And yet based on what the BLMs I know have been saying they still keep up with RDMs for the most part in DPS. I have also not seen RDMs replace BLMs, nor have I seen groups reject BLMs for RDMs.
Oh and between Aetherial Manipulation (30 sec) and Between the Lines (3 sec) BLM technically have roughly as much mobility (at least to and from their ley lines) as RDM as their respective abilities have a longer cooldown (Corps is 40, Displacement 35) them BLM ones do. RDMs are just built to need to use their abilities in order to make use of their burst which is why their numbers are higher then BLMs. BLMs however are not required to move about, unless it is to dodge an AoE.
No BLM has been replaced yet because the savage content is not here yet. Aetherial Manipulation does not help us increase our dps up time. It just makes dodging AOEs easier. Ley lines is down most of the fight because of it's long Cd making it not as useful as you make it out to be. For the bolded part, you know SE loves to add a ton of AOEs in fights, so we basically almost always moving which fucks over our dps which is why we are requesting a potency buff.
Whether you want to admit it or not, BLM needs some serious buffs because we should not be equal or losing to RDMs in fights.
Last edited by Ferrasper; 07-12-2017 at 01:35 AM.
No way blm has as much mobility even with Aetherial manipulation and Between the lines, blm is the job that has the least mobility out of all jobs and is punished the most.
Playing on Red Mage however feels very much like Bard was back in 2.0 meaning you really not affected by mechanics overly much.
I agree 100% with Ferrasper
A BLM who is not mobile, punished for any movement, with less "utility" and a subjectively harder/more delicate rotation should not be doing THE SAME DPS as an RDM who is mobile for half of their spells (Thanks dual cast), a raise, a heal and a party wide melee buff.
The argument this thread and many other threads are trying to make is that BLM's should have nearly the same if not more DPS than a RDM because of the RDM's positive traits
If you use the dictionary definition of mobility, then you're right. But that's not what everyone is talking about when they say mobility.
If you have to interrupt a cast to move, that's not mobility. BLM average spell cast time is greater than the GCD. Every other caster, especially RDM, has an average cast time well under the GCD. When does a RDM use a spell with a full GCD cast time?
Funny you mention 2.0 bard, because RDM feels more like a fully realized 3.0 bard in its mobility.No way blm has as much mobility even with Aetherial manipulation and Between the lines, blm is the job that has the least mobility out of all jobs and is punished the most.
Playing on Red Mage however feels very much like Bard was back in 2.0 meaning you really not affected by mechanics overly much.
I agree 100% with Ferrasper
I always thought of BLM as an atomic bomb with the casing made out of brittle glass. When the beast is not getting hit it should consume whole planets with destruction.
But if a twig knicks it, it shatters. Risk and Reward.
I can't move fast or move around as much, so you better stop me from moving or kill me quick or it's game over for you.
Adventure Journey Concept: http://goo.gl/b6SyTh
Skillchain Concept: http://goo.gl/tts8Cz
Power Modifier Concept: http://goo.gl/Md3UAB
Technically, you can. It however needs a critical direct hit while under the effect of Embolden and other dmg buffs such as AST's balance while all planets align and the sacrifice of a virgin is done. And it only happens once on finisher that needs to be charged over time, not a constant combo nor hit. Using this in a dps argument is stupid.
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