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  1. #61
    Player
    Vallamaria's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    93
    Character
    Lydalia Vallamaria
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Malzian View Post
    Funny how the wheel turns...

    3.x WAR: "Hahahaha! Silly Paladin! You think you could be viable in raids compositions when you can't defend against magic attacks and your DPS is pitiful!? You'll never be as good as I am!"

    4.0 WAR: "Don't make fun of my DPS! D': I used to be the best! It hurts and stings!"
    Just wait until 5.0 where things will be right back to the same situation as 3.0 sadly. Because SE wouldn't know what balancing is even if it hit them in the face! Since with WAR nerfed so hard and PLD buffed to the point of completely overshadowing all other Tanks it's pretty clear that SE is going to just end up reversing the situation again rather than ever actually properly balancing things for a change! So in 5.0 all the PLDs will be disappointed yet again while the WARs will be laughing it up once more. Then in 6.0 they'll reverse it yet again instead of ever learning a bloody thing! It's honestly pathetic how the relaunched FFXIV with the current team has been running for 4 years now but they STILL don't seem to understand the concept of balancing!
    (2)
    Last edited by Vallamaria; 07-08-2017 at 06:06 AM.

  2. #62
    Quote Originally Posted by loreleidiangelo View Post
    Out of curiosity, what's the reasoning behind this viewpoint other than "feels"? Of course nobody likes having supposed power taken away, but outside of "I'll feel bad if I get nerfed" is there any actual logical reason to come to this conclusion? For the most part I'd imagine the developers have a target area for class performance, and it's likely ATM that there are some high outliers, and some low outliers. Why would you suggest buffing everyone to the high outliers, who might be above the developer's target area of performance? Besides "how I feel"?
    People like this don't have legit reasoning. Sometimes it's super obvious one thing is out of place that should be nerfed, but they'd rather buff like 10 different things when each one of those buffs can have unexpected outcomes. The less variables you change the easier it is to control, so it completely does not make sense to never nerf anything.
    (0)

  3. #63
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Quote Originally Posted by HyperSMB View Post
    the poor BRD's that saw their class identitiy destroyed in front of their eyes.
    Bard did not get destroyed it was just put back the way it was before 3.0.
    (1)

  4. #64
    Player
    OriWhitedeer's Avatar
    Join Date
    May 2016
    Location
    Ishgard
    Posts
    28
    Character
    Orifielle Cerfblanc
    World
    Exodus
    Main Class
    Dragoon Lv 70
    Yeah, a few people in our FC aren't happy with the changes to their classes. The bright side is in this game, you can just switch jobs on your one character, not start all over on a new character interlay when the meta doesn't go your way *cough cough* WOW *cough* I try to make them feel better by being available as a tank to power level their alt jobs as quickly as possible.
    (0)

  5. #65
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,889
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    I guess i was a bit more prepared than others when it comes to how badly MCH is Fed up right now for 4.0 because the thing I learned when it comes to Gun class/Jobs in RPG game (MMO and singleplayer) is that Gun Class/Job tend to end up two ways being...

    1) Extremely weak and horribly designed.

    or

    2) Greatly well designed and complete overpowered that it slaughters everything.

    We got the #1 result for 4.0 sadly.

    For some reason Gun jobs always seem to be the most difficult Job/class in any game to balance which is why often some people are against Gun Job/class introduced into a MMO or RPG but mostly for the part that they are often way too OP murderfest Job/class.


    They can adjust MCH has many possible ways due to heat Mechanic but as it is designed currently the focus is on managing the Heat.

    1) The most obvious is that to not make the Turret and Gauss Barrel dissappear when Overload/Overheat. This deign choice has been a major issue to the player base so far and players are avoiding Overload and Overheat all together because it is a major DPS loss than a actual DPS gain and is more of a annoyance to players just because they have to redeploy Gauss Barrel and the Turrets. Overload should not destroy the turret when used since it is only a one time shot skill and nothing major happens other than a small moment of a single heavy attack.

