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  1. #1
    Player
    oph's Avatar
    Join Date
    May 2015
    Posts
    48
    Character
    O'phyro Dhekku
    World
    Shiva
    Main Class
    Ninja Lv 80
    Good suggestions, just add some more:

    - Give the turret a bigger role, like a deployment burst on the nearest target (for Rook) or a small radius aoe (for Bishop) and a constant dmg buff to whoever is in radius (like 2% damage up), this would be a way to compete with BRD crit buff and that way there's some involvement in turret placement rather just use it once and leave it there the entire fight.
    - Rework Turret overdrive to boost the turrets damage and attack speed by 100% for a few seconds and disable its AA for the next 10-15s while leaving the constant dmg buff up to whoever is nearby.
    - Hypercharge, raise party dmg static buff to 5%, lower the CD to 60 seconds while lowering the debuff time to 10s.
    - Give Flamethrower a stacking burn DoT to justify using it for a longer time rather than just it a heat booster.
    (0)

  2. #2
    Player
    BarretWallace's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    53
    Character
    Secret Science
    World
    Halicarnassus
    Main Class
    Machinist Lv 90
    Quote Originally Posted by oph View Post
    Give Flamethrower a stacking burn DoT to justify using it for a longer time rather than just it a heat booster.
    MCH needs a Lead Shot replacement and a DoT on FT would be one of the single best ways to balance the job right now.
    (0)