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  1. #51
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,220
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Arutan View Post
    At least we didn't have roulette trouble at the release and even after the hype was gone, roulette timers were still correct, like 5min or less at the weekly reset for expert, while it's still 15min+ right now.
    There are 3 tanks and healers vs 9 DPS that can be brought to level 70 now, so of course there will be a bottleneck in the queues.
    (5)

  2. #52
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by Arutan View Post
    Welp, that's still kinda disgusting how everything is offered to tank (and heal) just because they're a minority. With cracked cluster they can either gear themselve more easily or make tons of money. All of this because SE wasn't clever enough to prevent the obvious by adding new tank and heal instead of full DPS.
    While I agree they should've added a new tank and healer, nothing is preventing you from tanking. If the incentive is enough to bother you, it clearly should be enough to warrant you "biting the bullet" and doing some tanking yourself.

    I prefer to dps, but the incentives and faster queues mean I tank more often than I'd like to. Rather than complaining about it, I recommend either following suit or learning to live with the fact that incentives for tanks and healers help DPS too.
    (4)

  3. #53
    Player
    RyuujinZERO's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    K'hali Thalen
    World
    Goblin
    Main Class
    Scholar Lv 71
    Quote Originally Posted by ToasterMan View Post
    Well maybe if DPS didn't bully and harass healers and tanks regularly, we wouldn't be having this shortage? It's a shortage they themselves cause, and I have no sympathy for them.
    Honestly I'd disagree with this view, my experience is that the DPS are the ones more likely to be treading on eggshells, because if the tank walks out on them it's a hell of a long queue to get a replacement. Like I'll often have to poke the DPS to use an LB because they don't want to rock the boat by using it at the 'wrong' time.
    (2)

  4. #54
    Player
    Arutan's Avatar
    Join Date
    Dec 2016
    Posts
    1,513
    Character
    Drae Wellenbrecher
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Adire View Post
    While I agree they should've added a new tank and healer, nothing is preventing you from tanking. If the incentive is enough to bother you, it clearly should be enough to warrant you "biting the bullet" and doing some tanking yourself.
    I would if the xp grinding part wasn't so boring and repetitive.
    (1)

  5. #55
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Arutan View Post
    I would if the xp grinding part wasn't so boring and repetitive.
    Welcome to RPGs, where EXP grinding is 80% of the game.
    (5)

  6. #56
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Arutan View Post
    I would if the xp grinding part wasn't so boring and repetitive.
    Leveling as a tank is incredibly fast. Instant pop queues and bonuses for all duty roulettes. Tanks and healers get rewards because nobody wants to play them, they all want to play the "exciting" roles with little to no real pressure ( I mean if you mess up usually nobody dies) of DPS. If there was a shortage of DPS they'd get rewards.
    (5)

  7. #57
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Sepix View Post
    I hate this mindset.
    I also hate the mindset that Tanks and Healers somehow put in more work / effort than DPS, however they weren't referring to that..

    What Moonfish was saying, was that the issue with more net-EXP per run for DPS would mean that a DPS would only have to do 1 dungeon for a tank's equivalent of doing 3 dungeons as an example (if bonus EXP was rewarded for longer queue times).
    Not that the tank/healer roles specifically require "more effort".
    (3)

  8. #58
    Player
    Djinnrb's Avatar
    Join Date
    Aug 2011
    Posts
    84
    Character
    Edward Elric
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    With no changes to an adventure in need how about we add something like this...

    *Waiters Buff*
    +10% exp for every minute waiting in queue. (Caps at 100% exp bonus)
    ~Buff Timer: Ends upon leaving the current dungeon.

    EDIT: The buff would max out after 10 minutes waiting in queue.

    Tanks and healers wont complain because they can do 2 or more dungeons by the time dps does 1 which equals out the exp of the jobs. But tanks and healers can still get the in need buff for extra stuff dps wont.

    So because tanks/healers will be doing 2 dungeons to dps's 1 dungeon for the same exp they will still get the adventurer in need bonuses to balance out the extra work.

    Note: If a tank or healer wait in queue for only 2 minutes before their queue they will get +20% bonus exp. So it all balances out.
    (1)
    Last edited by Djinnrb; 07-08-2017 at 01:40 PM.

  9. #59
    Player
    savageink's Avatar
    Join Date
    Jun 2015
    Posts
    843
    Character
    Dirk Gently
    World
    Malboro
    Main Class
    Machinist Lv 80
    Quote Originally Posted by ToasterMan View Post
    Well maybe if DPS didn't bully and harass healers and tanks regularly, we wouldn't be having this shortage? It's a shortage they themselves cause, and I have no sympathy for them.
    Wait...what? I don't think role has anything to do with whether you are the kind of person who talks crap to people in game. It might seem that way if you always queue as a healer or a tank since 2/3 of your party is a DPS. But as a DPS where the other players tend to be equally distributed, I see just as many dorks in every role. It's just odds.
    (4)

  10. #60
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    I don't think that you can justify the overgeneralization that one role puts in more effort than others accross the entire game but I do think that DPS roles (outside of Savage) are held to a lower standard/ have a lower viable skill floor than tanks and healers running the same content. This might change if parsers were "legalized" and made part of the main game but since that isn't going to happen I think this will remain the same.

    If a tank messes up someone else has aggro which is highly noticeable. If a healer messes up someone dies which is even more noticeable. If DPS perform poorly the run takes a bit longer but it's harder to spot unless you're familiar enough with that class and rotation.

    Edit: In the interest of contributing to the OP's conversation I just started playing some DPS and good god its fun. The reward is getting the classic video game feeling of killing stuff and feeling powerful instead of the salt that I experience as a healer watching people screw up and wanting to punch them. Plus its about necessity - a good tank and healer can clear anything without a very strong DPS check alone or with awful DPS players but even amazing DPS with great gear would have trouble clearing entire dungeons without a tank and healer.
    (12)
    Last edited by MoroMurasaki; 07-08-2017 at 01:47 PM.

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