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  1. #1
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Umbeliel View Post
    This is an important point that doesn't seem to get brought up much. That is legitimately what Warriors identity is- or at least supposed to be. The IDEA is that our defensive capability is supposed to be tied directly to our offensive capability- which is why we had heavy lifesteal originally, and why IB is an offensive move, and... Bloodbath and... Everything. 3.0 moved away from this a little with deliverance, but the flowing nature of dancing meant that it was effectively the same. Given that warriors kit is built around having high HP instead of direct mitigation, the heals always were effectively the warrior equivalent of dark mind and other weaker but class specific CDs. You literally can not have a warrior not be overall poorly designed while actively removing the core concepts of its design and identity in the first place- hybridization of offense and defense. The self heals and stance dancing and high risk(relatively) high reward gameplay are absolutely essential, once you remove that it's just an entirely new class that we didn't sign up for.
    Eh, it was brought up by a really good tank mentor here. I do agree they gutted the identity of the job. Combining offensive tools with defensive tools was really fun.
    (3)
    Last edited by YitharV2; 07-10-2017 at 12:28 PM.