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  1. #1
    Player
    Vallamaria's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    93
    Character
    Lydalia Vallamaria
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Umbeliel View Post
    Hey my dude I am just as if not more salty than anyone with the current drk/war situation, but just because plds are in the best shape does not mean things are perfect for them. They deserve to and should continue to give feedback to try and improve their QoL the same way as the others who have it worse do.
    Yeah, but what I was trying to point out is that PLDs who are already definitively superior at literally everything when it comes to Tanking aren't exactly in any dire need of immediate extra improvements when the other two Tanks are still so heavily lacking. Since when I see PLDs asking for even more improvements when they're already so lacking in any remaining downsides just feels rather greedy and selfish. I mean they don't need to be this exalted image of pure absolute flawless perfection. Sometimes a few downsides are actually necessary to maintain a degree of balance. One can't always just simply have literally everything without giving up even a single thing in return. Since at the moment they're currently the best Tank for damage, mitigation, raid utility, AND even self-healing. There's not a single thing they can't do better. Which is why it bugs the hell out of me that they can't just simply be satisfied with already being the best and having taken literally everything from DRK/WAR. Also, it's very hard to have any faith in SE properly fixing things for the other Tanks given the extremely sad state they left PLD in for all of 3.X. So naturally many DRK/WAR players are worried that SE won't properly address this situation and are going to leave them in such a severely gutted state until 5.0.
    (2)
    Last edited by Vallamaria; 07-10-2017 at 06:18 PM.

  2. #2
    Player
    Cadmus's Avatar
    Join Date
    Sep 2016
    Posts
    62
    Character
    King Cadmus
    World
    Mateus
    Main Class
    Paladin Lv 70
    Uhhh If you took cover off your hotbar cuz you're not able to utilize it then you still got more learning to do.
    This is what a true pld master race hotbar should look like. https://prnt.sc/ft986j


    I do agree many skills could use some more flair (for many classes). Cover and Intervention specifically for pld.
    (0)
    Last edited by Cadmus; 07-10-2017 at 08:30 AM.

  3. #3
    Player
    Fefi_D's Avatar
    Join Date
    Jul 2017
    Posts
    8
    Character
    Fefi Dimse
    World
    Odin
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Cadmus View Post
    Uhhh If you took cover off your hotbar cuz you're not able to utilize it then you still got more learning to do.
    It's not that I can't utilize it, it's that it's far too situational, at this point, to make me WANT to use it.
    e.g. No real use in Lakshmi (single tank fight) -- Didn't take the damage from Susano tank buster (though this could be an issue with how slow the skill fires).
    I'll give it another try but even with the "rampart" effect, it's still only useful if PLD is running as OT

    Quote Originally Posted by ThunderGodThor View Post
    Also, you really should be using cover. It's really useful for when someone misplays and is close enough to you.
    If I HAVE to use cover, there is already a problem.

    Quote Originally Posted by Umbeliel View Post
    Paladin should have something vaguely resembling a gap closer. Cover doing it would be great!

    Tempered Will has, over time, kind of become a meme and it's a bit annoying. Shouldn't be ignored by mechanics nearly as much as it is.

    I actually thought Intervention was really great...
    I agree, a form of gap closer is needed, I see much talk of how PLD has "everything and excels at everything" however, when you introduce mechanics that force you to move away from the boss (o4 void thunder III as an example), PLD has at least 1 GCD lost to getting back into range. WAR's closer, while needing gauge, is still a great way to minimise dps loss in such situations.

    Quote Originally Posted by KageTokage View Post
    The only thing about PLD that bugs me right now is that Shield/Sword Oath are still on the GCD for some reason.
    SE probably feels it would be too strong, even though the 600 cost messes up Holy Spirit phase.

