Quote Originally Posted by DarkDedede View Post
To quote our Anata friends, if we do not get a solution to this issue soon, "there will be a reckoning."

I just hope that if/when we do get a glamour/inventory solution, it's not as slapdash and cumbersome as the current glamour system.
Solution? No. But Yoshi P did offer an answer to this in one of the recent live letters.

That answer was no.

He spouted off a lot of techno-babble, but the bottom line is the game is too badly programmed to allow this kind of thing right now. Basically it's the same problem that they were citing for not allowing us extra retainers or inventory space, which is that a character's entire set of data is transmitted and saved every 15 seconds or upon zone transition. Now... WHY is that happening? Because the people writing the game did it... badly, that's why. There's no reason, zero, to save data that isn't being changed, but apparently we still send the entire character data structure over every 15 seconds whether it needs it or not. That includes full inventory data AND full retainer data. This data also gets sent every time you move to the instance server, so it's really just a bandwidth and processing problem. There's too much garbage data being processed that doesn't need to be processed and adding a glamour log like this would just exacerbate the problem by essentially adding another calamity salvager data structure that needed to be transmitted and saved even when it wasn't being changed.