Results 1 to 10 of 28

Hybrid View

  1. #1
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kazrah View Post
    I'm still of the mind that after three weeks, no one--neither player nor dev--knows what to do with MCH. Lot of players still didn't know how it worked even back in 3.x, let alone how it works now, and I'm not sure devs know what direction they should take it. It all kinda smells of BRD 3.x, where such a drastic change made the job feel like it was having an identity crisis.
    I kinda wish MCH was built around specialist weapons (the flamethrower is an ok start) and specialist ammunition. Even if some of those specialist weapons would need to be mounted in turrets, and having more turret fired skills. It would be nice to have a turret that we can order to fire FF7 style Matra Magic missile barrages at the target mob and the ones around it.
    (1)

  2. #2
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by TankHunter678 View Post
    I kinda wish MCH was built around specialist weapons (the flamethrower is an ok start) and specialist ammunition. Even if some of those specialist weapons would need to be mounted in turrets, and having more turret fired skills. It would be nice to have a turret that we can order to fire FF7 style Matra Magic missile barrages at the target mob and the ones around it.
    Kinda agree with this, but feel more like it could be built around indirect damage via turrets and bombs.
    (0)