)

  3. #13
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Fynlar View Post
    Same reason that it was like that in Quon/Mindartia, Aht Urhgan, and Adoulin despite also being far enough apart to justify timezones.

    Simplicity.



    You do realize 999 is just a cap and isn't really indicative of the actual distance between the points, right? It otherwise shouldn't cost exactly the same to teleport from the old world to Kugane/Ruby Sea/Azim unless they were all actually the exact same location, but it does because of the cap in place.
    I know it's a cap, the thing is, it shouldn't be.

    Quote Originally Posted by Enla View Post
    Only in the strictest game sense. There's reasons lore describes places in games as huge and unending, yet we as players can cross them in under an hour flat. Game design necessitates that landmasses be shrunk, especially if the game isn't taking the SWTOR method of cutting out chunks of planets for various theme park areas. In actuality the continents are much, much larger - but imagine the tedium of trying to cross zones that would actually reflect that.
    SWTOR is one of those special cases (like with Star Trek) where you never actually explore a planet, you explore about one square mile of a planet where "something important" is and that's about it. The planet may as well be Dinohatten https://www.mariowiki.com/Dinohattan .

    In the case of FFXIV, or any Final Fantasy game for that matter, the world is not a sphere, it's map is more like a toroid (donut) even though the planet is clearly a sphere shape. Until we see someone go off the west/east and come back on the other side, we don't know if Eorzea is 4 miles or 4000 miles. The scale of La Noscea to Gridania says it's maybe equal to 4 miles. So Kugane may be 8 miles away and ships only move at 1mph or perhaps realisticly they are close enough to still face the same part of the star, hence they are the same time, which was the point I was making.

    In terms of global scale, we have time zones because of the rail way system needed a way to keep time and schedules. That is it. Watches on Earth didn't become popular until WWI. Have you seen anyone in Eorzea have any kind of time-keeping tool?
    (0)

  4. #14
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    I know it's a cap, the thing is, it shouldn't be.
    I'd rather not pay any more for teleports than we do already, thanks.
    (6)

  5. #15
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Azurymber View Post
    The night sky moves (I think) so that means the planet is not stationary. Should it really be night in Eorzea at the same time it's night in Kugane? Is there a lore explanation for this?
    The explanation given was it's no different than your phones adjusting to time as you moved across different time zones, but you'll always see your local time.
    (0)
    Last edited by JunseiKei; 07-13-2017 at 03:15 PM.
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  6. #16
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Just think of it as always showing local time. Boom, problem solved
    This is essentially how they explained it. Lorewise you're seeing the local time for the region that you're in. For gameplay reasons they don't offset them the way they normally would be.

    Quote Originally Posted by KisaiTenshi View Post
    I know it's a cap, the thing is, it shouldn't be.
    You willing to pay 3k, 4k, 5k per teleport?

    Will you be footing my teleport bill as well?

    I'm curious as to why you think it shouldn't be a cap? I really want to hear if there's a good, solid, logical reason behind having us pay a bunch of gil instead of letting gameplay trump lore in this case for the sake of the players.
    (1)

  7. #17
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Eh, sometimes you have to suspend your sense of science in video games when the reality of it all would be too cumbersome. It'd be awful to have to count time zoned when waiting for gathering nodes and stuff.
    (0)

  8. #18
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    In the case of FFXIV, or any Final Fantasy game for that matter, the world is not a sphere, it's map is more like a toroid (donut) even though the planet is clearly a sphere shape. Until we see someone go off the west/east and come back on the other side, we don't know if Eorzea is 4 miles or 4000 miles. The scale of La Noscea to Gridania says it's maybe equal to 4 miles. So Kugane may be 8 miles away and ships only move at 1mph or perhaps realisticly they are close enough to still face the same part of the star, hence they are the same time, which was the point I was making.
    We can go Game Theorist on this, as we have a means to measure it. Set-down skills, like Asylum, have a radius using a measurement particular in the game that is similar to a measurement in real life. If someone were bored enough, or interested enough, they could figure out a rough minimal size of Hydaelyn.
    (0)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  9. #19
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    The initial idea was for timezones, but the current system is better for gatherers, even it it doesn't make sense.
    (0)

  10. #20
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 90
    Are we going to have this topic every couple of weeks now?

    http://forum.square-enix.com/ffxiv/t...orld-time-zone
    (1)

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