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  1. #11
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    675
    Have you seen level 55 quests added in the dats, viion?
    (0)
    http://i.imgur.com/L3DQO.jpg

  2. #12
    Player
    Picoman's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    932
    Character
    Pico Man
    World
    Masamune
    Main Class
    Miner Lv 70
    Level 55 at 1.21 will be good timing imo.

    If 1.21 is slotted for February 2012 then that would keep people busy until 2.0.
    Level 55 could come with JSE quests, Level 50 Camps like Blue Fog, Grade 6 trees, fishing and mining points, main story line completion, Garuda fight at Level 55, beast men strongholds, ect ect.

    Im all for it. Five levels won't hurt the game.
    (2)
    Download my iPad app on the App Store http://bit.ly/10QMy4C ^^

  3. #13
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    I'm for 50 cap until 2.0

    But I trust Yoshi-P has a good plan for this.
    (1)

  4. #14
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah - Wutai
    Posts
    518
    Cap raise to 55 please, I'm sick of being 50...
    (0)

  5. #15
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Cap increase is meh, im only for it as i can go where the hi mobs are more then..

    As for Dungeons/Endgame : Why the F'ing hell don't just have mobs @ the level of the players doing it, So old content is still usable content just the rewards are meh compared to higher level new stuff an so on.

    I have never understood why devs don't just scale mobs to the players to keep things hard or at least semi hard.
    with low level dungeons having a cap so people can get run though if they want too.
    (0)

  6. #16
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    Quote Originally Posted by quantumsaint View Post
    Q: Will the level cap be removed before the release of 2.0?
    A: This is not planned until patch 1.21. It won’t be good to have a huge gap in players’ level until 2.0 goes live, so we would like to carefully weigh our options.
    I fully understand this. And I am fine with no-cap increasing till 2.0.
    (1)

  7. #17
    Player

    Join Date
    Sep 2011
    Posts
    838
    i think he ment he would rather not increase cap till 2.0. but if they really have to it won't be till after 1.21. 1.23 is after 1.21. i don't expect it any time soon.

    but then again i expected con to get blackmage so . . . .
    (2)
    What I have shown you is reality. What you remember, that is the illusion.

  8. #18
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Synthesis View Post
    I fully understand this. And I am fine with no-cap increasing till 2.0.
    I agree.

    My vote is for "No Level Cap Increase until 2.0" also.

    If you think about it, Square is struggling to barely get us meaningful content for our current Rank 50 (we have Dzemael Darkhold, an Ifrit Battle, and Beastmen Strongholds).

    Rushing to raise the Level Cap to, say, Rank 60 with not enough content for Rank 50's, let alone creating a bunch of new meaningful content for Rank 60 is a bit hasty.

    Yoshida-san has said he felt there should've be a few Raid / Dungeons for R50 (not just 1) and that the current situation (just 1 Dzemael) is them creating what they can from a starting point with no Raids at all.
    (3)

  9. #19
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    675
    Personally, I'd favor a cap increase, even now. Too much of the world is walled off by high-level monsters and many players already have multiple classes at 50. Plus if they added a steep xp curve from 50-60 it would silence all those people wanting a xp nerf. Raising the cap raises the amount of available camps, as well. Then we might get some use out of some of the unused nodes we have right now.
    (2)
    http://i.imgur.com/L3DQO.jpg

  10. #20
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kiara View Post
    I agree.

    My vote is for "No Level Cap Increase until 2.0" also.

    If you think about it, Square is struggling to barely get us meaningful content for our current Rank 50 (we have Dzemael Darkhold, an Ifrit Battle, and Beastmen Strongholds).

    Rushing to raise the Level Cap to, say, Rank 60 with not enough content for Rank 50's, let alone creating a bunch of new meaningful content for Rank 60 is a bit hasty.

    Yoshida-san has said he felt there should've be a few Raid / Dungeons for R50 (not just 1) and that the current situation (just 1 Dzemael) is them creating what they can from a starting point with no Raids at all.
    They are strugging for content because everyone is already at cap. Increasing the lvl cap will give everyone with lots of classes at cap things to do and with 50-51 being 110k TNL its gonna be a while.

    I say its actually a great time to rasie the cap 10 lvls when they add jobs.
    (0)

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