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  1. #1
    Player
    Keramory's Avatar
    Join Date
    Mar 2011
    Posts
    600
    Character
    Lee Keramory
    World
    Famfrit
    Main Class
    Conjurer Lv 100
    I'm a whm... and nothing is more boring then PvP Whm

    Stone is my only attack. I have no aoe spells anymore (holy/medica/aero iii are out).

    I have assize, cure, stone, and two near useless single target reduction abilities.

    I'd rather be a Sam hopelessly trying to chase brds around
    (1)

  2. #2
    Player Kaisinel's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    155
    Character
    Cold Steel'
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Keramory View Post
    I'm a whm... and nothing is more boring then PvP Whm

    Stone is my only attack. I have no aoe spells anymore (holy/medica/aero iii are out).

    I have assize, cure, stone, and two near useless single target reduction abilities.

    I'd rather be a Sam hopelessly trying to chase brds around
    How can you think Divine Benison and Protect are useless at all?
    (8)
    Last edited by Kaisinel; 07-11-2017 at 09:23 AM.

  3. #3
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Keramory View Post
    I'm a whm... and nothing is more boring then PvP Whm

    Stone is my only attack. I have no aoe spells anymore (holy/medica/aero iii are out).

    I have assize, cure, stone, and two near useless single target reduction abilities.

    I'd rather be a Sam hopelessly trying to chase brds around
    Wait, what? Divine Benison is godly in PvP. 25% mitigation based on the target's max HP, on a 20s cooldown with the potential to reduce it to 10%? If you seriously believe that bad, you have no business playing WHM.

    Quote Originally Posted by ThirdChild_ZKI View Post
    What really gets me is when someone would say "the old PvP had too many buttons"

    . . . You mean those same ones you had in PvE content plus like 6 PvP skills, not all of which were always useful (depending on your job)?

    Sure, there were some skills that just weren't all that useful in one or the other, and ironically most of the "useless" PvE skills were highly useful in PvP, but beyond that, it was the same kit you were used to at max level. The difference was how it was used. And unfortunately, where many cound play their job right in PvE, having to relearn it for PvP proved "too hard".

    As a bitter thought, maybe PvP didn't need the complete overhaul if there was more effort on SE's part to properly explain how PvP actually worked.
    I disagree. There is something to be said about less being more. It wasn't that all those abilities were necessarily difficult, they were simply cumbersome. I had macros to switch around abilities on my hotbars because I didn't have the space otherwise. I'm also someone who prefers most of their abilities on the mouse. I ran out of buttons on a mouse with over 24 of them. Did they scale it back too much? Maybe. But the sheer amount we once had was silly.
    (0)
    Last edited by Bourne_Endeavor; 07-15-2017 at 07:24 AM.

  4. #4
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    I disagree. There is something to be said about less being more. It wasn't that all those abilities were necessarily difficult, they were simply cumbersome. I had macros to switch around abilities on my hotbars because I didn't have the space otherwise. I'm also someone who prefers most of their abilities on the mouse. I ran out of buttons on a mouse with over 24 of them. Did they scale it back too much? Maybe. But the sheer amount we once had was silly.
    So, how do you play PvE content then? Were you not using the same hotbars? None of your PvP skills were automatically added to your bar. Nothing was changed unless you set it up yourself. And personally speaking, on MCH (a job plenty of people claimed had too many buttons/was too confusing to play) I had many redundant skills on my second hotbar, so I actually could've saved enough space to maybe not even need the third hotbar I made just for PvP (again with even MORE redundancies).

    Further backing up my point, I did some digging and found old screens that had my hotbars in them, I made a little graphic explaining my PvP one as well:

    Hotbar 1, entirely unchanged from PvE


    Hotbar 2, entirely unchanged from PvE

    I can't think of a time I ever really used Grenado Shot, and Split, Slug and Clean were already on hotbar 1. Everything else was used regularly.

    Hotbar 3, and this image speaks for itself:

    I forgot to note on there the unmarked macro was to turn off Blood for Blood, a skill I didn't use too often anyways because it was a telegraph that you were gonna burst.
    (0)
    Last edited by ThirdChild_ZKI; 07-15-2017 at 08:19 AM.

  5. #5
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by ThirdChild_ZKI View Post
    So, how do you play PvE content then? Were you not using the same hotbars? None of your PvP skills were automatically added to your bar. Nothing was changed unless you set it up yourself. And personally speaking, on MCH (a job plenty of people claimed had too many buttons/was too confusing to play) I had many redundant skills on my second hotbar, so I actually could've saved enough space to maybe not even need the third hotbar I made just for PvP (again with even MORE redundancies).
    I was squeezing out the last bit of space on certain jobs. Dark Knight, for instance, had very little room. Same for Dragoon. There's a reason skill consolidation wasn't exclusively done to PvP after all. Regardless, I did say I managed with hotbar switch macros to drop redundant or useless abilities going from PvE to PvP. That didn't make it any less annoying. I have always thought the PvP only skills were silly when we retained everything we already had. They either should have made PvP only changes to existing abilities or separate the two entirely. They chose the later. I have some criticisms to the new system, but I prefer it to the alternative, especially because they can now make adjustments without worrying about PvE balance issues.
    (0)