I've been thinking of using Largesse instead of eye for an eye. honesty efe feels too short to be useful while largesse would boost healing and shield potency.
I've been thinking of using Largesse instead of eye for an eye. honesty efe feels too short to be useful while largesse would boost healing and shield potency.
It only affects your casted spells though, Physick, Adloquium, and Succor. So largesse + Adloquium is a great combo to use with Deployment. As it stands though most of our healing is oGCD and cant be buffed either by Largesse, or Dissipation.
Eye for an Eye spreading on Deployment has always been one of the most redundant things in the game. The ability works by getting hit then putting a debuff on the mob that attacked. So spreading it to healers and dps has always been pointless.
If you're using Deployment Tactics, you're using it to spread an Adlo, and the E4E is just a bonus. No one's (usually) expecting DPS to take hits to the face, but the fact that you're deploying a shield means you're probably doing it in preparation for a full party hit, in which case having it on everyone means extra chances for the debuff to trigger.
Edit: wait no it works the same way as before.If you're using Deployment Tactics, you're using it to spread an Adlo, and the E4E is just a bonus. No one's (usually) expecting DPS to take hits to the face, but the fact that you're deploying a shield means you're probably doing it in preparation for a full party hit, in which case having it on everyone means extra chances for the debuff to trigger.
Doesn't it require auto attack to proc? Ideally you use it before any of that stuff happens so the mob gets the debuff before anything big goes off
Last edited by Deox; 07-13-2017 at 12:00 PM.
It used to require physical damage to proc; now it's any damage. Granted, the only place I can think that that was useful on the whole party was Ravana or Sephirot, but getting it on both tanks is still nice.
I'm glad I'm not the only one finding e4e useless. When I bring it up to some they think I'm crazy.
Even when I actually put it to the test.
The duration cut on e4e hurt it bad. It was a low chance to proc, but if it did it would go for longer than the original buff, which felt fair. With it being 10 seconds, it just doesn't stay up long enough! It's long cooldown and random nature were downsides that were offset by that the debuff itself was long, so if you got lucky you could get a whoppin' 50 seconds of reduced damage. Shaving off 20 seconds hurts that scenario pretty badly.
One of the issue with Deployment Tactics is the radius the spell effects, 10 y. Unless everyone is stacking for a particular part of a fight or you hit everyone standing close together before a fight, it's almost impossible to hit more then the player you have targeted (They should increase the radius to at least 15 yalms). What's odd is SCH is the only class with an ability that is tied directly into Eye for an eye, and we used to have a trait that lowered the cool down to 120 seconds. This way Both Deployment tactics and Eye for an eye came off CD at the same time, not anymore. Now you have Eye for an eye coming off cool down after 180 seconds and DT at 120 seconds. So taking eye for an eye really ends up gimping us even worse. You can either put up a guaranteed shield every 120 seconds and leave eye for an eye off your hotbar, or you take it and have to either use it every other cooldown rotation or only use DT every 3 minutes. Hopefully they will either give us back our trait to lower the CD of eye for an eye or simply lower the CD for it to 120 seconds for everyone.
Deploying E4E is really one of the most situational gimmick SCH can use (it does work Susano's Ukehi), you will even more rarely have to wait for E4E cooldown to do that anyway.
Deployed addlo is still worth your slot though.
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