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  1. #11
    Player
    Fefi_D's Avatar
    Join Date
    Jul 2017
    Posts
    8
    Character
    Fefi Dimse
    World
    Odin
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Vallamaria View Post
    I'm honestly disgusted at the fact that despite currently being the best Tank in the current meta PLDs like you are still asking for more benefits! Apparently it's not enough for you to already be outclassing both DRK and WAR at everything huh? I mean DRK and WAR have both been feeling incredibly shorted this expansion with how gimped they are and not much to show for it compared to PLDs right now. Heck the only reason people aren't all just running double PLD for 8-man content is because of the LB penalty! Yet you still have the bloody nerve to be this greedy and demand more?!
    Sorry, I forgot that PLD is currently in a state of perfection .... All jobs have issues right now, if these issues aren't pointed out then they won't get fixed ...
    (3)

  2. #12
    Player
    Vallamaria's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    93
    Character
    Lydalia Vallamaria
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Gravton View Post
    I'm honestly disgusted that you think it's ok to attack players for providing feedback. That's what this is...feedback. I don't see demands or crying.
    Feedback you say? All I see is a PLD unhappy with the current way certain skills work even though some of the changes they want would only put PLDs even higher. Not that PLD players like that really care about anyone else this expansion anyways. After all as long as PLDs like them are happy they feel everything is fine.

    Also, I never even said the word "crying" anywhere in my post. But what would a PLD even have to cry about this expansion anyways seeing as they're already sitting comfy at the top!

    Quote Originally Posted by Gravton View Post
    Last xpac plds got shafted but did that stop war/drk complaints?
    I can't speak for other DRK/WARs last xpac. But I had zero complaints about last xpac even though WAR was the Tank sitting at the top of the meta back then and DRK was still in the middle. Of course PLDs like you love to bring up PLDs former standing last xpac repeatedly as a counterargument. Because you had to spend all of HW feeling incredibly salty. So you think it's all just perfectly fine for other Tanks to suffer now instead rather than giving a hoot about actual balance.
    (2)
    Last edited by Vallamaria; 07-10-2017 at 12:52 AM.

  3. #13
    Player
    Fefi_D's Avatar
    Join Date
    Jul 2017
    Posts
    8
    Character
    Fefi Dimse
    World
    Odin
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Vallamaria View Post
    Feedback you say? All I see is a PLD unhappy with the current way certain skills work even though some of the changes they want would only put PLDs even higher.
    Honestly I don't see how what I propose would put them even higher.

    1 reduces this current 0 effort enmity bloat PLD is rolling in
    2 adds a 2nd aoe enmity generation tool that is only useful in 4-party content.
    3 & 4 combined REDUCE group utility.

    The only real "buff" in my list is number 4, which would add a gap closer at a much higher cost than the War and DRK combined.
    (3)

  4. #14
    Player
    Cadmus's Avatar
    Join Date
    Sep 2016
    Posts
    62
    Character
    King Cadmus
    World
    Mateus
    Main Class
    Paladin Lv 70
    Uhhh If you took cover off your hotbar cuz you're not able to utilize it then you still got more learning to do.
    This is what a true pld master race hotbar should look like. https://prnt.sc/ft986j


    I do agree many skills could use some more flair (for many classes). Cover and Intervention specifically for pld.
    (0)
    Last edited by Cadmus; 07-10-2017 at 08:30 AM.

  5. #15
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Vallamaria View Post
    I'm honestly disgusted at the fact that despite currently being the best Tank in the current meta PLDs like you are still asking for more benefits!
    Perhaps if others like you weren't also ignoring WAR and DRK feedback, there wouldn't be such a gap. I'm leveling all three. I simply did PLD first because it was the least desirable from much of Heavensward, especially in simple dungeons, which I knew I'd be spamming to level, and wanted a change of aesthetic (especially with my previous slight favorite, DRK—though playing each almost equally—feeling incredibly clunky at level 60 to me).

    Why do people assume that anyone who comments on a job must play it exclusively and desire to sabotage the relative standing of others? I just want all three to have more enjoyable gameplay.

    Also, just because something is performing well doesn't mean its gameplay can't be improved further. For instance, let's assume DRK was performing best. Would that make its changes any more enjoyable to those who really liked the way it worked in 3.x and are disgusted by much of its 4.x iteration?
    ________________________________________________________


    My thoughts:
    • Stance-dancing should be improved, both via reduction to average potency cost per execution and the "feel" of swapping Oaths.
    • Tempered Will should work against more effects and/or have its cooldown reduced.
    • Shield Oath should generate some amount of gauge from hits or potency taken, rather than only upon blocks. (E.g. 2-3 per, with blocks remaining at 5.)
    • Shelltron should guarantee blocks on a certain potency (and thereby—auto-crit—damage-amount of attacks), rather than just one. Unlike Inner Beast, it is essentially useless on Trash.
    • (Shield) Oath Gauge needs to source more than just Shelltron and Cover. Like so many other job gauges, it seems only to be an uptime-only shared cooldown with added RNG and wherein (for SwO) attack speed buffs and recast time reductions are interchangeable. There's nothing interesting about that.
    • Total Eclipse enmity slightly increased. Flash enmity decreased. (Primarily to keep PLDs from being forced to waste their Blind uptime for threat.)

