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  1. #8
    Player
    Temjiu's Avatar
    Join Date
    Dec 2014
    Posts
    154
    Character
    Kulthoen Akkiran
    World
    Lamia
    Main Class
    Armorer Lv 50
    I'm neither a fan nor a dissenter. It was a mechanic decision SE made to make DPS a more complex role, and that idea I agree with. Far too often in other MMO's DPS jobs boil down to static rotations or priority rotations, many of which are easily learned in a short period of time. Positionals add an element to the job that requires situational awareness and reactive decision making. I don't always enjoy them, but they've gone a long ways towards making the impact of them smoother.

    I actually find FFXIV one of the few MMO's that make a DPS class challenging. It's a nice change of pace. Now on the exact note of positionals, yes it is very irritating when you miss them. But at the same time, it gives the DPS player a difficulty curve that is rewarded for excelling in. From a similar perspective, I feel that they also give ranged classes far more to think about then many MMO's...I have to pay attention to whats going on in most boss fights on my ranged classes in this game, something that doesn't happen in most MMO's.

    On a slightly different note: I personally think that this is part of the counter-balance to having such a horridly long GCD...you simply have more stuff going on to pay attention to inbetween skill uses.
    (4)
    Last edited by Temjiu; 07-09-2017 at 03:20 PM.