Results 1 to 10 of 71

Hybrid View

  1. #1
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,429
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    The devs gave us a choice in this matter, we could either have a new content such as expansions or we could have this kind of work done. The question I ask, would you rather have a new expansion or this?
    (8)

  2. #2
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Hyperia View Post
    The question I ask, would you rather have a new expansion or this?
    If they made the world fully open then it would feel like a completely new experience.

    EDIT: I don't mean they should make the "tunnels" on the map walk-able, I mean that they should think about how everything fits into place together. Put the puzzle together, work with the lore and figure out how people transcend flights of steps, how people walk the Limsa bridge etc.

    Similarly like WoW map transitions.

    EDIT2: For crossing the Limsa bridge it would be nice if they allowed mounts in city states too . It would be a really nice touch to have mounts in cities.
    (0)
    Last edited by Chiramu; 07-08-2017 at 03:38 PM.

  3. #3
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,045
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Chiramu View Post
    If they made the world fully open then it would feel like a completely new experience.

    EDIT: I don't mean they should make the "tunnels" on the map walk-able, I mean that they should think about how everything fits into place together. Put the puzzle together, work with the lore and figure out how people transcend flights of steps, how people walk the Limsa bridge etc.

    Similarly like WoW map transitions.
    It was like that in 1.0, and the result was corridors(canyons, caves, etc) that took 10-30 seconds to walk through because it was loading the next zone. The game's server infrastructure is a bunch of cardboard boxes held together with bubblegum and tape, it couldn't handle loading zones(hidden or otherwise) being removed completely.
    (3)

  4. #4
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    I'm not talking of corridors, corridors don't put the puzzle together. The creative team behind FFXIV need to put their thinking caps on to work out how things actually fit together. Corridors do not fit things together.
    (1)

  5. #5
    Player
    Galka_Rock's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    36
    Character
    Galka Rock
    World
    Famfrit
    Main Class
    Monk Lv 70
    Quote Originally Posted by Chiramu View Post
    I'm not talking of corridors, corridors don't put the puzzle together. The creative team behind FFXIV need to put their thinking caps on to work out how things actually fit together. Corridors do not fit things together.
    In one of the map views, you actually can see how the maps fit together, though.

    That said, I want to be able to cross the bridges in Limsa again. Or travel under the canopies in Gridania again. Ul'dah should not be seamlessly connected to the map, though.
    (0)

  6. #6
    Player
    SonKevin's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    212
    Character
    Fax Machine
    World
    Pandaemonium
    Main Class
    Conjurer Lv 4
    Quote Originally Posted by Chiramu View Post
    EDIT: I don't mean they should make the "tunnels" on the map walk-able, I mean that they should think about how everything fits into place together. Put the puzzle together, work with the lore and figure out how people transcend flights of steps, how people walk the Limsa bridge etc.

    Similarly like WoW map transitions.
    WoW's maps are a lot less intensive than FFXIV maps. Not only that, but the lore was with long tunnels. You used to have to walk Limsa bridge. You used to have to walk under the canopies to leave Gridania. The main gate to Ul'dah was closed because they needed you to walk through the long tunnel to enter Thanalan. The lore excuse was security or something like that. You can still see those places in FFXIV. It's just where they started in 1.0, they become zone markers in 2.0. Things aren't placed willy nilly.
    (4)

  7. #7
    Player
    Galka_Rock's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    36
    Character
    Galka Rock
    World
    Famfrit
    Main Class
    Monk Lv 70
    Wouldn't really be that much work. The transition zones are mostly already made. They just need to be retextured.
    (0)
    Last edited by Galka_Rock; 07-09-2017 at 01:38 AM.

  8. #8
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Galka_Rock View Post
    Wouldn't really be that much work. The tunnels are mostly already made. They just need to be retextured.
    Not much work for the 3 original cities (the city maps from 1.0 just got halved to put in 2.0), but many works for the open world zones and Ishgard (there are more missing between the zones than just canyons, tunnels or stairs).

    The 3 entrance to Ul'dah will get reduced to 2 again and will be changed back to the 10 sec walking tunnels.
    The devs could put mini-zones between the zones to fill up the holes. It would be a good idea to put a sea zone between Limsa harbour and Vesper Bay, that allow us to swim or to dive ourself from La Noscea to Thanalan.

    Quote Originally Posted by KisaiTenshi View Post
    Instead in V2.00 we get a brief cutscene and then we're just instantly somewhere else, it's no different from teleporting.
    Have nothing to do with 2.0, the same did the airships also in 1.0
    (0)
    Last edited by Felis; 07-08-2017 at 07:16 PM.

  9. #9
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Felis View Post
    Have nothing to do with 2.0, the same did the airships also in 1.0
    It's pretty clear from the Gridania opening cutscenes that they had intended on Airships being how players got to these locations at some point rather than the Aetherytes, but I sat and watched one of these locations for quite a while in V1.00 and never saw any airship arrive, so maybe it was something that was abandoned before being just a cutscene. I had expected a similar effort that the ferry had where you actually were on an airship for at least a minute with other players. The only place they brought this back was with the ship to Kugane. (The very same ship model from V1.0 no less, if you watch the cutscene while you're on it below deck.) Other versions of ships in the game never let you go below deck other than the one at the Wolves Den.

    What I really want is a large Airship like FFVI's Blackjack where you have a top deck, a lounge/quarters, and an engine room. But all airships in the game are these tiny rowboat-sized things that clearly weren't designed to fly around the world. Give me my large airship that I can either pilot manually or set a course and then go below deck and do other things.

    As for the space between La Noscea and Thanalan, I think the Ruby Sea area was rather disappointing in terms of scale, they even lampshaded the fact that you could swim across it. The space between La Noscea and Thanalan is about the same.
    (0)

  10. #10
    Player
    Galka_Rock's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    36
    Character
    Galka Rock
    World
    Famfrit
    Main Class
    Monk Lv 70
    That's why I mentioned Ul'dah should not be seamlessly connected. Not being allowed to walk in through the front gates is annoying because they are totally connected to Thanalan. However, Limsa had bridges, and Gridania had canopies.
    (0)