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  1. #1
    Player
    Poison_Rose's Avatar
    Join Date
    Dec 2016
    Posts
    77
    Character
    Sathaerz Leitalihtwyn
    World
    Cactuar
    Main Class
    Warrior Lv 80
    Quote Originally Posted by DWolfwood View Post
    Onslaught really isn't as bad as some think. It's still a DPS gain if you're far off the boss because it's an oGCD and doesn't cut into your beast gauge accumulation unlike Fell Cleave.
    I've seen a convincing argument to use it during berserk if you don't have Inner Release up, but I'm not sure if it's optimal.

    Quote Originally Posted by DWolfwood View Post
    One of the greatest things they've achieved this expansion is negating the need for any job to require more than 10 seconds to prepare for a pull. Should stay the same, but should activate quicker when the party engages in combat.
    I'll also add that I agree with this. Infuriate outside of combat was nice but I don't really want to go back to waiting 40 seconds between each pull.
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  2. #2
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Poison_Rose View Post
    I've seen a convincing argument to use it during berserk if you don't have Inner Release up, but I'm not sure if it's optimal.
    It's not optimal in most situations to use, but Fell Cleave is basically only 2% stronger due to the fact that you're not building Beast Gauge while using it. That 2% essentially diminishes if you can use it to return back to the enemy before losing significant GCD uptime. Also, it's nice having an ability that can dump some excess Beast Gauge before changing stances and knowing that's it's actually not that much weaker than Fell Cleave.
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