Eh, it was brought up by a really good tank mentor here. I do agree they gutted the identity of the job. Combining offensive tools with defensive tools was really fun.
Eh, it was brought up by a really good tank mentor here. I do agree they gutted the identity of the job. Combining offensive tools with defensive tools was really fun.This is an important point that doesn't seem to get brought up much. That is legitimately what Warriors identity is- or at least supposed to be. The IDEA is that our defensive capability is supposed to be tied directly to our offensive capability- which is why we had heavy lifesteal originally, and why IB is an offensive move, and... Bloodbath and... Everything. 3.0 moved away from this a little with deliverance, but the flowing nature of dancing meant that it was effectively the same. Given that warriors kit is built around having high HP instead of direct mitigation, the heals always were effectively the warrior equivalent of dark mind and other weaker but class specific CDs. You literally can not have a warrior not be overall poorly designed while actively removing the core concepts of its design and identity in the first place- hybridization of offense and defense. The self heals and stance dancing and high risk(relatively) high reward gameplay are absolutely essential, once you remove that it's just an entirely new class that we didn't sign up for.
Last edited by YitharV2; 07-10-2017 at 12:28 PM.
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