There are 3 tanks and healers vs 9 DPS that can be brought to level 70 now, so of course there will be a bottleneck in the queues.
While I agree they should've added a new tank and healer, nothing is preventing you from tanking. If the incentive is enough to bother you, it clearly should be enough to warrant you "biting the bullet" and doing some tanking yourself.Welp, that's still kinda disgusting how everything is offered to tank (and heal) just because they're a minority. With cracked cluster they can either gear themselve more easily or make tons of money. All of this because SE wasn't clever enough to prevent the obvious by adding new tank and heal instead of full DPS.
I prefer to dps, but the incentives and faster queues mean I tank more often than I'd like to. Rather than complaining about it, I recommend either following suit or learning to live with the fact that incentives for tanks and healers help DPS too.
Honestly I'd disagree with this view, my experience is that the DPS are the ones more likely to be treading on eggshells, because if the tank walks out on them it's a hell of a long queue to get a replacement. Like I'll often have to poke the DPS to use an LB because they don't want to rock the boat by using it at the 'wrong' time.


I would if the xp grinding part wasn't so boring and repetitive.



Leveling as a tank is incredibly fast. Instant pop queues and bonuses for all duty roulettes. Tanks and healers get rewards because nobody wants to play them, they all want to play the "exciting" roles with little to no real pressure ( I mean if you mess up usually nobody dies) of DPS. If there was a shortage of DPS they'd get rewards.
I also hate the mindset that Tanks and Healers somehow put in more work / effort than DPS, however they weren't referring to that..
What Moonfish was saying, was that the issue with more net-EXP per run for DPS would mean that a DPS would only have to do 1 dungeon for a tank's equivalent of doing 3 dungeons as an example (if bonus EXP was rewarded for longer queue times).
Not that the tank/healer roles specifically require "more effort".
With no changes to an adventure in need how about we add something like this...
*Waiters Buff*
+10% exp for every minute waiting in queue. (Caps at 100% exp bonus)
~Buff Timer: Ends upon leaving the current dungeon.
EDIT: The buff would max out after 10 minutes waiting in queue.
Tanks and healers wont complain because they can do 2 or more dungeons by the time dps does 1 which equals out the exp of the jobs. But tanks and healers can still get the in need buff for extra stuff dps wont.
So because tanks/healers will be doing 2 dungeons to dps's 1 dungeon for the same exp they will still get the adventurer in need bonuses to balance out the extra work.
Note: If a tank or healer wait in queue for only 2 minutes before their queue they will get +20% bonus exp. So it all balances out.
Last edited by Djinnrb; 07-08-2017 at 01:40 PM.
Wait...what? I don't think role has anything to do with whether you are the kind of person who talks crap to people in game. It might seem that way if you always queue as a healer or a tank since 2/3 of your party is a DPS. But as a DPS where the other players tend to be equally distributed, I see just as many dorks in every role. It's just odds.
I don't think that you can justify the overgeneralization that one role puts in more effort than others accross the entire game but I do think that DPS roles (outside of Savage) are held to a lower standard/ have a lower viable skill floor than tanks and healers running the same content. This might change if parsers were "legalized" and made part of the main game but since that isn't going to happen I think this will remain the same.
If a tank messes up someone else has aggro which is highly noticeable. If a healer messes up someone dies which is even more noticeable. If DPS perform poorly the run takes a bit longer but it's harder to spot unless you're familiar enough with that class and rotation.
Edit: In the interest of contributing to the OP's conversation I just started playing some DPS and good god its fun. The reward is getting the classic video game feeling of killing stuff and feeling powerful instead of the salt that I experience as a healer watching people screw up and wanting to punch them. Plus its about necessity - a good tank and healer can clear anything without a very strong DPS check alone or with awful DPS players but even amazing DPS with great gear would have trouble clearing entire dungeons without a tank and healer.
Last edited by MoroMurasaki; 07-08-2017 at 01:47 PM.
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