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  1. #21
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Like others have said, its not hard, but what is odd, and should be dealt with, is that mechanics arent initially apparent.
    You see a fountain of water on the side, and everyone is like, ok... wtf does that even mean?
    Some of us move to the side, thinking of leviathan, and how he would leap out of the water.
    Some people thought to stand in the middle of the "lane" they thought was going to show up.
    Then I was the person that saw it as "get as far away from it as possible, and step aside, but close enough u might be able to change to standing in the lane, in case u need to switch."
    Conveyance is what the fight is lacking.
    They can keep the dmg numbers, hp numbers, etc, all the same, they just need a better way to convey what each indicator even means. (the main ones are: tsunami, hellfire, and I forget what the Earthen Breat like attack is called, but the target indiocators should be the lock on, or blue ball above your head, not the orange claw icon.)
    If it did that, everything would be fine.
    (not that people still wouldnt be messing up, but it would be my main gripes.)
    (0)
    CLAIRE PENDRAGON

  2. #22
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Claire_Pendragon View Post
    Like others have said,
    My group has a battlecry for new events in any game we play : "FOR SCIENCE!"
    this means: we don't know any mechanics and are willing to die to learn them all.
    This is how I think fights should be. No manuals handed out, no "YOU SHOULD STOP MOVING!" prompts. If you want explanations there are tens of videos/walkthroughs published by other players who've already put in the time to find everything out, but if you're walking in blind expect to die a few times.

    dying has very little penalty. A little lost time and some gil for repairs. This isn't FFXI where you'd lose 4 hours/a days work just because someone pulled weird.

    Others have learned this fight before you, you can either learn from them or learn it on your own but don't expect to be able to perfectly finish the last boss on your first try with no prep.
    (0)

  3. #23
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Krotoan View Post
    snip
    Lack of conveyance isnt ok just because the penalty for failure isnt as bad when the penalty for death is low.
    It is "less" bad, yes.

    But it is lazy game design.

    Bright UI indicator markers are also lazy game design. (usually, depends on the situation.)

    If you see an actual tidal wave approaching from one side, heading to your platform, THAT would be the perfect indicator, and within reason.
    If its too easy, then perhaps another mechanic should have been thought up instead?
    (It was never hard to run to the water fountain, it was just hard for a 1st time player to know what the heck it even means.)
    (0)
    CLAIRE PENDRAGON

  4. #24
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Claire_Pendragon View Post
    *stuff*
    what I'm saying is, the indicator is: you died when the mechanic went off and you got instakilled. It's very apparent after the 1st time what happened, and if you die AGAIN that's your own fault. most of the rest of the instakills are very self explanatory as far as I know.
    my personal stance is that if you're not going to do research before hand, don't expect the fight to not punish you for the knowledge. I think it's expected you'll die to the mechanic to find out how to avoid it, especially since a lot of these are rehashes of previous mechanics. And if you haven't played those encounters before.. this is the price of the catch-up pot.

    I understand you believe the game designers should have made more intuitive indicators. OK.. cool. But I personally think that would make this game too hand-holdy.
    (2)

  5. #25
    Player
    sorawild34's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    67
    Character
    Merlin Waltz
    World
    Famfrit
    Main Class
    Dark Knight Lv 90
    I dont think RM should be nerfed at all. Its not hard if you learn from your mistakes, or even just do what the players who seen all the mechanics before are doing. It took me 4 hours to clear this boss and the only reason it took that long was because extremely casual players refused to do anything but just stand there. When I finally cleared it 4 of the players in our group had never seen the boss before but they had the intelligence to actually listen to the people who have fought the boss before and just follow what we were doing. Hell, the first attempt with that party we got the boss down to 30% even though we didn't tell them what to do. When the tidal wave appeared the new players saw us running to the side so they did the same, they followed everything we did and because of that we beat it on the 2nd attempt.
    (1)

  6. #26
    Player
    Max06012015's Avatar
    Join Date
    Mar 2015
    Posts
    3
    Character
    Maximillion Powers
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    Fights interesting. When I got my clear, the only person to have cleared was a healer. A tank and another dps have had many attempts. The first pull we got down to 20%. Only mechanic explained was the water move. Other than that I found ever other aoe pretty simple. However it did take 4 tries and after one dps left we cleared. Should also mention that it really does help if people have done their level 70 job quest.

    When I was done with it I thought to myself that it would be really interesting if they happened to make a EX version. But seeing how everybody is complaining about how hard it is, that will never happen.
    (0)

  7. #27
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,994
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Max06012015 View Post
    When I was done with it I thought to myself that it would be really interesting if they happened to make a EX version. But seeing how everybody is complaining about how hard it is, that will never happen.
    Um... no. Its guaranteed to happen. The wandering minstrel does an ex version of the end of scenario fight for each expansion. Look for the minstrel version in either patch 4.05 or 4.1. Will have the standard ex fight loot(mount music and weapons most likely).
    (0)

  8. #28
    Player
    Rivxkobe's Avatar
    Join Date
    Dec 2015
    Posts
    536
    Character
    Carmine Altair
    World
    Zalera
    Main Class
    Samurai Lv 80
    Royal Menagerie isn't even hard if you pay attention. But a lot of players have trouble doing even that.
    (0)

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