Rescue and Peloton are literally the only things I've enjoyed about the change.
Just to throw some ideas out there, some job-based customization sets/menus:
- White Mage - Blessings
- Scholar - Studies
- Paladin - Oath
- Bard - Repertoire
- Machinist - Gear Box
- Etc., etc.
Example of one such set:
Gear Box
- Heat Absorber (allows for set-aside Heat storage, and Flamethrower when combined with Gas Tank, and with additional synergy with Gauss Round).
- Wrench (repairs turrets and has an oGCD Pacify that grants one ammo)
- Gas Tank (allows for your rook turrets to be launched as rockets, self-destructing in a line AoE, Bishop turrets to soak enemies in oil, causing later damage to ignite them for DoT damage, and combines with Heat Absorber to create a flamethrower)
- Gauss Tech (allows for the Gauss Turret—which deploys between you and the target to accelerate shots fired and allow you to fire from outside of line of sight by redirecting your shots, Gauss Barrel, and Gauss Round)
- Foregrip (allows you to swap to a Rifle Grip, with a short charge time available on most weaponskills for additional damage and range, and allowing for Clean Break, an extremely damaging augmented version of Heartbreak following a critical Clean Shot).
- Advanced Salvage (allows parts to be picked up from destroyed turrets, mechanical enemies, and returned after consumption, which can augment additional abilities in a variety of ways).
- Extended Ordinance Permit (allows for multiple turrets to be deployed simultaneously, albeit at mana drain cost)
- Marksmanship (something, something Head Graze, Leg Graze, Foot Graze)
- Etc. (Pick 4-5)
(With the above ideas, mana is now consumed to Repair and Deploy any of the three turrets; Repair orders may be given to accelerate the recast times of destroyed turrets. The actual Repair ability (via Wrench) is an oGCD channel which rapidly reduces the recast time at no mana cost.)



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