im gonna puke if i sit in loch for another hour
im gonna puke if i sit in loch for another hour




Then don't? It's really not that important.
On topic, perhaps it would have been better if they added a minimum drop of one horn, even if the price of the mount was raised.
I will however try the Ash with another party member, and test to see if throwing the ash simply generates a lot of enmity for us both thus giving gold.
You will not tell me how to play, I'll skip meals and sit here until I get my mount or die tryingThen don't? It's really not that important.
On topic, perhaps it would have been better if they added a minimum drop of one horn, even if the price of the mount was raised.
I will however try the Ash with another party member, and test to see if throwing the ash simply generates a lot of enmity for us both thus giving gold.


I joined an Ixion linkshell and just kind of show up whenever someone says Quicklevin is up. I'm up to five horns and don't even prioritize Ixion. I've done no camping, aside from doing whatever crafting I'm doing in Porta Praetoria because it doesn't matter where I do that. We're like a month into Stormblood. Some of you just need to chill. You don't need to have all of the random cosmetic stuff by now and people are going to continue participating for a long time to come, so if it takes you a bit longer to get your ugly gigapony, then so be it. There's no rush.
That's the spirit.


I think they nailed it with the Outfoxed fate series. You have one fate that is a frequent spawn, gives 1 token and then you have a major rare spawn that gives a ton. Give players a choice, an option, a better way to spend their time and don't ask them to make compromises to work / life balance. This will solve the population issues that the servers are experiencing and encourage players to do the FATES.Then don't? It's really not that important.
On topic, perhaps it would have been better if they added a minimum drop of one horn, even if the price of the mount was raised.
I will however try the Ash with another party member, and test to see if throwing the ash simply generates a lot of enmity for us both thus giving gold.
The problems we are experiencing are game design issues that the servers just cant handle. The solution is to change the game to fit within the limitations of the server architecture.
A million times this. SE gets too ambitious at times. Ixion (and other super-FATEs dating back to 2.x), the solo instance that turned into a nightmarish MSQ block during the Stormblood Early Access, the Housing system - all examples of design decisions that disregarded server limitations.
To be sure, I'd rather SE just design a more competent server-side setup. They clearly aren't very talented when it comes to squeezing performance out of their hardware (or they're running on incredibly bad hardware). It's remarkable to me, for example, that we still don't have a Glamour Log. That said, if it can't be delivered competently, best not to try in the first place.
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