The devs gave us a choice in this matter, we could either have a new content such as expansions or we could have this kind of work done. The question I ask, would you rather have a new expansion or this?
The devs gave us a choice in this matter, we could either have a new content such as expansions or we could have this kind of work done. The question I ask, would you rather have a new expansion or this?
If they made the world fully open then it would feel like a completely new experience.
EDIT: I don't mean they should make the "tunnels" on the map walk-able, I mean that they should think about how everything fits into place together. Put the puzzle together, work with the lore and figure out how people transcend flights of steps, how people walk the Limsa bridge etc.
Similarly like WoW map transitions.
EDIT2: For crossing the Limsa bridge it would be nice if they allowed mounts in city states too. It would be a really nice touch to have mounts in cities.
Last edited by Chiramu; 07-08-2017 at 03:38 PM.
It was like that in 1.0, and the result was corridors(canyons, caves, etc) that took 10-30 seconds to walk through because it was loading the next zone. The game's server infrastructure is a bunch of cardboard boxes held together with bubblegum and tape, it couldn't handle loading zones(hidden or otherwise) being removed completely.If they made the world fully open then it would feel like a completely new experience.
EDIT: I don't mean they should make the "tunnels" on the map walk-able, I mean that they should think about how everything fits into place together. Put the puzzle together, work with the lore and figure out how people transcend flights of steps, how people walk the Limsa bridge etc.
Similarly like WoW map transitions.
I'm not talking of corridors, corridors don't put the puzzle together. The creative team behind FFXIV need to put their thinking caps on to work out how things actually fit together. Corridors do not fit things together.
In one of the map views, you actually can see how the maps fit together, though.
That said, I want to be able to cross the bridges in Limsa again. Or travel under the canopies in Gridania again. Ul'dah should not be seamlessly connected to the map, though.
WoW's maps are a lot less intensive than FFXIV maps. Not only that, but the lore was with long tunnels. You used to have to walk Limsa bridge. You used to have to walk under the canopies to leave Gridania. The main gate to Ul'dah was closed because they needed you to walk through the long tunnel to enter Thanalan. The lore excuse was security or something like that. You can still see those places in FFXIV. It's just where they started in 1.0, they become zone markers in 2.0. Things aren't placed willy nilly.EDIT: I don't mean they should make the "tunnels" on the map walk-able, I mean that they should think about how everything fits into place together. Put the puzzle together, work with the lore and figure out how people transcend flights of steps, how people walk the Limsa bridge etc.
Similarly like WoW map transitions.
Wouldn't really be that much work. The transition zones are mostly already made. They just need to be retextured.
Last edited by Galka_Rock; 07-09-2017 at 01:38 AM.
Not much work for the 3 original cities (the city maps from 1.0 just got halved to put in 2.0), but many works for the open world zones and Ishgard (there are more missing between the zones than just canyons, tunnels or stairs).
The 3 entrance to Ul'dah will get reduced to 2 again and will be changed back to the 10 sec walking tunnels.
The devs could put mini-zones between the zones to fill up the holes. It would be a good idea to put a sea zone between Limsa harbour and Vesper Bay, that allow us to swim or to dive ourself from La Noscea to Thanalan.
Have nothing to do with 2.0, the same did the airships also in 1.0
Last edited by Felis; 07-08-2017 at 07:16 PM.
It's pretty clear from the Gridania opening cutscenes that they had intended on Airships being how players got to these locations at some point rather than the Aetherytes, but I sat and watched one of these locations for quite a while in V1.00 and never saw any airship arrive, so maybe it was something that was abandoned before being just a cutscene. I had expected a similar effort that the ferry had where you actually were on an airship for at least a minute with other players. The only place they brought this back was with the ship to Kugane. (The very same ship model from V1.0 no less, if you watch the cutscene while you're on it below deck.) Other versions of ships in the game never let you go below deck other than the one at the Wolves Den.
What I really want is a large Airship like FFVI's Blackjack where you have a top deck, a lounge/quarters, and an engine room. But all airships in the game are these tiny rowboat-sized things that clearly weren't designed to fly around the world. Give me my large airship that I can either pilot manually or set a course and then go below deck and do other things.
As for the space between La Noscea and Thanalan, I think the Ruby Sea area was rather disappointing in terms of scale, they even lampshaded the fact that you could swim across it. The space between La Noscea and Thanalan is about the same.
That's why I mentioned Ul'dah should not be seamlessly connected. Not being allowed to walk in through the front gates is annoying because they are totally connected to Thanalan. However, Limsa had bridges, and Gridania had canopies.
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