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  1. #81
    Player
    RhaegarFFXIFenrir's Avatar
    Join Date
    Apr 2014
    Posts
    254
    Character
    Asagiri Shirogane
    World
    Excalibur
    Main Class
    Samurai Lv 80
    SAM doesn't need a nerf. Their high DPS is their party utility, because that's the only thing they bring to the table. Nerf them down to the level of other jobs and then there's no reason to bring one at all. It also has a fairly high skill ceiling and there's a lot of fail SAM out there who are not pounding out a lot of deeps. It has a high potential in the right hands, but that's a far cry from the average player.

    RDM needs a slight nerf. It has a high dps output for a low skill ceiling.

    WAR, DRG, and SCH need to see some readjustments

    MNK needs to have brotherhood overhauled, perhaps allow spells to also proc it. As it currently stands, its utility is only useful in physical heavy setups.

    MCH is a hot mess and the tweaks and adjustments this job needs could easily be a topic unto itself. It was my first 70 so I'll share a few observations:

    Heat is incredibly difficult to generate if you don't have Barrel Stabilizer ready. Barrel Stabilizer itself is glitched and even if it's off cooldown, sometimes it's greyed out for some inexplicable reason. Ironically, in PvP heat is easy to generate: hot shot gives 25 heat. This should probably be carried over to PvE.

    Unlike every other job who gets upgraded abilities, MCH upgraded abilities are locked behind the heat gauge. As I said above, it can be difficult to raise heat to the level where you can use these skills, and once you have that heat it is entire too easy to over heat, and by extension be sent back to ground 0.

    Overcharge is useless. 400 potency for 30 sec of no turret? That's an insane dps loss. There is no justification to EVER use this skill.

    Damage on Flame Thrower is a formality, this ability is only useful as a MCH version of Meditate.

    Overheat only lasts 10 seconds....meaning I can't possibly fit it all into a wildfire. If they want to keep overheat in game and actually make it useful, its duration needs extended to 13 seconds (15 just to have a sensible number). Also....Overheat should not be something that we can do accidentally. Replace Overcharge with an ability that allows us to overheat at 100 heat. Put it on a 120 second cooldown.

    Buff Hypercharge back to its previous value. You didn't nerf Trick Attack....why would you nerf MCH's only arguably useful utility???

    Gauss Barrel just needs to go away, period. You took away NIN's "kiss" abilities because apparently it was too hard for them to remember to set it at the beginning of an instance, and then make MCH have to micromanage essentially the same thing mid battle? Make it a lvl 52 trait just like you did to the kiss abilities.

    I could go on an on about how to fix MCH, but realistically, let's just say it's a clunky job, glitched, and unnecessarily complex for damage output that is laughable even in skilled hands.
    (6)
    Last edited by RhaegarFFXIFenrir; 07-08-2017 at 02:27 PM.

  2. #82
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Disclaimer - My opinion is a collaboration of my own thoughts and observations, along with discussions with friends in-game who play the jobs listed. My background is a HW WAR main, who made the switch to SAM.


    Healers

    AST is busted.
    Nerf healing power back to the end of HW.
    Balance is busted as sh..t. Nerf it back to mid-HW before it received the final buff to 20%.
    Keep their new flashy skills

    SCH is "ok" and will be more in-line after an AST nerf. Chain Stratagem makes up for the healing power that WHM has over it. It did take a gameplay hit though and is not as exciting to play. Deployed Adlo is still strong, people seem to forget that. It's less about SCH being "weak" and more about AST being busted as sh..t. While they got a Bane nerf, that does nothing to their single target DPS. They have to consider MP management now, which in my opinion is a gameplay buff.

    WHM is in the same boat. MP problems have been alleviated, which means they can nuke harder. Kings of AoE DPS and bar pushing. Not much else. Which is fine, when AST is pulled back into line.

    Tanks

    PLD - great changes. Good stuff.
    DRK - Could use some gameplay adjustments.. It feels a bit more boring than it used to be. Though some of the new toys are good.

    WAR - WTF WERE YOU GUYS THINKING?
    I can't .... even.... seriously... WTF?

    I may be a bit biased as a WAR main in HW, however there are so many things I can say about this job now.

