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  1. #1
    Player
    Gunndykol's Avatar
    Join Date
    Jul 2017
    Posts
    2
    Character
    Gunndy Khal
    World
    Gilgamesh
    Main Class
    Scholar Lv 70

    SE concern about HP Inflation doesn't make sense with existing tank gear

    SE says that they removed Tank DPS scaling from VIT because they were "afraid that it would lead to HP inflation"; and yet, when they created all 4.x Tank Accessories, they all have VIT on them! If they were worried about tank HP inflation, they shouldn't have put VIT on Tank Accessories, regardless of whether tanks main stat is pure STR or combination of STR+VIT like in 3.x.

    If HP inflation is a concern, the simple fix is to just do like every other class and only place VIT on left side gear and leave right sides for Primary Stat + secondaries. Seems like just replacing all current VIT on tank accessories with STR solves the issue. Tank accessories could still have tank secondaries vs melee dps accessories to differentiate them.
    (5)

  2. #2
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    I think it makes more sense if you think in relation to AP (since VIT affected both). Say they want tank AP to be a certain amount for aggro or for DPS (which requires a certain amount of VIT). Then HP would inadvertently be increased as well.

    I'm not exactly happy with the change either, but fundamentally what it comes down to is that two stats are hard to tune independently when they're both dependent on one stat.
    (0)

  3. #3
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    I just hope that they return to the vit/str scaling of 3.5. An easy fix would make vit and str = .45 each and have it reflected on the accessories. Ex. a fending accessory in 4.01 would normally have 120 vit, but in 4.05 it's 60 vit and 60 str. Problem solved imo and address' the hp inflation and attack power scaling needed to hold aggro.
    (0)

  4. #4
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    If you tie attack power to vitality then you cannot reduce the rate at which you increase vitality through ilvl without also reducing the rate at which you increase attack power. Say from item level 320 to 340 the devs decide HP is increasing too quickly, they can reduce the amount gained from 340 to 360. If attack power is tied to VIT then that also screws attack power and requires a change to the AP formula (which is sloppy, like constantly tweaking enmity modifiers)
    (0)

  5. #5
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    I like being back on STR:ATK POWER being 1:!.

    However, they need to put STR on our accessories.
    (1)

  6. #6
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    I'm not even entirely sure what the hell they mean by "HP inflation"...

    You mean our HP goes up with levels/better gear like every other relevant stat to a given job in the game? Say it isn't so.
    (4)

  7. #7
    Player
    Ash_'s Avatar
    Join Date
    Jul 2015
    Posts
    275
    Character
    Ash Arkwright
    World
    Asura
    Main Class
    Rogue Lv 100
    Honestly they've made it far more complicated than it should be, and it doesn't help at all to go back and forward all over the place on this issue. It's not fair to tanks in the long term. They need to take a step back and start from the beginning, and make things simple for themselves and for players.

    Probably the simplest solution is to just use the VIT stat. 1:1, VIT = Attack Power. And keep whatever the current HP scaling is, or lower the VIT attribute on gear slightly to constrain HP inflation, bringing VIT in line with the main stat of other classes.
    (1)

  8. #8
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,277
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SyzzleSpark View Post
    I'm not even entirely sure what the hell they mean by "HP inflation"...

    You mean our HP goes up with levels/better gear like every other relevant stat to a given job in the game? Say it isn't so.
    Yep I 110% agree this is the first MMO where they said "tanks have too much HP, they're inflated". When I played games like WoW n other MMOs that when I got better gear, better accessories my HP would go up don't we want that as tanks? This situation is getting out of control the live letter better give us good information and good changes for tanks because the waiting is getting unbearable.
    (2)

  9. #9
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Ash_ View Post
    Honestly they've made it far more complicated than it should be, and it doesn't help at all to go back and forward all over the place on this issue. It's not fair to tanks in the long term. They need to take a step back and start from the beginning, and make things simple for themselves and for players.

    Probably the simplest solution is to just use the VIT stat. 1:1, VIT = Attack Power. And keep whatever the current HP scaling is, or lower the VIT attribute on gear slightly to constrain HP inflation, bringing VIT in line with the main stat of other classes.
    Yoshi-P stated that they're not going to return to VIT here though.

    That's why I think they should just add STR onto our accessories.
    http://imgur.com/a/jXDex
    (1)

  10. #10
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by SyzzleSpark View Post
    I'm not even entirely sure what the hell they mean by "HP inflation"...

    You mean our HP goes up with levels/better gear like every other relevant stat to a given job in the game? Say it isn't so.
    I don't know if this is how it was in 2.x since I haven't looked at the gear, but in 3.x the VIT:STR ratio on gear increased as ilvl increased. Basically, we gained more HP relative to the strength we were getting as we went from ilvl 180 to 240. With VIT as an attack power stat, if they wanted to lower that ratio then tank AP scaling would get messed up.
    (0)

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