

Oh I'm not expecting a reply, that would be folly lolOh I know how it works. Been Arcanist since beta, and I've lost many Aetherflow stacks to this. It was kind of like "you can't use your GCDs too quickly or the server won't 'pick them up'" so you couldn't weave them very well. They fixed the worst of that early in the game's life, but then NIN showed the masses that it was still there, lurking in the shadows.
EDIT
And it doesn't matter if you find it stupid. It's the required format. It's no different than any other company with standard reports. It helps streamline the process for the bug report team which saves them time. And sure they have devs report here, but if someone does reply to this, they're going to tell you the same thing I did: post it there.
Long as it's acknowledged it still exists that's all I could ask for. As you said, it would then be a waiting game.
Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

I never had a problem with this until they moved the server. Now I have to wait a bit longer before repeating a skill (say ruin 3 on SMN) and have to start a lot sooner for ... well anything really useful like Tetra on WHM. I think this has gone on since beta it was just the other coast that had to deal with it and now East coasters are getting a taste.
Hm, Like Ruin IV activating but not casting? That is a similar but different problem, which can absolutely be a symptom of the new ping rates. The client side is showing you activated a proc, but the server hasn't picked it up yet. This happens with things like Firestarter, Thundercloud, even something like Swiftcast. The major difference being you didn't lose the proc or ability, you just have to either wait till the next cast or interrupt and recast and it'll work.
In Tetra's case, if the cooldown is greyed out and put on cooldown despite that it didn't actually give you the effect, then you have the original problem at the same time.
Last edited by Rhindas; 07-10-2017 at 04:47 AM.





Its intentional, a lot of the oh crap buttons dont give the effects until after the animation. They have changed skills in the past to give an effect at the start of the animation. It is simply a design choice.


Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.


Had a similar issue with Hallowed Ground. Used hallowed...still died. Hallowed was on CD when I revived. Super annoying. I don't mind that I used it too late to survive the attacks. But if I was too late to survive the attacks, then the ability should not have been used.


Buttons like Hallowed Ground and Benediction aren't supposed to be used at the last second, this isn't that kind of game. Learn the fight, learn the stress points, learn how to use the buttons correctly. It isn't up to Squeenix to change their entire game to cover for your inability to learn your job.


If it were simply a case of last-second usage then there would be merit to what you say, but latency/lag and having to heal others in the case of Benediction and Tetra, or being mid-cast with another spell can all delay it, and as Nabian said it should just not use at all if used too late, although I'd understand if the heals just used on the caster instead, but if the caster is the target it should just not use.Buttons like Hallowed Ground and Benediction aren't supposed to be used at the last second, this isn't that kind of game. Learn the fight, learn the stress points, learn how to use the buttons correctly. It isn't up to Squeenix to change their entire game to cover for your inability to learn your job.
Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.


Every single problem you're describing is because you're trying to hit the button with only a sliver of health left. Again, not Squeenix's job to change the game to cover for your inability to learn your job.If it were simply a case of last-second usage then there would be merit to what you say, but latency/lag and having to heal others in the case of Benediction and Tetra, or being mid-cast with another spell can all delay it, and as Nabian said it should just not use at all if used too late, although I'd understand if the heals just used on the caster instead, but if the caster is the target it should just not use.

Hallowed and Bene seem to be longstanding adamant upholders of their animations coming first. Like Valkyrie said, a lot of abilities don't activate till after the animation, but they've changed quite a few of those over time, mostly ones specifically used for emergencies and weaving, but these two abilities have stood fast...
I can wait till the last second to use Lustrate and it will activate and save the person, for example. It's not anywhere near resembling good practice to do so, but I can do it.


Or perhaps you are thinking too shallow to understand what I am saying? You can't control lag/latency, and some situations are dire enough you have more than one thing to deal with as a healer and cannot immediately pop off that oGCD when you need to. Last second you say? More like last 3 seconds I say, the first 1 or 2 of which you are busy helping another party member.
My point is not everyone deliberately waits until the last second, or is incapable of doing their job. It's called circumstances and those cannot always be controlled.
Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.
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