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  1. #11
    Player
    Grelvin's Avatar
    Join Date
    Feb 2014
    Posts
    16
    Character
    Grelvin Gilios
    World
    Hyperion
    Main Class
    Archer Lv 34
    The dancer from 11 was essentially this. Melee focused TP based buffer and healer. Could replace a healer if need be, but wasn't preferred. (Just how it was setup in 11) - The Disciple of Kaine, and whatever the Order healer that looked like a Paladin was in Warhammer as well (as mentioned above)

    I would love this. To elaborate just a little further, now that the ground work is in for player based tethers (Like dragoon buff) - It's pretty easy to have a dancer tether a tank and have X portion of dmg dealt heal... then have some oGCD's to work on.

    We need more healers to begin with. Well we need more tanks but that's not a class problem imo, its a community impatience thing. If tanks weren't expected to know every crack of every dungeon before they even run it, (oh and expected to pull like its their 1000th run) there would probably be more due to less pressure.
    (0)
    WTB Support class. I miss you FF11 Bard. Come back to me.

  2. #12
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Cyrocco View Post
    I'd be open to new healer ideas if SE didn't take two years to balance them.
    Or mess up the existing ones in the process. Either they're severely undertuned like vanilla AST and current SCH, or they're severely overtuned like the current AST. They never seem to know how to balance them properly without hurting one of the others.
    (1)

  3. #13
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Sahjin View Post
    The best melee healer I've seen is the disciple from Warhammer. You can do some melee damage while splash healing, and if there's times you need to step back, you could change stance for more traditional heals. This could work well with dancer, with combos healing the party through tp or enabling an instant heal... And using mp for when you can't.
    I also like in Rift, you select one main target to heal the most through your damage done.
    Disciple of Khaine and Battle Priest were quite fun....
    (0)

  4. #14
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Enla View Post
    Or mess up the existing ones in the process. Either they're severely undertuned like vanilla AST and current SCH, or they're severely overtuned like the current AST. They never seem to know how to balance them properly without hurting one of the others.
    I honestly suspect that a large part of the problem is precisely because they have 3 healers. 2 healer spots in a group - one of them is always going to get left out. By having 4, it would probably be much easier to balance and people would have a harder time sticking so closely to some stupid meta they follow because they just copy the world first clears.
    (0)

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  5. #15
    Player
    Ilorin_Lorati's Avatar
    Join Date
    Sep 2014
    Posts
    13
    Character
    Ilorinne Sauveterre
    World
    Balmung
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Elamys View Post
    I honestly suspect that a large part of the problem is precisely because they have 3 healers. 2 healer spots in a group - one of them is always going to get left out. By having 4, it would probably be much easier to balance and people would have a harder time sticking so closely to some stupid meta they follow because they just copy the world first clears.
    Meta's always gonna meta. Adding more classes won't change that.

    As someone that used to play Chloromancer Mage in Rift, previously Mistweaver Monk and currently Discipline Priest in WoW, I can say unequivocally that a damage-focused healer can work as a mechanic but it needs a lot of work and adjustments that I'm not sure Square will really want to go all in on. Futhermore, there's no way in the seven hells that it will play anywhere close to what DPS classes do; the entire thought process is different, and I'd rather not design a healer around wanting to attract DPS to the role.
    (0)

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