And what happens when all of the classes get so buffed that they all start trivializing content? I've heard that AST is already able to cheese some of the mechanics in Susano EX. Is that what you want?
2.x PLD: "HAHAHAHAHA WAR isn't viable! It's not even a real tank, it can't do as much damage as us or mitigate as well as us! How pathetic! We only have you along because two paladins would hinder the LB building!"Funny how the wheel turns...
3.x WAR: "Hahahaha! Silly Paladin! You think you could be viable in raids compositions when you can't defend against magic attacks and your DPS is pitiful!? You'll never be as good as I am!"
4.0 WAR: "Don't make fun of my DPS! D': I used to be the best! It hurts and stings!"
(Points to anyone that gets the reference in the second quote.)
Isn't that actually quite fitting for the job? /s
Kidding aside, the only move I really miss is Scourge. I just hit 70 on DRK yesterday and I'm getting used to using TBN whenever I can and I feel like im getting a lot of buffed Bloodsplitters, and that feels pretty good. I wasn't a DRK main in HW so I'm pretty biased in its current state of enjoyment.
I used to play Sch as my healer while PLD is my main. I currently don't know what to do, my poor Scholar feels wrong, so I am trying to play White Mage for now, and just hope that my Scholar recovers enough that Eos can do more than casting Anti-Depress continuously... With that, and playing PLD since ARR beta 3, I can relate. The great Warrior re-write of 2.1 changed things for PLD in ways that become even more apparent in HW. It's been a tough furrow to plow, but when I look at the job guide notes for how Scholar was changed in 4.0, I truly struggle to see any positive changes at all.You know, I was lucky. My job has been good since I started playing. It never really dawned on me how those 3.0 AST/PLD felt, or the poor BRD's that saw their class identitiy destroyed in front of their eyes.
Now I get it. I understand. I beg those of you who now have a great place in the meta, have a touch of sympathy for those not so lucky when they complain on their respective forums.
Hyperbole aside, SE please fix the broken classes in 4.05 with some care and respect.
You must have missed the Warrior reboot that came with 2.1 which buffed a lot of their skills and handed Warrior almost the same mitigation toolkit that PLD had. PLD became the poster child for boring, simple 1-2-3 tanking, and not a lot else.
Last edited by Kosmos992k; 07-08-2017 at 12:36 AM.


Buff them to the point they're all on par, sacrifice current content in the process, and tune new content around the properly balanced classes. It's not that hard. All it requires is a little sacrifice in making existing EX/Savage content negligible. That won't be the end of the world.
Excellent idea! Rather than make some small adjustments, Lets sacrifice content that's not even a month old and then go back into content that's already far in development and completely rebalance it again. On top of that, we're going to do it EVERY TIME there's an imbalance! What could POSSIBLY go wrong?Buff them to the point they're all on par, sacrifice current content in the process, and tune new content around the properly balanced classes. It's not that hard. All it requires is a little sacrifice in making existing EX/Savage content negligible. That won't be the end of the world.
Terrible idea. For anyone who is not hardcore raid/end-game current content is core content. Sacrificing it is a very bad idea. Better to *softly* nerf the excesses of some jobs and fix the glaring deficiencies of other ones.Buff them to the point they're all on par, sacrifice current content in the process, and tune new content around the properly balanced classes. It's not that hard. All it requires is a little sacrifice in making existing EX/Savage content negligible. That won't be the end of the world.

Go look at mabinogi if you wanna see what its like when you only buff and almost never nerf.
Spoilers: The result was power creep the MMO and just buffing the ones lacking created a circle of buffing everything that fell behind and now power balance is so out of whack near a ton of things needs a lot of nerfs.
Buffing and nerfing is much more healthy.
Oh hey nothing was here


Scholar, Monk and i guess machinist come to mind
Other jobs need minor changes as well


Well, I disagree and I'll leave it there. All current content becomes old at some point, after all. It becomes outdated with the next set of gear, the next expansion with its new skills and levels. It'd be fine to sacrifice something entirely temporary for the sake of bringing balance. That said, perfect balance is impossible. Some classes will always outshine others. So long as the gap is not drastic (like MCH and SAM), we should accept these differences. 1%-3% difference in DPS seems acceptable to me. Just enough that the skill of a player will make them more desirable, but not so much that they're required over others.
Last edited by Vexander; 07-08-2017 at 01:34 AM.
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