Page 8 of 24 FirstFirst ... 6 7 8 9 10 18 ... LastLast
Results 71 to 80 of 238
  1. #71
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Tegernako View Post
    Difference is with HW using BB, SP, or SE in a optimal way was harder to learn then using path till eye hits 9 seconds and occasionally fitting in BB when you think you might lose aggro.
    Eye spam, occasionally BB if you're sure you won't rip aggro, and time your Berserk windows for at least 3 FC's, which was possible at all skill speeds. Fracture was by and large a dps loss to use outside of Berserk except in super niche situations, and Path was mostly ignored except for rare cases of both raid wide AoE and using Path meant saving healer GCD's.

    4.X WAR is a lot more engaging. The above is why I quit WAR in 3.X, due to both being god tier and being deceptively easy to optimize.
    (0)

  2. #72
    Player
    Tegernako's Avatar
    Join Date
    Jun 2017
    Posts
    249
    Character
    Crusina Luachra
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Dizzy_Derp View Post
    I really dont tbink thats the case. Outside of prog or intense incoming damage you weren't using path. And 99% of the time if you used block you were fucking up. It was seriously just eye spam. 3.x war was probably the easiest class i ever played.
    Sorry I was thinking end game content when I posted that. (it's why I said optimal) and I'm going to disagree simply because dps between good and bad was night and day and because I saw lots of people struggling with it.

    I mean, I could be wrong but that's my experience. As a matter of fact, judging by your other posts you were probably better at WAR then I ever was so I'd even wager and say you probably are. But as I said, what I said earlier was simply from what I personally saw.



    Quote Originally Posted by Thunda_Cat_SMASH View Post


    4.X WAR is a lot more engaging.
    I find the only people to really say that are the ones who hated WAR in HW for whatever reason. Meanwhile active WAR players generally dislike it and not just because it's not the best tank either.
    (2)
    Last edited by Tegernako; 07-11-2017 at 06:42 AM.

  3. #73
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    If they could make 4.0 pve war more like 4.0 pvp war I'd be happy.

    Why?

    Onslaught has group utility because of its knockback. And tomahawk slows do I don't really need onslaught as a gap closer. So the Rage Cost there is not as big a deal.

    I can self heal while in deliverance with recuperate.

    No stance swap penalty means I can build rage while in defiance and swap to deliverance and immediately fc spam. Feels great. This is the greatest thing.

    No useless abilities like shake it off.

    No nearly useless combos like with BB in pve. BB in pvp increases damage by EVERYONE.

    No infuriate which limits fc spam to 4 or so. Anything over 4 is taking too long anyhow.

    In short, more self sustain with recuperate, better flow cuz no stance swap penalty , AND great party utility with Butcher's Block.

    I wish pvp war could be pve war.
    (2)

  4. #74
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Tegernako View Post
    I find the only people to really say that are the ones who hated WAR in HW for whatever reason. Meanwhile active WAR players generally dislike it and not just because it's not the best tank either.
    I hated playing warrior in HW only because all I was required to do was wear str and dps. Like, can't I just bring my dragoon? Lol

    Similar to Thunda Cat, I feel like I'm one of the few actually enjoying 4.0 Warrior. I do think some of the mechanics could use a little tweaking, but despite the wonkiness I'm having more fun playing it now than I've ever had before.
    (0)

  5. #75
    Player
    Gravton's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Gravton Pentest
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    Yeah, war/drk got pretty screwed. I hope it doesn't take 2 years for you all to get some fixes in.
    (3)

  6. #76
    Player
    Tegernako's Avatar
    Join Date
    Jun 2017
    Posts
    249
    Character
    Crusina Luachra
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by whiskeybravo View Post
    I hated playing warrior in HW only because all I was required to do was wear str and dps. Like, can't I just bring my dragoon? Lol
    You weren't required to do anything. And everyone dps's, even in tank stance.

    I think some people forget that not everyone chose WAR because it was meta. I didn't.
    (4)

  7. #77
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Tegernako View Post
    You weren't required to do anything. And everyone dps's, even in tank stance.

    I think some people forget that not everyone chose WAR because it was meta. I didn't.
    Neither did I. And I think people forget that raiding isn't the whole game. Hunts are one of my favorite activities, and having no access to self healing really curbed my enjoyment of hunts.

    It's so dumb that I have to swap to tank stance solely for heals when fighting a hunt boss.

    Make equilibrium heal in deliverance. I can't remember the last time I needed the tp.

    And while other tanks get defensive lvl 70 abilities which adds party utility, we get a dps ability the enjoyment of which is mangled by the stupid tank swap penalty.

    If we ain't gonna bring nothing, at least make our dps superior.
    (3)

  8. #78
    Player
    Tegernako's Avatar
    Join Date
    Jun 2017
    Posts
    249
    Character
    Crusina Luachra
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Not to mention it makes another ability, unchained worthless.
    (0)

  9. #79
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    I'm okay with them effectively replacing unchained with inner release IF they had made using it easier by getting rid of the stance swap penalty and doing something about the infuriate trait to make it easier to line up infuriate, berserk and inner release.

    It just feels overly complicated with so many cooldowns and on top of that the rage cost for swapping and random stun and knockback mechanics bypassing inner release really, really kills it for me.

    Tldr, the ramp up to the ability takes too long, is too complicated to maximize usage, and the use is unreliable when mechanics can easily throw timing off.
    (0)

  10. #80
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    I was fighting agodo or whatever hunt boss the other day, and I was so upset when it's stupid tail attack knockback and stun bypassed inner release and stuffed up my combo.

    And guess what? Shake it off didn't cleanse the stun. LOL ... so dumb : (
    (1)

Page 8 of 24 FirstFirst ... 6 7 8 9 10 18 ... LastLast