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  1. #41
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    I think Red Mage needs a small dps nerf. I purpose taking the damage off corps and displacement. Those skills can be purely for movement instead of filler for more damage like repelling arrow used to be. Red Mage should not be on par with Black Mage and Summoner in dps.

    Summoner needs some potency buffs and bane really needs to be changed. As it stands, in most situations it's better dps to painflare repeatedly than bane. Bane is almost useless.
    (1)

  2. #42
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    Rdm and Sam are too good and "easy"..., yes even Sam is easy (you can get 80-90% out of Sam with ease and still get good numbers, only the last 5-10% is tricky and needs understanding of the fight and flexible thinking)

    As for Rdm, it's cheap, it might not have the numbers and skill ceiling of Sam,. but with no effort, Rdm can get thru mechanics and burst... keeping its dps above other dps without trouble (and Rdm is wanted for embolden)

    It's like SE wanted to make sure the new jobs were more accessible for new players. And instead of lowering the amount of dps buffs, since they caused trouble in HW, SE increased the numbers... and mostly on physically dps too. The WHOLE blanching is off atm, worse than at HW release in another way xD.
    (0)

  3. #43
    Player
    Psycofang's Avatar
    Join Date
    Dec 2014
    Posts
    287
    Character
    Void Fang
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by PrismaticDaybreak View Post
    People like to make the assumption that the 4 second interval you have the dualcast proc up is always the interval that the mechanic happens at. Sure it happens sometimes, the majority/all of the time? Absolutely not.
    People also like to make the assumption that swift cast doesnt exist plus jolt 2 having only a 2s cast time merged with their very strong OGCDs dont directly combat movement phases more than most other jobs.
    (0)

  4. #44
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Psycofang View Post
    People also like to make the assumption that swift cast doesnt exist plus jolt 2 having only a 2s cast time merged with their very strong OGCDs dont directly combat movement phases more than most other jobs.
    Most RDMs eschew swiftcast, there's little point to having it outside of a couple cases.
    (1)

  5. #45
    Player
    Psycofang's Avatar
    Join Date
    Dec 2014
    Posts
    287
    Character
    Void Fang
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by PrismaticDaybreak View Post
    Most RDMs eschew swiftcast, there's little point to having it outside of a couple cases.
    Its literally a free instant 300 potency without needing to bleed off of jolt 2. Ealy in mana use and even later when planned it has a use.
    (0)

  6. #46
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    I'd rather the extra 1.5 seconds of cast time (after the .5 second swiftcast anim lockout) for 540 or 570 potency instead. It's 95% useless unless one is bad at mana management. It's not like it's free either, it's still a gcd, the difference is whether or not it comes 2 seconds later.
    (2)

  7. #47
    Player
    PriyaJugulataris's Avatar
    Join Date
    Nov 2013
    Location
    Limsa
    Posts
    170
    Character
    Princess Priya
    World
    Goblin
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by LunarEmerald View Post
    I think Red Mage needs a small dps nerf. I purpose taking the damage off corps and displacement. Those skills can be purely for movement instead of filler for more damage like repelling arrow used to be. Red Mage should not be on par with Black Mage and Summoner in dps.

    Summoner needs some potency buffs and bane really needs to be changed. As it stands, in most situations it's better dps to painflare repeatedly than bane. Bane is almost useless.
    Hey Lunar! We were talking about you in Empyrean Discord the other day~

    100% Agreed re: summoner potency and AoE options. Was reading Eileen's doc the other day and was disheartening a bit.

    I wouldn't mind some changes re Aethertrail/Dreadwyrm though, I can't deny that the system overall feels clunky.


    I did really like the Aetherpact suggestion someone had earlier re: a team buff, i've definitely missed summoner being able to support the team like back in FFXI, and it'd be a nice touch imo.
    (0)
    Last edited by PriyaJugulataris; 07-09-2017 at 01:35 PM.

  8. #48
    Player
    Genoreaper's Avatar
    Join Date
    Jan 2015
    Posts
    212
    Character
    Geno Reaper
    World
    Ultros
    Main Class
    Black Mage Lv 90
    I don't care about lore I care about balance in the game

    Blm has no raise, no utility, and less dps than the zip around meth mages?

    And for the arguing and throwing his lore epeen on table. Every class has at least one lore breaking something or other. Show me one part in story where anyone says a black mage is incapable of healing or raising?
    (0)

  9. #49
    Player
    Ferrasper's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Doctor Fumbles
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Genoreaper View Post
    I don't care about lore I care about balance in the game

    Blm has no raise, no utility, and less dps than the zip around meth mages?

    And for the arguing and throwing his lore epeen on table. Every class has at least one lore breaking something or other. Show me one part in story where anyone says a black mage is incapable of healing or raising?
    Mainly BLM has always been about strong damage and obliterating the enemy with strong spells. As for FF14 BLM story, I believe our power comes from taking aether from the area around us which is why we can pull spells off beyond our own aether supply. As for why we can't heal or raise, nothing is really stopping us other then the fact most BLM care about creating explosions and destroying things making the latter not on our minds. From a game stance, I play BLM to kill things and not raise people from the dead which is white magic terrority.http://ffxiv-roleplayers.com/showthr...3888#pid133888
    (1)

  10. #50
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Genoreaper View Post
    I don't care about lore I care about balance in the game

    Blm has no raise, no utility, and less dps than the zip around meth mages?

    And for the arguing and throwing his lore epeen on table. Every class has at least one lore breaking something or other. Show me one part in story where anyone says a black mage is incapable of healing or raising?
    I agree BLM should get a buff if the comparisons to RDM are true and seem to be. But Physick on a BLM was stupid to begin with. All of their utility pre SB got pushed to the cross role system. Before then, it had unique utility. So yeah, sure give it something, but not a raise, or heal. They should be the SAM of the casters, really.Big nukes, destruction, boom!

    In fact....Drain should be a BLM exclusive, with a bold potency enhancement, neither other caster needs it for a self heal. Pretty sure SMN Energy Drain is a better ability, could be wrong though
    (2)
    Last edited by ADVSS; 07-09-2017 at 02:13 PM.

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