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  1. #1
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100

    Why Eliminate Guild Marks?

    Guild Marks are actually a neat concept to obtain more customization for you class so I find it kind of strange that you plan on getting rid of it with the next update. When it comes to the introduction of new jobs I felt that perhaps you could use your Guild marks to obtain special job abilities for those jobs rather then all at once or through leveling.

    Also if you consider keeping the cap at 50, Guild Marks offer a way to obtain new abilities without having to lift the level cap or place them somewhere around 1-50. If you were to keep abilities as they are now and then add to what can be learned by a class it would help prevent newcommers being overwhelmed by a wide range of abilities and once they understand the basis of their class they would be able to invest Guild marks into the abilities that they feel fit their playstyle.

    By just having it all be level based I think it takes away from the overall characterization that can be done with your character and it really takes away a part of depth that could've been expanded on greatly. I hope you might reconsider taking away Guild Marks and implement it ina manner that can work with the Job system as well as a means to obtain abilities that are always being added to the list of Guild mark abilities.
    (35)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    31
    I feel the same way. Guild marks should definitely stay imo but Yoshi's got a plan, let's see what happens. So far he's only done good! I'm all up on faith right now.
    (5)

  3. #3
    Player
    Nayt's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    343
    Character
    Strykh Jern
    World
    Ragnarok
    Main Class
    Weaver Lv 50
    Is it really customization? Can't speak for others, but I always get them all anyway, and have marks to spare.
    (17)

  4. #4
    Player
    Djeserit's Avatar
    Join Date
    Oct 2011
    Location
    Limsa
    Posts
    304
    Character
    Daeada Fehr
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Customization? You mean reset leve offers so that you can easily farm the guild points you need, and get all GP abilities? That's not really customization, it's just extra grind. I'd much prefer not having to pass on the guild point leves, and having more gil rewards offered.

    The potential for customization is there, but unless it requires more than just leves, which are extremely easy solo content, then it's not really customization. Everyone will have every ability eventually.
    (9)

  5. #5
    Player
    Kaizlu's Avatar
    Join Date
    Jun 2011
    Posts
    472
    Character
    Schneizel Alstreim
    World
    Diabolos
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Nayt View Post
    Is it really customization? Can't speak for others, but I always get them all anyway, and have marks to spare.
    To some point it is. It's just that after hitting a certain level getting guild marks is quite easy and most people end up in the "I have them all" situation like you.

    Instead of taking them out, they should add class-specific items or why not! Leves or something.
    (1)

  6. #6
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    What I'm more worried is that with Guild Mark gone, Guild Quest is also gone...
    (2)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    93
    no class quests will still be there did u see the achievment crown for doing all class quests?
    (0)
    <a href="http://www.ffxivorigin.com/tools/signature/"><img src="http://sigs.enjin.com/sig-ffxiv/33226_e492ed927ed5e48d.png"></a>

  8. #8
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Id like to suggest an alternative if abilities go away from being purchaseable for guild marks This may be more applicable to DoH and DoL, since they are not applicable for lots of the battlecraft content.

    Make special sets of equipment that is especially designed to make that class feel and look as unique as possible. As an added bonus, this gear could even be materia meldable, so that if you take the time to trial and error bust some, you can go back and purchase another.

    Perhaps every 10 ranks or so starting at lvl 30 or so, there can be a new tier of gear.

    I'd love to, for example, see a Miner with his own lantern helmet ^^;


    As a followup battlecraft option, we might consider something in line with the merits system, that each class gets a unique stat they can buffer.
    (1)

  9. #9
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Take this question into consideration:
    Q: Will the level cap be removed before the release of 2.0?
    A: This is not planned until patch 1.21. It won’t be good to have a huge gap in players’ level until 2.0 goes live, so we would like to carefully weigh our options.

    With Guild marks players who have been to 50 for a while have the option to obtian new abilities. See the issue at hand is the process of obtaining abilities through Guild marks wasn't fleshed out like it should have been. The way Guild marks should have worked is every 2-3 months or with every VU they introduce 2-4 new abilities for each class and players would have the option of purchasing them or not. They could range from an elemental difference to an attack to a completely different ability. They could even be traits taht augment the dmg, TP cost or range of an attack you already have. There were a lot of options they could go with it, but by eliminating it in sucha way it's like they haven't even considered how it could be used to flesh out a class without just giving them the abilities outright or having them increase the lv cap.

    Heck the whole point behind gaining abilities through the NPC was basically being trained to learn the techniques that guild knew and you could only obtain the higher ranked ones when you earned their respect aka did the class quest at hand. I had always thought that had they actually kept adding abilities to the Guild, it would build up to a nice amount where a player would be able to define themselves better with their class if they chose just to level one class rather then leveling other classes. With Marauder the concept could easily be, Marks to improve parrying and parry counter abilities, marks that granted range abilities or improves the range of attacks, and then basically single target attacks with different power and TP cost to them.

    Like, what are they gonna do with the attribute traits next update are they just going to remove them? Personally I have relied on those abilities to improve my crafting success rate since every little boost helps, I"d hate to lose those. As well as the books I've just purchased for my craft classes, is that to say the whole point of making Guild Marks easier to get for your class and improving the means in which one could obtain leves was just a big waste of time? Honestly why make all these changes then remove Guild Marks from the system.

    For the books, they could have easily made it where you define each recipe with a book and by having said book it would make the synth work better in your favor. Then perhaps for the synths 40+ you would have to have the book just to be on equal ground but if you don't then you'll be at a disadvantage when trying to synth.

    Books take a while to obtain depending on how you go about recieving them and with that in mind they could have continued to add more books to crafting to increase sucess rate but instead of passive KI books that are always active, add ones you set to your ability list. The books would basically be passive effects that improve your odds while crafting which could range from decrease rate of elemental spark with x element to improved odds wit certain synths.

    There's just a lot of variables that Guild Marks can offer and I'm just surprised that they want to get rid of that. If anything I just hope that they may consider just leave the books, leave the traits, if they want to make abilities learned through levels for now sure but to still consider how the system could work to improve a person's ability to customize their character to their liking.
    (2)

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    31
    I like your view but I think they are slightly trying to streamline the game and now with jobs coming into the mix this would add 3 different ways of getting skills and abilities and I'm sure the mas public being the bunch of dumb 13 year old tards that they are wouldn't be able to understand that they have to go through 3 systems now to get all skills and abilities.

    Players would have to:

    A:Get a class to level 50 for all class skills and abilities
    B:Grind guildleves for guild marks to get all guild abilities
    C:Go through all the job quests after obtaining jobstone for class to get all job abilities

    For some of us, this is cool, and pretty sweet, and adds some dept and makes it a little more hardcore demanding the players to dedicate a little more time and effort to obtain everything.

    But, they are trying to keep things simple, there were 2 ways of getting abilities (A+B) and they were both grinds without much dynamic content, everything was just walls of text.
    Now they are still sticking to 2 ways of getting everything but one is simply grinding, while the other is dynamic story driven content (A+C).

    From a point of view having A+B+C would be good and add a lot more hardcore-ness to the game, but for some people it's just too much maybe?
    (0)

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