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  1. #1
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    779
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100

    The "40 interactive furnishings" softcap doesn't appear to be prioritizing correctly.

    While the interior housing decoration limits were doubled with the 4.0 patch, the patch notes warns "When 40 or more interactive furnishings are near a character, only the 40 closest furnishings will be displayed.".

    Either this is not functioning correctly, or the priority of items being displayed needs some common sense adjustments.

    I have ~40 interactive furnishings in my cottage, spread around both the upper and lower floor in a reasonable fashion (rather than all 40 of them being clumped in one location). Even when I have single interactive item in my field of view and within a foot of my character and camera, it won't display most of the time (unless I drop below 40 interactive furnishings).

    Even if priority is entirely proximity based as the patch notes suggest, the results I'm seeing don't make any sense, as in this case the vanishing item is clearly closer to me than any of the other interactive furnishings spread throughout the house.

    In reality this 40 interactive furnishing warning should rarely come into play in a house like mine. When I'm on one floor, the interactive furnishings on another floor should be the first ones to vanish (if needed). And if I'm looking in a particular direction, interactive furnishings behind me should be given less priority than the ones in my field of view. I should never really come across this problem unless I've gone and placed 40 interactive furnishings in my unobstructed field of view.

    As you can see in the example pictures below, there are two interactive objects vanishing from view (the painting on the wall and the orchestrion in the door), despite the fact that a majority of my ~40 interactive furnishings are spread out elsewhere in the cottage, out of view, and thus much better choices to cease displaying.





    Again, the above are just examples of the sort of odd behavior I'm seeing throughout my cottage.
    (13)
    Last edited by Gyson; 06-27-2017 at 01:10 AM.

  2. #2
    Player
    Dustytome's Avatar
    Join Date
    Aug 2015
    Posts
    2,707
    Character
    Fox Briarthorn
    World
    Sargatanas
    Main Class
    Culinarian Lv 100
    I've always been curious since running into these issues, what about the interactive objects causes them to disappear. I would think at most they count as two objects instead of one, but the problem exists even if they're the only ones in the house so it can't be that they're going over the possible items that a system can handle loading at one time.
    (3)

  3. #3
    Player
    Acilith's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    403
    Character
    Alexandre Hanrieaux
    World
    Balmung
    Main Class
    White Mage Lv 90
    Yeah the item culling is REALLY HORRIBLE. I wish flower vases weren't interactive after you stick flowers in them because hey, I don't want to change my flowers later. That vase is what, 2k? 500gil? From the vendor? I'll buy another vase to avoid these issues. And boy would I love not-interactive food, I don't want people eating my decor anyways.
    (10)

  4. #4
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Yeah the item culling with certain items seems to be really odd.

    Paintings by far and above seem to be the largest offenders here followed by vases / flowerpots and food, I wish there were a way to turn them into static objects once a frame has been filled so they no longer count towards the limit, it's a rather strange issue.
    (6)

  5. #5
    Player
    Niraves's Avatar
    Join Date
    Jul 2016
    Posts
    373
    Character
    Niraves Lunas
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Ryel View Post
    I wish there were a way to turn them into static objects once a frame has been filled so they no longer count towards the limit, it's a rather strange issue.
    This. One billion times this. Once I put an item like food or a picture frame down.. let me turn it into a non-interactive item please SE. I am using it to decorate, I would like for it to actually stay visible. -_-
    (6)

  6. #6
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    779
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    I just wanted to say that as of the latest update (4.01) this bug still exists. Even when most of the interactive objects are on the other side of the house the items above (in the first post) still vanish from sight, even when they're closest to my character and my camera. That seems to be counter to the way this was explained to us ("only the 40 closest furnishings will be displayed").
    (3)

  7. #7
    Player
    Seraphyna's Avatar
    Join Date
    Aug 2013
    Posts
    185
    Character
    Sianne Rose
    World
    Cactuar
    Main Class
    Paladin Lv 31
    OMG... is this the issue???? EVERYTHING keeps disappearing in our FC house. Go to use/ move something, it's gone. Try to reangle, there for a second, then gone. Try to move something... disappears while moving it.

    This has been driving me up the wall. This so needs to be fixed.
    (4)

  8. #8
    Player
    Dustytome's Avatar
    Join Date
    Aug 2015
    Posts
    2,707
    Character
    Fox Briarthorn
    World
    Sargatanas
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by Seraphyna View Post
    OMG... is this the issue???? EVERYTHING keeps disappearing in our FC house. Go to use/ move something, it's gone. Try to reangle, there for a second, then gone. Try to move something... disappears while moving it.

    This has been driving me up the wall. This so needs to be fixed.
    Yep, it's been an issue for awhile now. For whatever reason the interactive furniture around 40+ will cause things to disappear. If you want to put a stop to it you have to widdle down your interactables until things stop disappearing.
    (4)

  9. #9
    Player
    MistyMew's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,475
    Character
    Misty Mew
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Would be nice to have option to convert most interactive to non interactive in order to ease the disappearing objects that plague my fc home.

    I personally ,would do so with the majority of my interactive items.

    I never turn off the lamps, wouldn't need to change paintings, the floor devices don't even stay on so having them interactive is moot to me anyway.

    Items like fc chest, crystal bell and summoning bell could be restricted so they couldn't be turned "off"

    I think the only "vanity" type of interactive I would keep on is the aquarium...maybe...but tbh I don't have an urge to change 3 fish daily Oo
    (6)


    MORE HIGH HEELS + INSTANCED HOUSING! !

  10. #10
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    779
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Oddly enough, food items that have been completely used (leaving only the plates, cups, utensils, etc behind) still count towards the interactive limit even though these items can no longer be interacted with.
    (2)

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