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  1. #11
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rekujin View Post
    Don't see the issue though?

    Level 20 Dungeon as an example.

    Level 20 Lancer, new to the game.
    Level 70 Dragoon, veteran of the game
    Level 20 Lancer can raise their damage 15%. Can not do any aoe damage at all.
    Level 20 (70) Dragoon can raise their damage 15%, can increase the target's piercing damage taken 5%, can periodically raise their damage a further 15%, has a dot, can raise the party's crit rate, can raise their damage yet another 10% while raising another player's damage up 5%, has multiple aoe attacks.
    There is no reasonable way to make these players even remotely similar in dungeons.
    (13)

  2. #12
    Player
    Sayora's Avatar
    Join Date
    Apr 2014
    Location
    Limsa
    Posts
    64
    Character
    Kani Kani
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by EusisLandale View Post
    Level 20 Lancer can raise their damage 15%. Can not do any aoe damage at all.
    Level 20 (70) Dragoon can raise their damage 15%, can increase the target's piercing damage taken 5%, can periodically raise their damage a further 15%, has a dot, can raise the party's crit rate, can raise their damage yet another 10% while raising another player's damage up 5%, has multiple aoe attacks.
    There is no reasonable way to make these players even remotely similar in dungeons.
    Tanks would be huge too, GLA with no RoH versus a PLD with RoH. Being a job when low level already gives you an edge too with stats.
    (4)

  3. #13
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Rekujin View Post
    If you are a level 70 synced down to level 20, your abilities remain but they are statistically reduced to match level 20 damage/healing output. This means your rotations stay the same but your damage and healing is significantly reduced to match the dungeons content.
    In short every skill above lv 20 should do 1 dmg or heal 1 HP or have 2 sec duration to still match the lv 20 dungeon?
    (8)

  4. #14
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    As much as I would like it, it would take a tremendous amount of work and be nigh impossible since the very existence of those extra skills would make things much harder for new tanks. Plus you'd have issues with people going "Oh man our X is new and doesnt have all his skills im bailing."
    (5)

  5. #15
    Player
    Rekujin's Avatar
    Join Date
    Jan 2015
    Posts
    151
    Character
    Rekuja Azalon
    World
    Ravana
    Main Class
    Bard Lv 100
    Quote Originally Posted by Felis View Post
    In short every skill above lv 20 should do 1 dmg or heal 1 HP or have 2 sec duration to still match the lv 20 dungeon?
    What? no... why would it be like that?
    (0)
    Rekuja Azalon

  6. #16
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    How about we just deal with the skills we have at certain lvls? Being overgeared is already an advantage as things just die quick. If you know your Job well, you should be able to adapted to any situation.
    (7)

  7. #17
    Player
    Rekujin's Avatar
    Join Date
    Jan 2015
    Posts
    151
    Character
    Rekuja Azalon
    World
    Ravana
    Main Class
    Bard Lv 100
    Quote Originally Posted by FallenArisen0990 View Post
    How about we just deal with the skills we have at certain lvls? Being overgeared is already an advantage as things just die quick. If you know your Job well, you should be able to adapted to any situation.
    This isn't about knowing ur job well, it's about making low level dungeons less boring for max level players.

    When I get Sastasha in roulette, I don't even wanna play.
    (2)
    Rekuja Azalon

  8. #18
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,591
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    I can see it now. "Why didn't you use an AoE? The OTHER <insert class/job here> used an AoE. Git gud! <kick>
    (6)

  9. #19
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Hold on, so the level 20 DRG will use 3 skills and get the same DPS than the level 70 DRG doing all his complete scaled down damage rotation? o-O
    (4)

  10. #20
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,166
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    To see why this is perhaps not the best idea, it might help to think about it in reverse.

    Suppose that it were possible for lower level people to sync up, with their stats scaling to match the content, but without the actions they would have learned if they were actually that level.

    Imagine a GLA15 in Shisui with the following action set:
    • Fast Blade
    • Fight or Flight
    • Savage Blade
    • Flash
    • Riot Blade
    • Shield Lob
    • One role action

    trying to hold hate against a RDM64 who has
    • Enchanted Riposte
    • Verthunder
    • Corps-a-corps
    • Veraero
    • Scatter
    • Verfire
    • Verstone
    • Enchanted Zwerchhau
    • Displacement
    • Fleche
    • Enchanted Redoublement
    • Acceleration
    • Enchanted Moulinet
    • Contre Sixte
    • Embolden
    • Manafication
    • Jolt II


    There's probably no reasonable amount of scaling that would make this work. If the GLA's numbers don't scale up absurdly high, there's no way he can hold hate on anything. If the GLA's numbers are too high, he gets a much higher return per (effort|skill) than the RDM.

    Reverse this back to the original scenario (GLA15 and RDM64 in Sastasha) and throw in an additional Lv15 DD as well, if the RDM's numbers don't scale down enough, there won't be anything the tank can do to maintain aggro. If the RDM's numbers scale down too much, he'll have to do much more work than his coDD to do the same amount of damage his coDD might be doing with 1-2-1-2.

    There is probably a large overlap between "scaled too (high|low)" and "not scaled (high|low) enough". That is, an appropriate medium just might not exist.
    (15)
    Error 3102 Club, Order of the 52nd Hour

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