Quote Originally Posted by Angry_Evil View Post
All smn nerfs(1dot, SF, bane, r3 potency) are there for a reason - it being bahamut. Which is a lot of dps especially when your atherflow stacks are ready. So I don't see them boosting bane back even a little, especially after overall aoe nerfs.
The only way to make smn AOE more impactful and satisfying I see - is to rework the job from ground up, get rid of dots pets etc. and make job around summoning like they did with bahamut. Then we would be able to have high potency impactful skills. And while we have nonstop firing turret that does like 20% of damage it won't happen.

That's hilarious.
Pet feels more Summoner's auto attack to me. The nerfs feel to much for me tbh. Ninja's hellfrog is a flat 400 potency with no fall off, and Blm's 650 foul is up every 30 seconds. Maybe my opinion would change if Ahk Morn was actually 680 potency and not a Pet's 680 potency.