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  1. #21
    Player

    Join Date
    Oct 2011
    Posts
    112
    im all for a cap increase it soun ds good but only after they add some content for current cap
    (1)

  2. #22
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Rank 50 leves they test that months ago but i guess we see if they ever add them anything time soon.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  3. #23
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Meh, cap increase is pointless right now. Just keep the primals coming.
    (1)

  4. #24
    Player
    Kopuno's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    275
    Character
    Rhizzae Cathedral
    World
    Mateus
    Main Class
    Summoner Lv 70
    All for an increase, 10 levels I'd be fine with, hell I'd be fine with 25. Especially if they bring in a good amount of things that have to do with Jobs, story, leve's (yuck) and other things. Then again I'm also for a Level sync feature (DO IT!)
    (0)

  5. #25
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah - Wutai
    Posts
    518
    Also, if they give us new cap increase. I want all of the armor to be new. I am so sick of recycled armor. Especially all the scale mail, pisses me off so much. AT least change a thing or two about it, don't just recolor. smh
    (0)

  6. #26
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Rein had a different translation:-

    F: next is last question - before the 2.0 release is there plans to release cap
    Y: at 1.21 there are no plans sicne we are including job but after that up till 2.0 release we will look into this carefully but generally up till 1.21 there is nothing.
    This sounds more likely to me.
    (3)

  7. #27
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Erika Indira
    World
    Sargatanas
    Main Class
    Pugilist Lv 75
    it would be dumb to raise cap before 2.0 then everyone will hit cap again and be bored till 2.0.

    they should just wait till the game is finsh before adding things like that.
    (3)

  8. #28
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Ganvire View Post
    If they add the increased level-cap (which I'm all for), they should at least balance the leveling curb. Easy-to-hard instead of hard-to-easy-to-hard
    THANK YOU.
    Im replaying the current game and im finding that starting off from level 1 post 1.19 is very difficult. now that my Marauder is 28 im finding things to die a lot quicker and i can essential rape 3 maybe 4 field mobs 3 levels above me.
    I did not have fun dying a thousand times fighting mobs my own level when my MRD was level 10
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  9. #29
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by Esk View Post
    Cap increase is meh, im only for it as i can go where the hi mobs are more then..

    As for Dungeons/Endgame : Why the F'ing hell don't just have mobs @ the level of the players doing it, So old content is still usable content just the rewards are meh compared to higher level new stuff an so on.

    I have never understood why devs don't just scale mobs to the players to keep things hard or at least semi hard.
    with low level dungeons having a cap so people can get run though if they want too.
    Not sure if this is big, but I can't help but agree with this post. All dungeons and instances should be automatically scaled to the user's level or highest-user's level by default at the very least since it'd certainly keep content fresh longer than otherwise (but without granting exp above a certain level, as well); at least, unless a dungeon/instance gets a level cap.
    (0)

  10. #30
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Quote Originally Posted by DNO View Post
    They are strugging for content because everyone is already at cap. Increasing the lvl cap will give everyone with lots of classes at cap things to do and with 50-51 being 110k TNL its gonna be a while.

    I say its actually a great time to rasie the cap 10 lvls when they add jobs.
    it will takes a week max if you are lazy to get a class 50-60 with amount of exp from stronghold gave lol
    (0)

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