This is the strangest request I've seen about 4.0 DRK. lol
I guess I thought he was talking about Quietus.
AD 120pot
Q 160
DA+Q 210
DA is only worth it on a Quietus if there are at least 5 enemies (5 x 50 extra potency = 250 pot, 10 more than 2 x ADs which is roughly the same MP as DA) so I thought they were discussing whether or not Quietus was ever worth DA.
That's why I said I would like to see DA-Quietus become 240 potency so it would make sense to use even on packs of 3.
I posted the incorrect value. It's 40 more than abyssal as a GCD but it's just not worth using Dark arts on.I guess I thought he was talking about Quietus.
AD 120pot
Q 160
DA+Q 210
DA is only worth it on a Quietus if there are at least 5 enemies (5 x 50 extra potency = 250 pot, 10 more than 2 x ADs which is roughly the same MP as DA) so I thought they were discussing whether or not Quietus was ever worth DA.
That's why I said I would like to see DA-Quietus become 240 potency so it would make sense to use even on packs of 3.
On 5 enemies, DA Quietus is a 600 potency value oGCD attack that costs 2,400 mp.
On 5 enemies, 2 abyssals is worth 1,200 potency total. To date there are no mob packs that are short lived enough that you can't drain your MP bar on abyssals.
The only situation in which you want to DA your Quietus:
Not in Grit
Blood Weapon is on
Dark Passenger is on CD
Missing MP % is greater than # of targets * 5% (IE: you're missing 40% mp after Dark Arts and there are 6 targets, which would recover 30% mp total).
You would otherwise generate more MP than your max.
Last edited by BlackironTarkus; 07-09-2017 at 05:20 AM.
Actually, I am retarded. I don't know what I was thinking, I was only trying to get to 240 but not thinigng about the targets.I posted the incorrect value. It's 40 more than abyssal as a GCD but it's just not worth using Dark arts on.
On 5 enemies, DA Quietus is a 600 potency value oGCD attack that costs 2,400 mp.
On 5 enemies, 2 abyssals is worth 1,200 potency total. To date there are no mob packs that are short lived enough that you can't drain your MP bar on abyssals.
The only situation in which you want to DA your Quietus:
Not in Grit
Blood Weapon is on
Dark Passenger is on CD
Missing MP % is greater than # of targets * 5% (IE: you're missing 40% mp after Dark Arts and there are 6 targets, which would recover 30% mp total).
You would otherwise generate more MP than your max.
For DA-Quietus to draw even with 2 x AD, it would need an eye-popping 400 potency. Man, that is just bad design.
Well this thread wasn't even about potency values to begin with. It's about the sound effect on Bloodspiller and the fact that the thread OP feels it's not loud enough. Which honestly I have to agree with. For what the skill is supposed to be the sound effect isn't loud enough and the visual effect really isn't all that impressive either. So it doesn't really feel all that satisfying to use.
Real talk, only thing I dislike about Bloodspiller is that goofy part at the end of the animation where we almost lose our balance.
I think it would be impactful as is as an oGCD, I kind of like the spiller animation but I think it could use a "boom" at the end of the sound effect. Like a darkness explosion sound.Well this thread wasn't even about potency values to begin with. It's about the sound effect on Bloodspiller and the fact that the thread OP feels it's not loud enough. Which honestly I have to agree with. For what the skill is supposed to be the sound effect isn't loud enough and the visual effect really isn't all that impressive either. So it doesn't really feel all that satisfying to use.
And yeah I was making a point about how how the potency too contributes to the two new skills overall just feeling... lackluster. Doesn't sound impactful, doesn't feel impactful, and in the grand scheme of DPS isn't actually all that impactful.
Well I just meant the animation itself isn't exactly overly impactful enough when also combined with the sound effect also lacking impact. Since generally if a skill isn't all too inmpactful in the sound department then you would expect it to be more impactful in the visual department instead. Honestly I probably wouldn't have any complaints about the animation if the sound effect were louder or if as you suggested they added a darkness explosion sound at the end.I think it would be impactful as is as an oGCD, I kind of like the spiller animation but I think it could use a "boom" at the end of the sound effect. Like a darkness explosion sound.
And yeah I was making a point about how how the potency too contributes to the two new skills overall just feeling... lackluster. Doesn't sound impactful, doesn't feel impactful, and in the grand scheme of DPS isn't actually all that impactful.
Yeah, I certainly have to agree that certain potencies certainly have felt extremely underwhelming too. Despite being a GCD, costing 50 gauge, not inflicting any debuffs, and not having an extra enmity generation effect Quietus does such pitiful damage even with DA.
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