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  1. #1
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    The rewards aren't about the effort you put in. The rewards are to encourage role diversity because too many people are playing DPS. (Although I have to say, they really should have seen this coming when they made the decision to only implement two new DPS jobs in 4.0... just another instance of lack of foresight along with the VIT tank damage reversion...)

    They are doing this because about the only other thing they can do to get more people to play tank/healer is to buff up the DPS of tanks/healers so that they are on par with actual DPS jobs. Which not only wouldn't be very balanced, but as a DPS you'd probably be even more upset about that than what they're trying to do here.
    (4)

  2. #2
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Fynlar View Post
    They are doing this because about the only other thing they can do to get more people to play tank/healer is to buff up the DPS of tanks/healers so that they are on par with actual DPS jobs. Which not only wouldn't be very balanced, but as a DPS you'd probably be even more upset about that than what they're trying to do here.
    I know it's a radical idea, but they could make tanking more engaging rather than something you can do while watching Netflix if you're just holding aggro and mitigating damage with CDs. Of course that would require an overhaul of how tanking is designed in this game.
    (1)