    On the whole, I also think that:
    • Defense and Magic Defense over various armor classes needs revision. Using leather armor as the base, each armor class should differ by a consistent non-compounding 25%. Tanks, therefore, would only have 50% more defense, down from 88%. This should help reduce the concerns of tanks being OP or HP-bloated.
    • All accessories should now give the same amount of primary stat per item level, rather than Fending Accessories at certain levels giving additional Vitality compared to the primary stat given by other types at the same item level.
    • Tanks now receive .8 Attack Power per Vitality. Simple as that. It's a small AP loss at the moment compared to 270 slaying accessories, but will now better scale appropriately (given that tanks would otherwise be locked out of primary stat growth—currently Strength—beyond item level 270).
    • The base Vitality given per class level to tanks has been reduced slightly.

    I do, however, think that Requiescat's range is fine as is. I like that I have to think to hit it before moving out of range for any substantial loss of potential melee uptime, holding onto the CD if need be.
    However, I think the 80+% MP requirement should be removed. The lost of casts during the window despite having the same CD is cost enough.
    Holy Spirit could also do with a faint potency reduction and a faint enmity increase in its place. Our OT dps is plentiful as is considering the amount of cross-mitigation we bring, especially compared to WAR, and our ease of rotation.
    (0)
    Last edited by Shurrikhan; 07-10-2017 at 09:02 AM.

  6. #16
    Player
    ThunderGodThor's Avatar
    Join Date
    Sep 2013
    Posts
    140
    Character
    Damien Dread
    World
    Zodiark
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Vallamaria View Post
    Not that PLD players like that really care about anyone else this expansion anyways. After all as long as PLDs like them are happy they feel everything is fine.
    We do care. Discussing changes to one tank doesn't equal refusing changes on others. There are many other forum posts asking for buffs to DRK and WAR, some asking for nerfs to PLD.

    My personal stance is this; buff the other tanks to be PLDs equals, but not PLDs mirror. Let's make it balanced, but not HW "balanced".
    (2)

  7. #17
    Player
    ThunderGodThor's Avatar
    Join Date
    Sep 2013
    Posts
    140
    Character
    Damien Dread
    World
    Zodiark
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Fefi_D View Post
    Might just be me but I never use this skill ... ever. Actually I took it off my bar again. Even enhanced cover just does nothing for me personally. I'd like to see cover changed to the current10% Intervention effect with Enhanced Cover adding the ability to transfer 50% of Rampart / Sentinel Effects.
    Also, you really should be using cover. It's really useful for when someone misplays and is close enough to you. Cover + Hallowed (if necessary) can save someone before they die.

    To clarify; Hallowed will only decrease damage coming to you, but it can still be useful if the cover damage ALONG with incoming damage will chunk you too heavily or outright kill you.
    (0)
    Last edited by ThunderGodThor; 07-10-2017 at 10:34 AM. Reason: Misinformation, added for clarity

  8. #18
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ThunderGodThor View Post
    Also, you really should be using cover. It's really useful for when someone misplays and is close enough to you. Cover + Hallowed (if necessary) can save someone before they die.
    That'd probably see a lot more use if:
    1) Cover triggered more quickly.
    2) Hallowed Ground triggered more quickly.
    3) If many attacks didn't go through Hallowed Ground when transferred via Cover (ever since SE decided that "double Hallowed" (Cover + HG) was too strong, somewhere around Ultima Ex, iirc).
    (1)

  9. #19
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    Quote Originally Posted by ThunderGodThor View Post
    Also, you really should be using cover. It's really useful for when someone misplays and is close enough to you. Cover + Hallowed (if necessary) can save someone before they die.
    I didn't know Hallowed and Cover worked together.
    (0)

  10. #20
    Player
    ThunderGodThor's Avatar
    Join Date
    Sep 2013
    Posts
    140
    Character
    Damien Dread
    World
    Zodiark
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Shurrikhan View Post
    That'd probably see a lot more use if:
    1) Cover triggered more quickly.
    2) Hallowed Ground triggered more quickly.
    3) If many attacks didn't go through Hallowed Ground when transferred via Cover (ever since SE decided that "double Hallowed" (Cover + HG) was too strong, somewhere around Ultima Ex, iirc).
    My mistake, you still take damage intended for the covered with cover active even with hallowed, hallowed only seems to block the damage intended for you. This needs testing. In my experience, resistance buffs like rampart DO actually decrease the damage incoming with cover, on top of what enhanced cover does.

    I found this post, but since it's a year old, it may no longer be accurate; https://www.reddit.com/r/ffxiv/comme...din_and_cover/
    (0)

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