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  1. #1
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    [Suggestion] Tank Accessory solution?

    Hello,

    With tanks needing both vitality/HP as well as Strength, I will propose a solution that I feel will not inflate STR, making enmity a snooze, but also will not cause what Yoshida said he doesn't want "bloating of HP."

    I feel the solution will cater to the offensive minded tank, as well as the defensive minded tank.

    This also prevents tanks from being impervious to the "weakness" debuff, as switching tanks attacks back to vitality would cause.



    The proposed solution:

    All tank rings could be STR based.

    (Or of course, this:..)

    Which seems to be the consensus. Square-Enix, please just split vit/str on tank accessories, or put a large portion of str onto tank accessories.

    Quote Originally Posted by Sunako View Post
    50/50 str/vit(half str and half vit into gear) would provide more dps for tanks than old vitality/str scaling because str scale better and you can meld 25 str into it. I see nothing wrong with it. It would be most ideal choice for tanks imo.
    Quote Originally Posted by Sebias View Post
    Either that or just put a small amount of STR on each accessory.
    Quote Originally Posted by Kothos View Post
    I think tank STR acc are the best solutions too
    Quote Originally Posted by YitharV2 View Post
    Yeah, my solution would be to put STR on all accessories. Who cares if tanks and healers have more stats than DPS :P
    Quote Originally Posted by Poison_Rose View Post
    I feel like this is by far the easiest solution. The accessories are role-locked, so it's not like they have to worry about DPS using them for the extra VIT.



    (Meaning Neck, wrist, ear is HP+ 2 sub stats, plus a melding slot. Rings would be STR stat + 2 sub stats and a meld slot.)

    This way, if a tank wants to meld HP to the rings, they can have more HP, or if they want a bit of more damage, they would meld crit/set/drctHit materia.


    With this solution, tanks would have both needed scaling accessory gear for their abilities and their role.

    Thank you.
    (0)
    Last edited by Daniolaut; 07-10-2017 at 12:00 AM.

  2. #2
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    I personally feel this is a good compromise.

    This takes the least amount of effort from Square-Enix from either reworking tanks, reworking a lot of accessories, etc.

    This also makes maintaining enmity easier (it's a joke already but some players do struggle)
    I feel this is also a nice compromise for the offensive/defensive tank mindsets.
    This also helps with scaling of HP and STR, to cater to the needs of a tank.

    I also feel this can breath a little life into vitality materia.

    I also feel this would allow for a even slightly more (albeit small) player customization.
    (1)
    Last edited by Daniolaut; 07-09-2017 at 09:34 AM.

  3. #3
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    mcspamm's Avatar
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    Sophi Wynne
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    Marauder Lv 70
    This would be a band-aid fix unless they locked tanks out of using STR necks, wrists, and earrings.

    Otherwise tanks could just upgrade their rings normally, and continue to use STR 270 pieces for the tank accessories that only provide VIT.

    Also, it doesn't address the concern that healers and DPS scale on 5/5 of their right side pieces, while tanks currently scale on 0/5 of their role-locked ones. This would simply change that number to 2/5 pieces for tanks.

    While that would be an improvement, it doesn't resolve the inequity.
    (2)

  4. #4
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    Sebias's Avatar
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    Sebias Aldur
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    Zalera
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    Paladin Lv 70
    Either that or just put a small amount of STR on each accessory.
    (3)

  5. #5
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    Poison_Rose's Avatar
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    Sathaerz Leitalihtwyn
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    Quote Originally Posted by Sebias View Post
    Either that or just put a small amount of STR on each accessory.
    I feel like this is by far the easiest solution. The accessories are role-locked, so it's not like they have to worry about DPS using them for the extra VIT.
    (2)

  6. #6
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    Kothos's Avatar
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    Kothos Dullmill
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    Behemoth
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    I made the topic about that
    http://forum.square-enix.com/ffxiv/t...ank-attributes

    I think tank STR acc are the best solutions too
    (0)

  7. #7
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    Quote Originally Posted by Sebias View Post
    Either that or just put a small amount of STR on each accessory.


    I would vote for this, but asks a lot of effort from Square-Enix, so very unlikely to happen.


    Quote Originally Posted by mcspamm View Post
    continue to use STR 270 pieces for the tank accessories that only provide VIT.
    270 doesn't scale. The same as melds do not scale. New item level does. The OP is a realistic solution.

    Quote Originally Posted by mcspamm View Post
    Also, it doesn't address the concern that healers and DPS scale on 5/5 of their right side pieces, while tanks currently scale on 0/5 of their role-locked ones. This would simply change that number to 2/5 pieces for tanks.
    Tanks need HP/vitality as well. Making all the accessories STR only based, would lead to eventual 1 shots of tanks. So it's a 5/5 upgrade for tanks.
    (1)
    Last edited by Daniolaut; 07-09-2017 at 09:43 AM.

  8. #8
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    YitharV2's Avatar
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    Arnar Grande
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    Ultros
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    White Mage Lv 70
    Yeah, my solution would be to put STR on all accessories. Who cares if tanks and healers have more stats than DPS :P

    http://imgur.com/a/jXDex
    (2)

  9. #9
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    Quote Originally Posted by YitharV2 View Post
    Yeah, my solution would be to put STR on all accessories. Who cares if tanks and healers have more stats than DPS :P

    http://imgur.com/a/jXDex
    I'm going to just assume youre not being sarcastic.

    I would be totally content with:

    Say, Item level 320 Accessories:
    VIT 60 STR 60
    Sub stat 113
    Meld slot (can be STR or VIT, or anything else of course.)

    I think this would be more than fair if it was a full split 1/2 and 1/2 VIT/STR.


    Tanks do need STR for their abilities (not enmity) and tanks do need HP (not every healer heals the same way.)
    (1)

  10. #10
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    YitharV2's Avatar
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    White Mage Lv 70
    Quote Originally Posted by Daniolaut View Post
    I'm going to just assume youre not being sarcastic.

    I would be totally content with:

    Say, Item level 320 Accessories:
    VIT 60 STR 60
    Sub stat 113
    Meld slot (can be STR or VIT, or anything else of course.)

    I think this would be more than fair if it was a full split 1/2 and 1/2 VIT/STR.


    Tanks do need STR for their abilities (not enmity) and tanks do need HP (not every healer heals the same way.)
    I apologize if I came off as sarcastic, because I was actually being 100% serious. See my reddit comment here. What I did find amusing was the guy saying "Stop making sense. Right now."

    SE said in the announcement here they're not going to return to VIT scaling, so I think accessories would need a bit more STR than that.
    (2)

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