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  1. #1
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70

    2 birds with 1 stone: how to fix both TANK right side and tenacity

    I just thought of an interesting way to fix our right gear scaling and the currently useless Tenacity stats without SE doing a bit revamp existing gear.
    What if Tenacity (which is abundant on all our gear) have different effect in tank stance and outside tank stance?
    Tenacity in Tank stance would provide passive mitigation (something like 150 tenacity = 1% mitigation) but outside of tank stance it would be damage buff increase (again, something like 150 tenacity = 1% dmg increase or some attack power). Obviously, actual threshold would have to be balanced since in current 320 gear you can get ~1500 tenacity if you max the stat).

    With such design, Tenacity would be highly desirable and pretty unique for tanks. SE wouldn't even have to go back and retroactively change all tank right side. It would provide some scaling from our accessories and make Vit gear fell more of an upgrade.
    (0)

  2. #2
    Player
    Baci's Avatar
    Join Date
    Aug 2013
    Posts
    245
    Character
    Baci Asciar
    World
    Zodiark
    Main Class
    Warrior Lv 90
    And tank stance would be used even less
    (0)

  3. #3
    Player
    Tegernako's Avatar
    Join Date
    Jun 2017
    Posts
    249
    Character
    Crusina Luachra
    World
    Leviathan
    Main Class
    Marauder Lv 90
    I think it's nice to see some effort being put into turning things around and I appreciate that.

    That being said, it's a secondary stat and will never have to much impact sadly.
    (0)

  4. #4
    Player
    Vallamaria's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    93
    Character
    Lydalia Vallamaria
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Honestly SE should just start putting STR on our Fending accessories to fix the issue if they really don't want to bring back STR+VIT Tank damage scaling. Since that would be a pretty surefire way of solving the problem.
    (2)

  5. #5
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Baci View Post
    And tank stance would be used even less
    Well it's not like that game really rewards you to be in tanks stance aside from aggro.
    At least it would make our VIT right side and the Tenacity stat more desirable.
    Of course, I'd prefer they just put both vit and str on our right gear but that still leaves tenacity being a shitty stat.
    Also they could just buff tenacity keeping both the mitigation and dmg buff but I thought it was interesting to have a stat give different benefit in tank stance.
    (0)

  6. #6
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Stacking tenacity is something like 3.5% mitigation.
    Anything short of stacking it is less than 1%.

    So ignoring offensive stat gain from TEN for a moment, I was thinking of another stat thats sorta pointless, but makes the defensive side of TEN not feel so bad.
    If you increase mitigation, then it feel broken in higher %.

    So the semi pointless stat it should add, is simply HP.
    Not a 1:1 ratio, and since SE mentioned the nerf to VIT was to avoid HP inflation (lolwut) but something like 1.5 TEN = 1 HP.
    So 1500 TEN would only be +1,000 HP.

    This of course is the ONLY way a tank can actually customize adding HP to their tank, as there is currently no other way, if you just equip tank gear.

    Something as small as +1,000 HP isnt going to actually help much, but it sure is nice to see SOMETHING when you're not fully stacked TEN. (Technically I think even a 1:1 ratio isnt broken, but we know SE will think it is)

    Next up, I forge the numbers, but I think someone said TEN is roughly 20% of the dmg increase of DET.
    I still think it should be lower than DET, but make it at LEAST 66% or 75% of what DET offers.

    This will pretty much make TEN usable by those who want the defense, but also make DET the better for 1st clears/speed runners, w/o punishing TEN users too much.

    (also, can someone explain to me how VIT 45% of your dmg, caused HP inflation? if SE took away our VIT accessories, and gave us STR, that would make sense, but since VIT amounts didnt change AT ALL, what was the point? We still keep going up in VIT, and equip only VIT.)
    (0)
    Last edited by Claire_Pendragon; 07-11-2017 at 01:35 AM.
    CLAIRE PENDRAGON

  7. #7
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Claire_Pendragon View Post
    snip
    We already complain that VIT accessories are because increasing HP is all they do for us so it doesn't address the dmg scaling and HP still have diminishing returns once you have enough to survive the content.
    Our accessories need to contribute to our DPS for proper scaling and also just so they feel like an upgrade and not wasted HP.

    TEN being a Tank exclusive stats it really should be the preferred sub stat for tank. It's ridiculous that our best substat is DH which is supposed to be DPS gear specific.
    SE took away parry because it was useless and gave use another stat that's less awful but awful still.
    it really should be TEN > Crit/DH/Det/SkS...
    (1)

  8. #8
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Tegernako View Post
    I think it's nice to see some effort being put into turning things around and I appreciate that.

    That being said, it's a secondary stat and will never have to much impact sadly.
    It's our role stat, not simply a secondary. As such it does not have to act like, or be treated like a secondary.

    If Tenacity is supposed to be our exclusive role stat, then it needs to be front and center and have an appreciable impact in the areas it impacts. Job specific traits could vary the specific impact of Tenacity without altering the basics. This way all tanks use the same toolkit but with some customization.
    (0)

  9. #9
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Shinkyo View Post
    We already complain that VIT accessories are because increasing HP is all they do for us so it doesn't address the dmg scaling and HP still have diminishing returns once you have enough to survive the content.
    Our accessories need to contribute to our DPS for proper scaling and also just so they feel like an upgrade and not wasted HP.
    I dont disagree, but with VIT being our only accessory, SE already feels the need to inflate our HP unnecessarily.
    I also only mentioned the HP thing because it should be on TEN as an ADDITIONAL effect of TEN, with its mitigation.
    (On a side note, increased HP affects some abilities, like thrill of battle, defiance, benediction, living dead (negatively), and also affects the passive 2% healed every 3 seconds. So its not 100% useless, but pretty darn near useless, but then again, so is 0.3% dmg mitigation of a minor amount of TEN. Its more for show, than actual usefulness)

    Quote Originally Posted by Shinkyo View Post
    TEN being a Tank exclusive stats it really should be the preferred sub stat for tank. It's ridiculous that our best substat is DH which is supposed to be DPS gear specific.
    it really should be TEN > Crit/DH/Det/SkS...
    Just wanted to point out that DET currently out performs Lv70 DH for tanks. (DH out performs DET at Lv60)
    It doesnt scale, so idk why the DPS shows such different results.

    As for Crit, also dont know how effective it is, if its not stacked in large sums.

    But back on point, I also agree it needs to raise our dmg up, to be closer to DET, or which ever offensive secondary stat.
    If its weaker than all of them, but at least "close" to the weakest, its defensive stats would make it tempting for some players, even if not all of them, or the highest skill players.
    (0)
    CLAIRE PENDRAGON

  10. #10
    Player
    Gravton's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Gravton Pentest
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Vallamaria View Post
    Honestly SE should just start putting STR on our Fending accessories to fix the issue if they really don't want to bring back STR+VIT Tank damage scaling. Since that would be a pretty surefire way of solving the problem.
    At the very least allow us to penta meld str. Your idea is better for my wallet but I'll take what I can get.
    (0)