    Shake it off - just delete it. It's a wasted action
    Onslaught - Remove the gauge cost. Remove the potency. People will actually use it for closing the gap if this is done.
    Stance dancing is too punishing. Significantly reduce or remove the gauge cost. People shouldn't be punished for "fine play". Add a longer cooldown to toggle if you really want.
    Restore gauge gain for using defensive skills - Zerk, Vengence, Raw. Should be able to use defensive skills for offensive reasons again. Further, you should be able to use defensive skills to push gauge gain.
    Job feels clunky.

    Melee DPS

    SAM - In a good spot. Doesn't need a nerf. Only does damage, so it should do that well. Stupid fun to play - and if this job gets "simplified" from what it is now, I will be really angry.
    MNK - Needs a slight buff, either in utility or damage. NIN offers more, for comparable DPS.
    NIN - In a great spot. Brings a lot to the party, does solid damage for the amount of utility.

    DRG - Needs a reasonable buff in both DPS and gameplay.
    LotD requires too much ramp-up. Give an additional Eye for popping BotD while status is active. Reward an eye for not breaking the tether during the full duration. Allow Dragonfire to grant an additional eye.
    If not, then provide a channeled ability like "meditate" for SAM, that freezes BotD/LotD timer.
    Blood for Blood has an awkward cooldown. Either reduce the CD to 60 and nerf the damage gain slightly, or increase the timer to 90 and give it a damage buff. It doesn't line up very well with other buffs
    Life Surge should force a Direct Crit, not just a Crit.
    Personal taste - I don't like how they removed the consumption of BotD for each Skogul. Massively reduced the ceiling of this job.


    Phys Ranged

    BRD is great. Don't touch it.
    MCH is busted. Fix it.

    That's all I will say, I am no ranged DPS player, nor are many of my friends.

    Caster DPS

    RDM seems slightly overtuned. Too much damage for the level of difficulty, paired with a decent cure and battle raise - however has MP issues if they are used, so I think that's "ok".
    BLM seems ok..

    SMN could use some gameplay adjustments, namingly the lack of visibility with a gigantic Bahamut. People asked, people got, then people complained when it came out. Complaints are warranted. Shrink the egi or allow others to filter it out (transparency slider won't help a whole lot).
    Similar position to DRG, requires ramp-up and it's lost when the boss jumps. Another way to extend the duration of Trance should be considered.
    (5)
    Last edited by Altena; 07-08-2017 at 03:21 PM.

  3. #83
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Vallamaria View Post
    Thanks for the sarcasm there. Honestly there's a great deal of suggestions one could make to balance things. Since there's all sorts of slight tweaks they could do rather than the huge heavy-handed massive nerfs and overbuffing SE seems to prefer. But what difference does it make when SE doesn't even listen to their non-Japanese playerbase anyways. Us westerners are nothing but a mere afterthought to them.
    Shameless exaggeration is fair game to be met with sarcasm. I'm not saying that they are perfect, or even all that good when it comes to job balance, there will never be a perfect balance and everyone will always have ideas for tweaks and buffs or nerfs to put to things. So saying something like "Balance is something SE in specific can never get right!" is shallow imo.


    Quote Originally Posted by Tigra View Post
    didnt they nerf monks a long time ago because they were ahead by alot in DPS and only brought that.... also sam at leasts brings a slashing debuff monk didn't even bring that
    Yes and then monks were gone from the meta entirely because they didn't bring anything useful at all at that point. Also yay slashing debuff! ...that WAR and NIN also put up

    Quote Originally Posted by SonKevin View Post
    No. I've had to deal with PLD 'being bad' since 2.1. Being told I was completely useless in 3.0 was just a joy. You think I have any empathy for these former 'top dog' classes?

    Ha.
    When the wheel comes rolling back around, I'll keep this quote handy for you.
    (1)
    Last edited by Dualgunner; 07-08-2017 at 03:29 PM.

  4. #84
    Player
    SonKevin's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    212
    Character
    Fax Machine
    World
    Pandaemonium
    Main Class
    Conjurer Lv 4
    No. I've had to deal with PLD 'being bad' since 2.1. Being told I was completely useless in 3.0 was just a joy. You think I have any empathy for these former 'top dog' classes?