    2) Hot shot buff should recharge some time on the buff per heat such as 5 heat recharge 5 seconds on Hot Shot buff and 10 heat recharge 10 seconds on hot shot buff. "Cooldown" will obviously not recharge Hot Shot buff since it reduce heat. It also fits the theme for Hot shot skill as it is a skill that does light damage to cause the bullets shot from the gun to provided addition 5% damage because Hot Shot charge the bullets with heat.

    3) Provide 100 proc on 123 combo skills during overheat because the 50% RNG factor on 123 skill still remain active unless ammo is used but most players only save ammo during between 50 to 99 heat to maintain a proper 123 combo and prevent heat build up.

    4) Cooldown should be a OGCD skill with a 2 second recast time while still costing TP.
    (0)
    Last edited by EdwinLi; 07-08-2017 at 11:16 AM.

  6. #66
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kosmos992k View Post
    You must have missed the Warrior reboot that came with 2.1 which buffed a lot of their skills and handed Warrior almost the same mitigation toolkit that PLD had. PLD became the poster child for boring, simple 1-2-3 tanking, and not a lot else.
    I suppose I should have written 2.0, not 2.x lol

    The point stands, does it not? As another player said, the wheel just keeps on turning.

    Quote Originally Posted by Vallamaria View Post
    snip
    I'm sure you're swimming in suggestions to balance the jobs, shoot out some ideas that are foolproof and will bring that equilibrium you wish to slap the XIV team in the face with.
    (0)
    Last edited by Dualgunner; 07-08-2017 at 07:40 AM.

  7. #67
    Player
    Mikhaill's Avatar
    Join Date
    Jan 2015
    Posts
    616
    Character
    Xetsu Mitsuhara
    World
    Goblin
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Lexia View Post
    Bard did not get destroyed it was just put back the way it was before 3.0.
    Bard is what it needed to be since the beginning. A support DPS.
    2.0 Bard was sucky and had situational songs and was punished for using them.
    3.0 Was a little less sucky when it came to skills, songs still sucked and Bowmage was a problem to people.
    4.0 No casting. Buttloads of utility, no punishments sing songs and probably the best balanced Job in-game.
    (2)

  8. #68
    Player
    Vallamaria's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    93
    Character
    Lydalia Vallamaria
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Dualgunner View Post
    I'm sure you're swimming in suggestions to balance the jobs, shoot out some ideas that are foolproof and will bring that equilibrium you wish to slap the XIV team in the face with.
    Thanks for the sarcasm there. Honestly there's a great deal of suggestions one could make to balance things. Since there's all sorts of slight tweaks they could do rather than the huge heavy-handed massive nerfs and overbuffing SE seems to prefer. But what difference does it make when SE doesn't even listen to their non-Japanese playerbase anyways. Us westerners are nothing but a mere afterthought to them.
    (0)

  9. #69
    Player
    Tigra's Avatar
    Join Date
    Sep 2013
    Posts
    38
    Character
    Tenori Taiga
    World
    Sargatanas
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Dualgunner View Post
    All for buffing, but I would say I'm against nerfing SAM too much, if at all. It's damage is the only thing it brings to the table, that's the important thing to remember.
    didnt they nerf monks a long time ago because they were ahead by alot in DPS and only brought that.... also sam at leasts brings a slashing debuff monk didn't even bring that
    (0)

  10. #70
    Player
    MichiKyou's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    248
    Character
    Mevra Noor
    World
    Balmung
    Main Class
    Pugilist Lv 81
    Scholar really needs some assistance. The whole PET UI is dreadful and needs reassessing. A chocobo is more help in a party than EOS is.
    mana has become an issue, on scholar. Of all things.

    Astrologian is too powerful compared to Scholar and White mage.
    (0)
    Square, can we have an OCE fanfest now?

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