    Quote Originally Posted by SpookyGhost View Post
    Snip
    Because I feel the current position of PLD is too strong in some aspects, and lacks in others. I understand that PLD is supposed to be the role of "group protector" but when you look at their skill set it's just too much. Do we really need all those buttons? Content isn't (and can't be) designed to NEED them - they just help. As for Flash/TE, as long as they balance the enmity correctly, TE shouldn't be enough to hold any agro, just top up what has been made by Flash. The current state of Flash means that I do it 1 time then not care anyway.
    (0)

  4. #4
    Player
    Fefi_D's Avatar
    Join Date
    Jul 2017
    Posts
    8
    Character
    Fefi Dimse
    World
    Odin
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Cadmus View Post
    This is what a true pld master race hotbar should look like. https://prnt.sc/ft986j
    Out of curiosity, why do you have macro's on just about every weaponskill?
    (0)

  5. #5
    Player
    ThunderGodThor's Avatar
    Join Date
    Sep 2013
    Posts
    140
    Character
    Damien Dread
    World
    Zodiark
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Fefi_D View Post
    Might just be me but I never use this skill ... ever. Actually I took it off my bar again. Even enhanced cover just does nothing for me personally. I'd like to see cover changed to the current10% Intervention effect with Enhanced Cover adding the ability to transfer 50% of Rampart / Sentinel Effects.
    Also, you really should be using cover. It's really useful for when someone misplays and is close enough to you. Cover + Hallowed (if necessary) can save someone before they die.

    To clarify; Hallowed will only decrease damage coming to you, but it can still be useful if the cover damage ALONG with incoming damage will chunk you too heavily or outright kill you.
    (0)
    Last edited by ThunderGodThor; 07-10-2017 at 10:34 AM. Reason: Misinformation, added for clarity

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ThunderGodThor View Post
    Also, you really should be using cover. It's really useful for when someone misplays and is close enough to you. Cover + Hallowed (if necessary) can save someone before they die.
    That'd probably see a lot more use if:
    1) Cover triggered more quickly.
    2) Hallowed Ground triggered more quickly.
    3) If many attacks didn't go through Hallowed Ground when transferred via Cover (ever since SE decided that "double Hallowed" (Cover + HG) was too strong, somewhere around Ultima Ex, iirc).
    (1)

  7. #7
    Player
    ThunderGodThor's Avatar
    Join Date
    Sep 2013
    Posts
    140
    Character
    Damien Dread
    World
    Zodiark
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Shurrikhan View Post
    That'd probably see a lot more use if:
    1) Cover triggered more quickly.
    2) Hallowed Ground triggered more quickly.
    3) If many attacks didn't go through Hallowed Ground when transferred via Cover (ever since SE decided that "double Hallowed" (Cover + HG) was too strong, somewhere around Ultima Ex, iirc).
    My mistake, you still take damage intended for the covered with cover active even with hallowed, hallowed only seems to block the damage intended for you. This needs testing. In my experience, resistance buffs like rampart DO actually decrease the damage incoming with cover, on top of what enhanced cover does.

    I found this post, but since it's a year old, it may no longer be accurate; https://www.reddit.com/r/ffxiv/comme...din_and_cover/
    (0)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ThunderGodThor View Post
    My mistake, you still take damage intended for the covered with cover active even with hallowed, hallowed only seems to block the damage intended for you. This needs testing. In my experience, resistance buffs like rampart DO actually decrease the damage incoming with cover, on top of what enhanced cover does.

    I found this post, but since it's a year old, it may no longer be accurate; https://www.reddit.com/r/ffxiv/comme...din_and_cover/
    Yeah, I believe it was a hotfix shortly after 2.1 that ensured Hallowed could only affect damage already intended for you.

    What would be truly overpowered is if you were to receive only what damage passes through the other tank, or even just if Intervention applied its damage reduction first. Not recommending that, but it is an interesting thought.

    For now Cover just allows the OT to be shielded instead as to forgo Shield Oath for either tank in fights where the tankbuster occurs every 60 seconds or more, such as Susano. OT Shelltrons, MT Interventions. Sense.
    (0)

  9. #9
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    Quote Originally Posted by ThunderGodThor View Post
    Also, you really should be using cover. It's really useful for when someone misplays and is close enough to you. Cover + Hallowed (if necessary) can save someone before they die.
    I didn't know Hallowed and Cover worked together.
    (0)

  10. #10
    Player
    Ashua's Avatar
    Join Date
    Mar 2017
    Posts
    148
    Character
    Ashua Rajin
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Can we get back on topic and ignore the troll bait. First page was worthwhile reading. Just ignore all bait and they will go away
    (2)

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