    Ha.
    (2)

  5. #85
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Leave Samurai as it is, it's fine. It's what Heavensward Monk should have been: massive damage and little to no party utility (actually none in the case of Samurai). The jobs that got straight shafted this go around are Dragoon and Machinist. Both could use some bumping up on their damage, especially Machinist given that Bard outdoes it on utility AND damage. Dragoons should be higher in damage, maybe not Monk or Ninja (because NIN is OP right now with its damage to utility ratio), but higher than it is now for sure.
    (0)

  6. #86
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by SonKevin View Post
    No. I've had to deal with PLD 'being bad' since 2.1. Being told I was completely useless in 3.0 was just a joy. You think I have any empathy for these former 'top dog' classes?

    Ha.
    Being salty for choosing to play only one class that was under-powered doesn't really merit the right to wish that upon others. It's like wishing a sickness on someone else just because you're sick.
    (7)

  7. #87
    Player
    BunnyChain's Avatar
    Join Date
    Aug 2013
    Location
    Lavender Beds (✿◠‿◠)
    Posts
    689
    Character
    Rena Cebe
    World
    Moogle
    Main Class
    Conjurer Lv 1
    Press F to pay /respects.
    (1)

  8. #88
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Quote Originally Posted by SonKevin View Post
    No. I've had to deal with PLD 'being bad' since 2.1. Being told I was completely useless in 3.0 was just a joy. You think I have any empathy for these former 'top dog' classes?

    Ha.
    I had the same mentality throughout the entire time that I played a different MMO known as Dragon Nest.

    The game was so unbalanced and the community was at each others' throats regarding class balance (with several factions advocating to become flavor of the month classes rather than calling for a closer balance - which wasn't helped by the fact that publishers in a different service region openly admitted that the devs had a goal of having flavor of the month balance to force people to reroll as much as possible, considering the vast majority of cash shop items couldn't be transferred between characters, which is why I will never ever play another Korean MMO ever again) for so long that the game only saw an irreversible exodus as the years went on. One person quitting due to their favored class not being - and I say this with as much hyperbole as possible - 'playable' anymore in the eyes of the community may result in another person quitting due to their personal connections. And then so on and so forth.

    Communities are a fairly delicate web, and the developers of the most popular MMOs know this.
    (0)
    Last edited by SaitoHikari; 07-08-2017 at 04:35 PM.

  9. #89
    Player
    Elfidan's Avatar
    Join Date
    Sep 2013
    Location
    The gates of Hades
    Posts
    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    Quote Originally Posted by ErryK View Post
    RDM is not a support. If you're going to compare it to anything, it'll be BLM. Lilies are fine, the CD reduction of 20% at max is great, any higher and it may be just too OP. DRK and WAR definitely need buffs to their CDs.
    I would disagree. RDM has a group damage buff ,a heal ,and a raise. Couple these with role abilities commonly used such as Mana Shift , and Apocatastasis ;and you're well on your way to a good support dps. Support doesn't mean you are bad though on the contrary it means you are more dynamic than some of your two dimensional counterparts. The problem I find with Lilies is the strange RNG factor involved which kinda sucks. Yes we are on exactly the same page with WAR ,and DRK.
    (0)
    Last edited by Elfidan; 07-08-2017 at 04:48 PM.
    Quote Originally Posted by Commander_Justitia View Post
    Buff Blackmage
    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.

  10. #90
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Elfidan View Post
    I would disagree. RDM has a group damage buff ,a heal ,and a raise. Couple these with roll ability commonly used such as Mana Shift , and Apocatastasis and you're well on your way to a good support dps. Support doesn't mean you are bad though on the contrary it means you are more dynamic than some of your two dimensional counterparts. The problem i find with Lilies is the strange RNG factor involved which kinda sucks. Yes we are on exactly the same page with WAR ,and DRK.
    The rez and cure are good support, but the dps buff is something more dps have than don't at this point. NIN has TA, DRG has Litany and Eyes, SAM has slashing debuff if we wanna dive down that hole, SMN has Devotion. Black Mage and Monk afaik are the only ones without, but could be wrong.
    (0)

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