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  1. #1
    Player
    Pyitoechito's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Baragara Nazzlohsyn
    World
    Cactuar
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by YuyukoYuko View Post
    Change Aetherflow so you can have both 3 Aethertrail and 3 Aetherflow stacks at the same time.
    I feel that's less about rigidity and more about punishment reduction. You're only going to have overlapping Aetherflow and Aethertrail when you miss an AF skill and have to wait for another Aetherflow to get the last bit of Aethertrail (pushing back DWT and Bahamut). Having the Aethertrails not block Aetherflows is a good way to reduce the punishment, but it might help more if Aethertrail Attunement always procs on an AF skill regardless of if it affects the target (eliminating the hard punishment of having to wait for the next Aetherflow to enter DWT).

    Quote Originally Posted by YuyukoYuko View Post
    Also, give us the ability to Rouse Bahamut. I feel as if too many things get 'locked out' depending on where you are in the rotation.
    I feel like that would only make the rotation more Rigid as well as a straight up buff. If this was the case, players would ALWAYS want to use Rouse for Bahamut to maximize damage (and the 40% increase would be incredibly substantial).

    Quote Originally Posted by YuyukoYuko View Post
    Also, please restore Sustain. I feel as if there was no need to remove it, it makes pet health management impossible.
    To reduce bloat, it could be attached to Physick as a trait that grants the Sustain effect when cast on your personal pet. Or they could just have Physick scale with INT instead of feeling like an incredibly low potency heal.

    Quote Originally Posted by LastDream View Post
    Sometimes when you cast Ruin III you can get Ruin IV.
    "Further Ruin" (Ruin IV proc) actually procs on pet skills and not Ruin III casts.
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    Last edited by Pyitoechito; 07-08-2017 at 04:36 AM.

  2. #2
    Player
    Ariomi's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Ariyala Amaterasu
    World
    Behemoth
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Pyitoechito View Post
    I feel that's less about rigidity and more about punishment reduction. You're only going to have overlapping Aetherflow and Aethertrail when you miss an AF skill and have to wait for another Aetherflow to get the last bit of Aethertrail (pushing back DWT and Bahamut). Having the Aethertrails not block Aetherflows is a good way to reduce the punishment, but it might help more if Aethertrail Attunement always procs on an AF skill regardless of if it affects the target (eliminating the hard punishment of having to wait for the next Aetherflow to enter DWT).
    Both would be best tbh. Letting Aetherflow and Aethertrail be separate would be best because dreadwyrm actively extends the amount of time before you can pop aetherflow. It would also boost Summoner's dps if we had access to fester in dreadwyrm trance were we do the bulk of our damage, and usually contagion to get the most of our damage instead of making them exclusive.
    (0)