im all for a cap increase it soun ds good but only after they add some content for current cap
im all for a cap increase it soun ds good but only after they add some content for current cap


Rank 50 leves they test that months ago but i guess we see if they ever add them anything time soon.
Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner


Meh, cap increase is pointless right now. Just keep the primals coming.

All for an increase, 10 levels I'd be fine with, hell I'd be fine with 25. Especially if they bring in a good amount of things that have to do with Jobs, story, leve's (yuck) and other things. Then again I'm also for a Level sync feature (DO IT!)
Also, if they give us new cap increase. I want all of the armor to be new. I am so sick of recycled armor. Especially all the scale mail, pisses me off so much. AT least change a thing or two about it, don't just recolor. smh



Rein had a different translation:-
This sounds more likely to me.F: next is last question - before the 2.0 release is there plans to release cap
Y: at 1.21 there are no plans sicne we are including job but after that up till 2.0 release we will look into this carefully but generally up till 1.21 there is nothing.


it would be dumb to raise cap before 2.0 then everyone will hit cap again and be bored till 2.0.
they should just wait till the game is finsh before adding things like that.
THANK YOU.
Im replaying the current game and im finding that starting off from level 1 post 1.19 is very difficult. now that my Marauder is 28 im finding things to die a lot quicker and i can essential rape 3 maybe 4 field mobs 3 levels above me.
I did not have fun dying a thousand times fighting mobs my own level when my MRD was level 10
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
Not sure if this is big, but I can't help but agree with this post. All dungeons and instances should be automatically scaled to the user's level or highest-user's level by default at the very least since it'd certainly keep content fresh longer than otherwise (but without granting exp above a certain level, as well); at least, unless a dungeon/instance gets a level cap.Cap increase is meh, im only for it as i can go where the hi mobs are more then..
As for Dungeons/Endgame : Why the F'ing hell don't just have mobs @ the level of the players doing it, So old content is still usable content just the rewards are meh compared to higher level new stuff an so on.
I have never understood why devs don't just scale mobs to the players to keep things hard or at least semi hard.
with low level dungeons having a cap so people can get run though if they want too.


it will takes a week max if you are lazy to get a class 50-60 with amount of exp from stronghold gave lolThey are strugging for content because everyone is already at cap. Increasing the lvl cap will give everyone with lots of classes at cap things to do and with 50-51 being 110k TNL its gonna be a while.
I say its actually a great time to rasie the cap 10 lvls when they add jobs.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




